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Running Toxic Water

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Well, looking at the way our map is setup, it is to late to re-create the image so I brought up a suggestion with my team and they loved it, problem is we don't know if it is possible and if it is, how to do it. The map is at its limit but I would be willing to delete unimportant stuff to make the dream come alive.

[Idea/Help]
What we would like to do is have toxic slime start from the bottom of the map and work its way up. We would like it to have the effect that the map is being filled up with toxic slime is a slow manner. We would of course like to have this activated from a trigger so it doesn't start right away. Also with that, if this is possible, we would like to know how to make an animation or use an animation of water being dispenced out of something, making it look like it is being poured out of something. This bit is not important more so than the actual slime creeping up from the bottom of the map. If you know how to do this or can show of a video tutorial that would be greatly appreciated.

BlackBird Studios?
Map in Progress:
[spoiler]The Story of The Untold Truth
Chapter 1: The Escape
Chapter 2: The Question[/spoiler]
Maps Made:

[spoiler]"TheOldVersion" Chapter 1: The Escape Over 1000 Downloads!
"TheOldVersion" Chapter 2: The Catacombs Over 500 Downloads![/spoiler]

Its a func_water_analog.
I dont know why you would ask, you could've googled or search this site.

Nevermind I believe I think I got it.. I really didn't know what to start to search for, did a search for like running water on google for hammer and weird videos popped up. Thanks.

BlackBird Studios?
Map in Progress:
[spoiler]The Story of The Untold Truth
Chapter 1: The Escape
Chapter 2: The Question[/spoiler]
Maps Made:

[spoiler]"TheOldVersion" Chapter 1: The Escape Over 1000 Downloads!
"TheOldVersion" Chapter 2: The Catacombs Over 500 Downloads![/spoiler]

Search the VDC. https://developer.valvesoftware.com/wik ... ter_analog

Released Maps
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]

Alright spongy, I did what you said but now when I recompile the map and go to noclip mode, I see this yellow bright box appearing which covers half of the map. Would you know what could be causing this??

BlackBird Studios?
Map in Progress:
[spoiler]The Story of The Untold Truth
Chapter 1: The Escape
Chapter 2: The Question[/spoiler]
Maps Made:

[spoiler]"TheOldVersion" Chapter 1: The Escape Over 1000 Downloads!
"TheOldVersion" Chapter 2: The Catacombs Over 500 Downloads![/spoiler]

Does the bright Yellow Box, say "nodraw"

Image

I tried doing the same, and had problems too. What people told me was that it is as good as impossible to make water/toxic move. Instead try make the whole room move and let the water stay where it is.

Mostly lurking
beecake wrote:
Instead try make the whole room move and let the water stay where it is.

Now that's what I call ineffective.

The Aperture Alpha
A map pack coming soon. - click for more information
Image

Yeah, sorry, but my room is to impossible to move. I know it is not a nodraw, because first of all it does not show up at all in hammer, it is coompletly invisible in hammer, but when I launch portal 2 and I come down the elevator, the character goes through this yellow box and then when you look up, it is black. I go into noclip mode and zoom out a bit and I see this big bright yellow box that covers half of my map. I thought for some reason maybe the hint boxes were causing it (By the way I don't know what hint boxes do in the first place so that's why I did it), no luck. Then I deleted the actual moving water and the yellow box was gone.

I don't have anything else other than a wall that I switched to a water_func thing by hitting CTRL "T" (I think) and I adjusted the speed of it and that is all. If I am missing anything or someone knows the solution to this problem please let me know. I hate to go with option two because it is such a boring solution but things will have to be how they have to be. Thanks everybody for commenting on possible solutions to try.

BlackBird Studios?
Map in Progress:
[spoiler]The Story of The Untold Truth
Chapter 1: The Escape
Chapter 2: The Question[/spoiler]
Maps Made:

[spoiler]"TheOldVersion" Chapter 1: The Escape Over 1000 Downloads!
"TheOldVersion" Chapter 2: The Catacombs Over 500 Downloads![/spoiler]

Try using a different texture.
But use the ones from hl2 or Portal.

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