Source Film Maker
Quote from R0ughR0u on July 12, 2012, 11:22 pmOh god, TF2Maps. Got banned there. Had SERIOUS unfinished business relating PM there. Too bad I won't be let back ther.
Oh god, TF2Maps. Got banned there. Had SERIOUS unfinished business relating PM there. Too bad I won't be let back ther.
Quote from Alexander Bell on July 12, 2012, 11:45 pmI was told I could use it - got a popup from Steam with a button to install... I just closed it and said "Gtfo Steam I'm not buying some crappy game"
I was told I could use it - got a popup from Steam with a button to install... I just closed it and said "Gtfo Steam I'm not buying some crappy game"

Quote from ChickenMobile on July 13, 2012, 7:50 amCatsy wrote:I had no problem getting the P2 models converted to work in SFM, they're just prohibitively difficult to animate without rigging.tell me how... NAOW
tell me how... NAOW
Quote from Catsy on July 13, 2012, 11:31 amhttp://www.reddit.com/r/SFM/comments/w0 ... rk_in_sfm/
What this will not do is make things like prop_button, the item droppers, or any other testing element that is its own entity appear. For those you'd probably have to use a prop_static or prop_dynamic pointed to their world models.
http://www.reddit.com/r/SFM/comments/w0 ... rk_in_sfm/
What this will not do is make things like prop_button, the item droppers, or any other testing element that is its own entity appear. For those you'd probably have to use a prop_static or prop_dynamic pointed to their world models.

Quote from ChickenMobile on July 13, 2012, 12:04 pmThanks so much for the link catsy. This person made it easy to import
. Now to pose Atlas muhahah.
Thanks so much for the link catsy. This person made it easy to import . Now to pose Atlas muhahah.
Quote from lucasberti on July 15, 2012, 10:12 pmCatsy wrote:The real obstacle that I'm finding right now is the lack of rigging for the Chell player model. I don't suppose anyone happens to have an IK rig for Chell lying around, or the ability and will to create one?Use this model with my script. I just created it and I would appreciate if someone can test it properly (seems to be working fine here).
Save the code as filename.py and place it in your SteamsteamappscommonSourceFilmmakergameplatformscriptssfmanimset folder. Then just load the script in SFM.
Use this model with my script. I just created it and I would appreciate if someone can test it properly (seems to be working fine here).
Save the code as filename.py and place it in your SteamsteamappscommonSourceFilmmakergameplatformscriptssfmanimset folder. Then just load the script in SFM.
Quote from Catsy on July 16, 2012, 1:28 amEDIT: Okay, got it. Only had a few minutes to play with it, but... am I missing something or is there no rig for shoulder movement?
EDIT: Okay, got it. Only had a few minutes to play with it, but... am I missing something or is there no rig for shoulder movement?
Quote from lucasberti on July 16, 2012, 6:12 pmCatsy wrote:EDIT: Okay, got it. Only had a few minutes to play with it, but... am I missing something or is there no rig for shoulder movement?Indeed, the shoulders part is missing. That's because the model doesn't have a fourth spine dag, so using three spine bones wouldn't work properly. I guess the only wait to fix it is by creating a bone, but I don't have the proper tools.
http://puu.sh/J73M
To the left, you see Scout's bip_spine_3. Look at how it is close to the neck and connects to the clavicles and neck very closely. Now, on the right, you can see Chell's ValveBiped.Bip01_Spine2, which is longer and lower than Scout's ones.
Indeed, the shoulders part is missing. That's because the model doesn't have a fourth spine dag, so using three spine bones wouldn't work properly. I guess the only wait to fix it is by creating a bone, but I don't have the proper tools.
http://puu.sh/J73M
To the left, you see Scout's bip_spine_3. Look at how it is close to the neck and connects to the clavicles and neck very closely. Now, on the right, you can see Chell's ValveBiped.Bip01_Spine2, which is longer and lower than Scout's ones.
Quote from iKonakona on July 19, 2012, 11:41 amlucasberti wrote:Catsy wrote:The real obstacle that I'm finding right now is the lack of rigging for the Chell player model. I don't suppose anyone happens to have an IK rig for Chell lying around, or the ability and will to create one?Use this model with my script. I just created it and I would appreciate if someone can test it properly (seems to be working fine here).
Save the code as filename.py and place it in your SteamsteamappscommonSourceFilmmakergameplatformscriptssfmanimset folder. Then just load the script in SFM.
Thanks!
I'm really new to any sort of 3D animation. Do you have a DMX file I can use for animation? I just want to test it. I also have Maya and motion builder, but I don't know how to use those.
EDIT: Is the rig different from the skeleton? Without the script I can see the bones and joints. With the script loaded I only see the spine and control points. It also seems like you can't stretch the model because of some constraints.
Use this model with my script. I just created it and I would appreciate if someone can test it properly (seems to be working fine here).
Save the code as filename.py and place it in your SteamsteamappscommonSourceFilmmakergameplatformscriptssfmanimset folder. Then just load the script in SFM.
Thanks!
I'm really new to any sort of 3D animation. Do you have a DMX file I can use for animation? I just want to test it. I also have Maya and motion builder, but I don't know how to use those.
EDIT: Is the rig different from the skeleton? Without the script I can see the bones and joints. With the script loaded I only see the spine and control points. It also seems like you can't stretch the model because of some constraints.
Quote from Lostprophetpunk on July 20, 2012, 5:26 amI got this a day before it went to a public beta. Only done a few videos so far, but have an idea for my next one. Here are the videos...
Video #1 - Rock, Paper, Scissors
Video #2 - Spy's Hidden Talent
Video #1 - Scout's leisure timeI am wanting to do some Portal 2 stuff, but need to import the models and do the rigs.
I got this a day before it went to a public beta. Only done a few videos so far, but have an idea for my next one. Here are the videos...
Video #1 - Rock, Paper, Scissors
Video #2 - Spy's Hidden Talent
Video #1 - Scout's leisure time
I am wanting to do some Portal 2 stuff, but need to import the models and do the rigs.
|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||