Rotating wall

Quote from ChickenMobile on June 4, 2012, 11:45 pmKFredje wrote:Also, it ain't possible to view trough more then 3-5 world portals at once?Burn him! Burn him with fire!
Burn him! Burn him with fire!
Quote from Paradoxic R3mix on June 5, 2012, 1:03 am............................................________
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Quote from El Farmerino on June 5, 2012, 1:34 am
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Quote from Lpfreaky90 on June 5, 2012, 7:16 amchickenmobile wrote:KFredje wrote:Also, it ain't possible to view trough more then 3-5 world portals at once?Burn him! Burn him with fire!
world portals are often just a small gimic. Most maps would do fine without them. If you insist you can add one or two worldportals to your map but since they're quite buggy I would recommend you not to do that.
Burn him! Burn him with fire!
world portals are often just a small gimic. Most maps would do fine without them. If you insist you can add one or two worldportals to your map but since they're quite buggy I would recommend you not to do that.

Quote from msleeper on June 6, 2012, 1:24 amI would use a momentary_rot_button, maybe a math_counter and a math_remap, and override the rot_button's angles using the SetPosition Input.
Paradoxic R3mix -
You realize we have an emote for that, right? We don't need your 4chan ascii bullshit.
I would use a momentary_rot_button, maybe a math_counter and a math_remap, and override the rot_button's angles using the SetPosition Input.
Paradoxic R3mix -
You realize we have an emote for that, right? We don't need your 4chan ascii bullshit.
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