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Running Toxic Water

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you could put the water parented to a very slow pathtrack. I actually was going to make a map like this a while to go, with my new futuristic map.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

I can't seem to find a good texture, all the water textures either have this purple-black square reflection in the water and when compiling the map they make the walls that the texture touches invisible. Am I suppose to put something under the water texture, and do keep in-mind that this texture is covering up a really-really-really big part of the map. The map measurements are 6933 square units by 7532 square units. That is just one part of the map though lol. Tell me if this helps fix the issue or not. Thanks again for the attempt on helping me with this situation.

BlackBird Studios?
Map in Progress:
[spoiler]The Story of The Untold Truth
Chapter 1: The Escape
Chapter 2: The Question[/spoiler]
Maps Made:

[spoiler]"TheOldVersion" Chapter 1: The Escape Over 1000 Downloads!
"TheOldVersion" Chapter 2: The Catacombs Over 500 Downloads![/spoiler]

the purple and black reflections are unbuilt cubemaps, not the texture.

I decided to take a pic of what the yellow box looks like just incase people are confused on what I am experiencing...

BlackBird Studios?
Map in Progress:
[spoiler]The Story of The Untold Truth
Chapter 1: The Escape
Chapter 2: The Question[/spoiler]
Maps Made:

[spoiler]"TheOldVersion" Chapter 1: The Escape Over 1000 Downloads!
"TheOldVersion" Chapter 2: The Catacombs Over 500 Downloads![/spoiler]

The new p2 water shaders are not designed to be moved using func_water_analog, so I don't think it's possible unless you fake it. Of course, you could always use moving death fields instead.

Well I am trying to make this curtain scene that seems to only work with the toxic goo. I wish I knew which toxic goo was good enough just for standing still. Everyone I try either makes some of my map dissappear or it doesn't show up at all even when it is there. If someone could tell me which goo is perfect to use for normal stand-alone goo I will be able to manage my map this way.

BlackBird Studios?
Map in Progress:
[spoiler]The Story of The Untold Truth
Chapter 1: The Escape
Chapter 2: The Question[/spoiler]
Maps Made:

[spoiler]"TheOldVersion" Chapter 1: The Escape Over 1000 Downloads!
"TheOldVersion" Chapter 2: The Catacombs Over 500 Downloads![/spoiler]

water_movingplane
water_movingplane_beneath
I only recommend using beneath, if you dont want the player to swim in the water, instead, kill them.
(These are source materials)

What is a source material? I typed in water_movingplane in the filter box and I don't see anything with those names..

BlackBird Studios?
Map in Progress:
[spoiler]The Story of The Untold Truth
Chapter 1: The Escape
Chapter 2: The Question[/spoiler]
Maps Made:

[spoiler]"TheOldVersion" Chapter 1: The Escape Over 1000 Downloads!
"TheOldVersion" Chapter 2: The Catacombs Over 500 Downloads![/spoiler]
BlackBird Studios wrote:
What is a source material? I typed in water_movingplane in the filter box and I don't see anything with those names..

Its in source materials gcf in the steamapps folder, you have it if you have source sdk.

I have sdk_content and sdk_tools. Do you have to download the source materials gfc from somewhere?

BlackBird Studios?
Map in Progress:
[spoiler]The Story of The Untold Truth
Chapter 1: The Escape
Chapter 2: The Question[/spoiler]
Maps Made:

[spoiler]"TheOldVersion" Chapter 1: The Escape Over 1000 Downloads!
"TheOldVersion" Chapter 2: The Catacombs Over 500 Downloads![/spoiler]
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