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[SP] 12 Angry Tests

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Ok after playing that I just had to say something. It was great!! The learning curve was perfect for me. Didn't make me feel stupid but did challange me, and some of the shall we say twists were amazing! plus the ending is just fantastic. Well done to you, i dread to think how long it took but i am so glad that you did!

amazing tests. rivals any other test I've ever seen. thats all I can say.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Horrible Map Pack
*Sarcasm Self-Check Complete*

I was wondering how you got that Old Aperture/New Aperture Elevator, That was really interesting, and I would LOVE to find out how to do that.

Code: Select all<msleeper>: i'm a fat male who gets bored at sporting events

Ma4X44kLQ24

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"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

More than a map pack, it's a real mini-expansion for the game !
You managed to keep the spirit of the original game, proposing original tests chambers !
And what an awesome finish !! Good work !!

Simply brilliant. Good but not-too-difficult puzzles, no "insane ninja" skills required, totally cool "boss battle" at the end.

5/5 from me.

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android

was amazing, really enjoyed playing it!

Nice job. I agree with others as to its "not too easy, not too hard" difficulty. Excellent map.

Thoroughly excellent map. My only criticism is that the maps didn't flow together at all. They just seemed like completely separate maps with a transition between them tacked on at the start and end of maps.

I looked back a few pages and saw some guy mentioning that you should foreshadow the boss fight way earlier. I think this is a fantastic idea, as it would help making the level progression not seem so disjointed (as well as the reason the guy gave when he mentioned this, giving you purpose). I know you're severely limited by the lines for the defective turret you've got... but maybe there's some way to make this work...?

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