Resurrection v1.1
Quote from youme on September 29, 2010, 9:53 pmMevious wrote:As I was writing this, I saw this post. If it didn't matter which cube you used for certain things then you probably have found an alternate solution. In this case I can see how the WCC would feel unnecessary. Can you explain further?Unless I'm mistaken, until you get to the [spoiler]actually taking the WCC to the endthere is no part of the puzzle which requires 3 cubes to do, so each smaller 'section' of the puzzle can be done with either cube and you simply have to go get another WCC at the end when getting the WSC would have been easier to do.[/spoiler]
And I think you're wrong about the WCC being respawned as not defeating the point of the WCC itself. The whole point of the WCC is that you have to protect it and take it with you, if you are able to lose it and can just get another then why even have it? If you lose your WCC then you should have to start again from the point where you first get it. That is what the WCC is for. (And that's why there are no fizzlers or water in the original WCC chamber, so you can't lose it)
If I was gunna walk into a high security facility and needed a swipe card to get through every door to get to the top secret core of it, I'd have to keep my card with me. If I lost it then I wouldn't be able to progress and there would be no helpful person running down the corridor with a replacement when I reached a door and didn't have my card with me. I'd have to retrace my steps until I was where I lost it, pick it back up and take it with me.
In short: The WCC should never ever be respawnable, that is as fundamental a mechanic of Portal as the orange portal leading to the blue portal.
Unless I'm mistaken, until you get to the
And I think you're wrong about the WCC being respawned as not defeating the point of the WCC itself. The whole point of the WCC is that you have to protect it and take it with you, if you are able to lose it and can just get another then why even have it? If you lose your WCC then you should have to start again from the point where you first get it. That is what the WCC is for. (And that's why there are no fizzlers or water in the original WCC chamber, so you can't lose it)
If I was gunna walk into a high security facility and needed a swipe card to get through every door to get to the top secret core of it, I'd have to keep my card with me. If I lost it then I wouldn't be able to progress and there would be no helpful person running down the corridor with a replacement when I reached a door and didn't have my card with me. I'd have to retrace my steps until I was where I lost it, pick it back up and take it with me.
In short: The WCC should never ever be respawnable, that is as fundamental a mechanic of Portal as the orange portal leading to the blue portal.
Quote from Nightgunner5 on September 29, 2010, 10:01 pmyoume wrote:Mevious wrote:As I was writing this, I saw this post. If it didn't matter which cube you used for certain things then you probably have found an alternate solution. In this case I can see how the WCC would feel unnecessary. Can you explain further?Unless I'm mistaken, until you get to the [spoiler]actually taking the WCC to the endthere is no part of the puzzle which requires 3 cubes to do, so each smaller 'section' of the puzzle can be done with either cube and you simply have to go get another WCC at the end when getting the WSC would have been easier to do.[/spoiler]
And I think you're wrong about the WCC being respawned as not defeating the point of the WCC itself. The whole point of the WCC is that you have to protect it and take it with you, if you are able to lose it and can just get another then why even have it? If you lose your WCC then you should have to start again from the point where you first get it. That is what the WCC is for. (And that's why there are no fizzlers or water in the original WCC chamber, so you can't lose it)
If I was gunna walk into a high security facility and needed a swipe card to get through every door to get to the top secret core of it, I'd have to keep my card with me. If I lost it then I wouldn't be able to progress and there would be no helpful person running down the corridor with a replacement when I reached a door and didn't have my card with me. I'd have to retrace my steps until I was where I lost it, pick it back up and take it with me.
In short: The WCC should never ever be respawnable, that is as fundamental a mechanic of Portal as the orange portal leading to the blue portal.
Wait, what?
[spoiler]There were three cubes?[/spoiler]
Unless I'm mistaken, until you get to the
And I think you're wrong about the WCC being respawned as not defeating the point of the WCC itself. The whole point of the WCC is that you have to protect it and take it with you, if you are able to lose it and can just get another then why even have it? If you lose your WCC then you should have to start again from the point where you first get it. That is what the WCC is for. (And that's why there are no fizzlers or water in the original WCC chamber, so you can't lose it)
If I was gunna walk into a high security facility and needed a swipe card to get through every door to get to the top secret core of it, I'd have to keep my card with me. If I lost it then I wouldn't be able to progress and there would be no helpful person running down the corridor with a replacement when I reached a door and didn't have my card with me. I'd have to retrace my steps until I was where I lost it, pick it back up and take it with me.
In short: The WCC should never ever be respawnable, that is as fundamental a mechanic of Portal as the orange portal leading to the blue portal.
Wait, what?
Quote from Mevious on September 29, 2010, 10:10 pmyoume wrote:And I think you're wrong about the WCC being respawned as not defeating the point of the WCC itself. The whole point of the WCC is that you have to protect it and take it with you, if you are able to lose it and can just get another then why even have it?You still need to protect the WCC, in fact since it can be destroyed means you need to be more protective of it. What's the point of protecting it in a chamber where nothing can destroy it?
youme wrote:If you lose your WCC then you should have to start again from the point where you first get it.You do. It's not like the cube is just handed to you here. If you lose it then you essentially lose all progress you have made since you got it. You need to retrace your steps and get it again, at least I thought so. I think you have found a solution that I'm not aware of.
youme wrote:In short: The WCC should never ever be respawnable, that is as fundamental a mechanic of Portal as the orange portal leading to the blue portal.It seems we just have a difference of opinion here. I don't think either of us is going to convince the other at this point.
youme wrote:Unless I'm mistaken, until you get to the [spoiler]actually taking the WCC to the endthere is no part of the puzzle which requires 3 cubes to do, so each smaller 'section' of the puzzle can be done with either cube and you simply have to go get another WCC at the end when getting the WSC would have been easier to do.[/spoiler]Wuh? How would you get 3 cubes? Or if I misunderstood, how did you get to where a new WCC drops while the normal cube is still sitting on the button to turn off the fizzler?
