Source Film Maker
Quote from Yenwood on July 10, 2012, 7:03 pmWoot! I got it.
Downloading now.
EDIT: "Valve, creator of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced the open beta release of Source Filmmaker (SFM), for free, to everyone." Okay, apparently I didn't get a key, but I'm still happy.
Woot! I got it.
Downloading now.
EDIT: "Valve, creator of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced the open beta release of Source Filmmaker (SFM), for free, to everyone." Okay, apparently I didn't get a key, but I'm still happy.

Quote from Nacimota on July 10, 2012, 9:06 pmGroxkiller585 wrote:I've been hearing rumors that you can export the edited animations to an actual model file, but that the exported file isn't .ani or .smd but some new format. Anyone got info on this/can confirm it, because it sounds awesome!Yes, you can.
Yes, you can.
Quote from GLaDOS CUBE on July 11, 2012, 12:14 amhttp://www.youtube.com/watch?v=TUxqSX4D2mc&feature=channel&list=UL
Still Loving It
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http://www.youtube.com/watch?v=TUxqSX4D2mc&feature=channel&list=UL
- Still Loving It

[spoiler]My Steam Profile http://steamcommunity.com/profiles/76561198027454516/ My YouTube Page http://www.youtube.com/user/GLaDOSCUBE?feature=watchMaps[/spoiler] Maps
[spoiler]SP Bounce http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1753SP The Part Where http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2287[/spoiler]
Quote from Lpfreaky90 on July 11, 2012, 7:05 amSFM Is now in open beta by the way ^_^
SFM Is now in open beta by the way ^_^

Quote from josepezdj on July 11, 2012, 9:33 amMy God I'm so impressed by this tool that I can't wait for arriving home and starting to implement Portal2 content into this! This will be a looong evening watching tutorials!
My God I'm so impressed by this tool that I can't wait for arriving home and starting to implement Portal2 content into this! This will be a looong evening watching tutorials!
Quote from FelixGriffin on July 11, 2012, 12:54 pmCan the exported models work in P2?
Can the exported models work in P2?
Quote from RubyCarbuncIe on July 11, 2012, 1:12 pmYou know what's funny? I received a beta key the night before it went public. Worst. Beta Key. Ever.
Either way I'm excited to use it. It seems pretty simplistic once you get the basics down but it takes awhile to get used to.
You know what's funny? I received a beta key the night before it went public. Worst. Beta Key. Ever.
Either way I'm excited to use it. It seems pretty simplistic once you get the basics down but it takes awhile to get used to.
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
Quote from Catsy on July 11, 2012, 3:21 pmI didn't end up getting a beta invite, but since it's open beta now it's a moot point. 🙂 I got this installed last night and immediately set about trying to import P2 assets and seeing where the limitations were.
Materials and sounds and whatnot were easy: just copy the packed game files over to a new game folder and make the necessary changes to gameinfo.txt. The models had to be extracted and converted, but there a re a few nice tutorials for that bouncing around.
Since SFM is initially tooled for TF2, it doesn't have any of the Portal-specific entities in its engine. So while you can load P2 maps, the brush entities or props like buttons, item droppers, fizzler fields, and so on don't show up. Obviously one can simply create a normal brush with the fizzler texture, and I imagine you could just create static/dynamic props using the models, but they won't have any of their hardcoded behavior--you'd have to set their animations manually and "fake" the behavior. That's doable. I'll probably put together a set of custom SFM-only instances for things like the buttons and item dropper.
The real obstacle that I'm finding right now is the lack of rigging for the Chell player model. I don't suppose anyone happens to have an IK rig for Chell lying around, or the ability and will to create one?
I didn't end up getting a beta invite, but since it's open beta now it's a moot point. 🙂 I got this installed last night and immediately set about trying to import P2 assets and seeing where the limitations were.
Materials and sounds and whatnot were easy: just copy the packed game files over to a new game folder and make the necessary changes to gameinfo.txt. The models had to be extracted and converted, but there a re a few nice tutorials for that bouncing around.
Since SFM is initially tooled for TF2, it doesn't have any of the Portal-specific entities in its engine. So while you can load P2 maps, the brush entities or props like buttons, item droppers, fizzler fields, and so on don't show up. Obviously one can simply create a normal brush with the fizzler texture, and I imagine you could just create static/dynamic props using the models, but they won't have any of their hardcoded behavior--you'd have to set their animations manually and "fake" the behavior. That's doable. I'll probably put together a set of custom SFM-only instances for things like the buttons and item dropper.
The real obstacle that I'm finding right now is the lack of rigging for the Chell player model. I don't suppose anyone happens to have an IK rig for Chell lying around, or the ability and will to create one?
Quote from R0ughR0u on July 12, 2012, 10:28 amRubyCarbuncIe wrote:You know what's funny? I received a beta key the night before it went public. Worst. Beta Key. Ever.Either way I'm excited to use it. It seems pretty simplistic once you get the basics down but it takes awhile to get used to.
Same here.
I have made a video with SFM for TF2. http://www.youtube.com/watch?v=kD9YhvTfSIo
Either way I'm excited to use it. It seems pretty simplistic once you get the basics down but it takes awhile to get used to.
Same here.
I have made a video with SFM for TF2. http://www.youtube.com/watch?v=kD9YhvTfSIo
Quote from Another Bad Pun on July 12, 2012, 10:48 amI have finished my masterpiece:
http://www.youtube.com/watch?v=HHTo2cpC_aw
The thing that makes it a masterpiece is that I don't even know what the movie is about. Instead of the movie telling you the story, you get to delve into its complex and educational plot and interpret what the movie means on your own.
I have finished my masterpiece:
http://www.youtube.com/watch?v=HHTo2cpC_aw
The thing that makes it a masterpiece is that I don't even know what the movie is about. Instead of the movie telling you the story, you get to delve into its complex and educational plot and interpret what the movie means on your own.