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Several rife problems I need help with...

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Those are kind of complicated. I use a trigger_changelevel and an info landmark

Name the trigger
Name the test chamber in the trigger
Then name the landmark
Then type the name of the landmark in the trigger

Do I use landmark or landmark_exit? Do I need to put the landmark anywhere special? What does it do?

I have no idea what I am doing!

Current Community Contributor status: not a community contributor. Lost it. :(

info_landmark

First, make a block where you want to transition to the next level
Then add the trigger texture, then tie it to a trigger_changelevel
Then make an entity in the middle of the trigger, an info_landmark
Name the info_landmark
Change the properties of the trigger
Change the level name and the name of the landmark

ooooor you could copy and paste the file that says the level list in the portal 2 folders like you should, then delete all the levels in the copy but yours, and then package it in the correct folder in a .vpk file... that way when you open the map it will come with all the information in the .vpk (addon) package. There are a bunch of tutorials on how to package stuff into .vpks.

My Maps:
[spoiler][SP] Alternate[/spoiler]

EDIT: Fail, found the file 30 seconds after whining about it.

Current Community Contributor status: not a community contributor. Lost it. :(
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