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[SOLVED] Lighting Glitch: Textures Appear Blackened

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ChickenMobile wrote:
:thumbup: :thumbup: :thumbup:
Keep at it friend.

Thanks for the AMAZING help!!!

Maybe you could check out my Work-In-Progress mod for Portal 2..?

YouTube: https://www.youtube.com/channel/UClG5ZRzqYbbWVCtqyOPXyRg/
Twitter: https://twitter.com/saltminesgame
DaMaGepy wrote:
You can tweak a light's 50 an 0 percent fallof distance to make sure that their range is smaller than normally to prevent reaching that 4 named lightsource per face limit, thats what I usually use, even sometimes on non-named lights to finetune the light's distance, for example having bright lights not to go too far. In hammer you can turn on to see the this 2 sphere. Lights can bounce additionally so thats just a guide. Check light viki about Hard falloff property
https://developer.valvesoftware.com/wiki/Light

Thanks! I'll try that when I'll do another similar light sequence (I found the "lights-per-region" thing quite good in this map), but thanks!!!

Maybe you could check out my Work-In-Progress mod for Portal 2..?

YouTube: https://www.youtube.com/channel/UClG5ZRzqYbbWVCtqyOPXyRg/
Twitter: https://twitter.com/saltminesgame
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