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Oh god, TF2Maps. Got banned there. Had SERIOUS unfinished business relating PM there. Too bad I won't be let back ther.

I was told I could use it - got a popup from Steam with a button to install... I just closed it and said "Gtfo Steam I'm not buying some crappy game"

Catsy wrote:
I had no problem getting the P2 models converted to work in SFM, they're just prohibitively difficult to animate without rigging.

tell me how... NAOW

?????????????????????????????TWP Releases | My Workshop

http://www.reddit.com/r/SFM/comments/w0 ... rk_in_sfm/

What this will not do is make things like prop_button, the item droppers, or any other testing element that is its own entity appear. For those you'd probably have to use a prop_static or prop_dynamic pointed to their world models.

Thanks so much for the link catsy. This person made it easy to import :). Now to pose Atlas muhahah.

?????????????????????????????TWP Releases | My Workshop
Catsy wrote:
The real obstacle that I'm finding right now is the lack of rigging for the Chell player model. I don't suppose anyone happens to have an IK rig for Chell lying around, or the ability and will to create one?

Use this model with my script. I just created it and I would appreciate if someone can test it properly (seems to be working fine here).

Save the code as filename.py and place it in your SteamsteamappscommonSourceFilmmakergameplatformscriptssfmanimset folder. Then just load the script in SFM. :thumbup:

EDIT: Okay, got it. Only had a few minutes to play with it, but... am I missing something or is there no rig for shoulder movement?

Catsy wrote:
EDIT: Okay, got it. Only had a few minutes to play with it, but... am I missing something or is there no rig for shoulder movement?

Indeed, the shoulders part is missing. That's because the model doesn't have a fourth spine dag, so using three spine bones wouldn't work properly. I guess the only wait to fix it is by creating a bone, but I don't have the proper tools.

http://puu.sh/J73M
To the left, you see Scout's bip_spine_3. Look at how it is close to the neck and connects to the clavicles and neck very closely. Now, on the right, you can see Chell's ValveBiped.Bip01_Spine2, which is longer and lower than Scout's ones.

lucasberti wrote:
Catsy wrote:
The real obstacle that I'm finding right now is the lack of rigging for the Chell player model. I don't suppose anyone happens to have an IK rig for Chell lying around, or the ability and will to create one?

Use this model with my script. I just created it and I would appreciate if someone can test it properly (seems to be working fine here).

Save the code as filename.py and place it in your SteamsteamappscommonSourceFilmmakergameplatformscriptssfmanimset folder. Then just load the script in SFM. :thumbup:

Thanks!

I'm really new to any sort of 3D animation. Do you have a DMX file I can use for animation? I just want to test it. I also have Maya and motion builder, but I don't know how to use those.

EDIT: Is the rig different from the skeleton? Without the script I can see the bones and joints. With the script loaded I only see the spine and control points. It also seems like you can't stretch the model because of some constraints.

I got this a day before it went to a public beta. Only done a few videos so far, but have an idea for my next one. Here are the videos...

Video #1 - Rock, Paper, Scissors
Video #2 - Spy's Hidden Talent
Video #1 - Scout's leisure time

I am wanting to do some Portal 2 stuff, but need to import the models and do the rigs.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
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