Several rife problems I need help with...
Quote from RubbishyUsername on August 17, 2011, 12:22 pmBefore my map is released into the outside world, I have the following problems that I have noticed a lot of the maps I have played have had trouble with:
- Sometimes the entrance elevator doesn't move at the beginning of the map and I have to reload.
- The test chamber sign. I made a new sign for my chamber and at first it just said "00-None", then it worked, then it stopped again. (Actually, I think I might have a solution. Bear with me...)
- Loading screens always display Apocalyptic Aperture Science. I'd like to use the clean sign instead.
- Map transitions. At the end of the map it fades to darkness whilst still keeping the sound. I'd like to transition to a new chamber.Also, .vpks don't like me. I tried installing "Discovery" from the community spotlight in a new addons folder and the game wouldn't even load up until I got rid of it. Yet I understand that in order for other people to have my transitions to the next test and the sign I need to put it in a vpk. What should I do?
Before my map is released into the outside world, I have the following problems that I have noticed a lot of the maps I have played have had trouble with:
- Sometimes the entrance elevator doesn't move at the beginning of the map and I have to reload.
- The test chamber sign. I made a new sign for my chamber and at first it just said "00-None", then it worked, then it stopped again. (Actually, I think I might have a solution. Bear with me...)
- Loading screens always display Apocalyptic Aperture Science. I'd like to use the clean sign instead.
- Map transitions. At the end of the map it fades to darkness whilst still keeping the sound. I'd like to transition to a new chamber.
Also, .vpks don't like me. I tried installing "Discovery" from the community spotlight in a new addons folder and the game wouldn't even load up until I got rid of it. Yet I understand that in order for other people to have my transitions to the next test and the sign I need to put it in a vpk. What should I do?

Quote from spongylover123 on August 17, 2011, 1:04 pmWell, I know that the test chamber signs have a special script that they follow in the scripts folder, so do the elevators, and the map's loading screen.
Well, I know that the test chamber signs have a special script that they follow in the scripts folder, so do the elevators, and the map's loading screen.
Quote from RubbishyUsername on August 17, 2011, 1:19 pmDo you have a suggestion for what scripts and how they should be changed? A tutorial, perhaps?
Do you have a suggestion for what scripts and how they should be changed? A tutorial, perhaps?

Quote from spongylover123 on August 17, 2011, 1:27 pmThey are all in
Steam/steamapps/common or username/portal2/portal2/scripts/vscripts/transitions
Elevator, loading, test signThe cool part is valve has given you the instructions in the file already, so no need to look it up
They are all in
Steam/steamapps/common or username/portal2/portal2/scripts/vscripts/transitions
Elevator, loading, test sign
The cool part is valve has given you the instructions in the file already, so no need to look it up
Quote from Brainstone on August 17, 2011, 1:27 pm
Quote from RubbishyUsername on August 17, 2011, 2:06 pmI've fixed the test sign now. So how about the transitions? It says that all the scrips are .nut files. What do I edit them with?
I've fixed the test sign now. So how about the transitions? It says that all the scrips are .nut files. What do I edit them with?

Quote from Vordwann on August 17, 2011, 2:14 pmI think if you start your map name with sp_a2 it will give you the clean aperture loading screen.
I think if you start your map name with sp_a2 it will give you the clean aperture loading screen.
[spoiler][SP] Alternate[/spoiler]
Quote from RubbishyUsername on August 17, 2011, 2:27 pmIt gives me a picture from the level with the exile vilify radio in it, but it does change the image.
It gives me a picture from the level with the exile vilify radio in it, but it does change the image.

Quote from spongylover123 on August 17, 2011, 2:31 pmAbout the transitions, did you add a landmark and a trigger
About the transitions, did you add a landmark and a trigger
Quote from RubbishyUsername on August 17, 2011, 2:34 pmNo, I used the instances. What do I need to do?
No, I used the instances. What do I need to do?