You still need to protect the WCC, in fact since it can be destroyed means you need to be more protective of it. What's the point of protecting it in a chamber where nothing can destroy it?
You do. It's not like the cube is just handed to you here. If you lose it then you essentially lose all progress you have made since you got it. You need to retrace your steps and get it again, at least I thought so. I think you have found a solution that I'm not aware of.
It seems we just have a difference of opinion here. I don't think either of us is going to convince the other at this point.
Wuh? How would you get 3 cubes? Or if I misunderstood, how did you get to where a new WCC drops while the normal cube is still sitting on the button to turn off the fizzler?
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween
Quote from youme on September 29, 2010, 10:34 pmI meant [spoiler]where you'd use two, emancipate one then have to get another to complete the current task[/spoiler]
I meant
Quote from Mevious on September 30, 2010, 12:22 amOh I think I just realized how you solved it. [spoiler]If you found the secret cakes first, then you probably used that path to get to the WCC. If you get the normal cube to the button to turn off the fizzler and then get back to the WCC via the secret cake room, you could potentially bring the WCC straight to the incinerator without messing with the WSC again.[/spoiler]
I didn't think about that solution. I could potentially force the player to get the WSC again, but it seems like such an unnecessary restriction. [spoiler]If someone has gotten that far then they are very close to the end anyway.[/spoiler]
Oh I think I just realized how you solved it.
I didn't think about that solution. I could potentially force the player to get the WSC again, but it seems like such an unnecessary restriction.
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween
Quote from hanging_rope on October 1, 2010, 12:49 amLooking at the competition results, I think the point system was flawed. The map that got the second highest score, Map 'o' fun, recieved the lowest overall score from the community members, but because it had many of the requirements for the competition, it recieved a high score. In fact, if quark hadn't gotten the highest community rating, it would have recieved less points overall than Map o fun did.
(Why am I posting this here? Because I can. Without upsetting anyone on MAL.)
Looking at the competition results, I think the point system was flawed. The map that got the second highest score, Map 'o' fun, recieved the lowest overall score from the community members, but because it had many of the requirements for the competition, it recieved a high score. In fact, if quark hadn't gotten the highest community rating, it would have recieved less points overall than Map o fun did.
(Why am I posting this here? Because I can. Without upsetting anyone on MAL.)
Quote from p0rtalplayer on October 1, 2010, 4:19 pmhanging_rope wrote:Looking at the competition results, I think the point system was flawed. The map that got the second highest score, Map 'o' fun, received the lowest overall score from the community members, but because it had many of the requirements for the competition, it received a high score. In fact, if quark hadn't gotten the highest community rating, it would have received less points overall than Map o fun did.(Why am I posting this here? Because I can. Without upsetting anyone on MAL.)
No, I'm moderator at MAL, and I totally agree (...is it just cause my map got like 90 points? XD)
My map was the longest, and had the highest filesize (it's the largest file on MAL, just sort by filesize to see) but because of that I got tons of points taken away. Nickworks mentioned that he wants to tweak the point system for the next contest, which I'm assuming will be after portal 2 comes out (assuming he doesn't want to conflict with TWP's)
(Why am I posting this here? Because I can. Without upsetting anyone on MAL.)
No, I'm moderator at MAL, and I totally agree (...is it just cause my map got like 90 points? XD)
My map was the longest, and had the highest filesize (it's the largest file on MAL, just sort by filesize to see) but because of that I got tons of points taken away. Nickworks mentioned that he wants to tweak the point system for the next contest, which I'm assuming will be after portal 2 comes out (assuming he doesn't want to conflict with TWP's)
Quote from hanging_rope on October 1, 2010, 6:50 pmp0rtalplayer wrote:No, I'm moderator at MAL, and I totally agree (...is it just cause my map got like 90 points? XD)I was mainly referring to those 12 year olds that can't take criticism and sometimes don't even let others take criticism.
I was mainly referring to those 12 year olds that can't take criticism and sometimes don't even let others take criticism.
Quote from JackSafari on October 6, 2010, 6:14 amMevious, Nice map. I have not read the spoiler info in this thread. I have solved about 50% of the puzzle. The only hint that I'm looking for is [spoiler]whether or not the map can be solved using only the two cubes to trigger the super buttons, or does the puzzle require the use of other items that can be found within the play boundaries of the map? I know the puzzle can be solved with the use other items that currently exist in the map, but I'm seeking to know if can be solved without them. To be clear, I am not asking about using cheats, glitches, or stunts such as walk climbing or OoB play[/spoiler] Thanks! .
Mevious, Nice map. I have not read the spoiler info in this thread. I have solved about 50% of the puzzle. The only hint that I'm looking for is

Quote from youme on October 6, 2010, 6:48 amJackSafari wrote:Mevious, Nice map. I have not read the spoiler info in this thread. I have solved about 50% of the puzzle. The only hint that I'm looking for is [spoiler]whether or not the map can be solved using only the two cubes to trigger the super buttons, or does the puzzle require the use of other items that can be found within the play boundaries of the map? I know the puzzle can be solved with the use other items that currently exist in the map, but I'm seeking to know if can be solved without them. To be clear, I am not asking about using cheats, glitches, or stunts such as walk climbing or OoB play[/spoiler] Thanks! .[spoiler]You can do it with just cubes. The usability of other items was a mistake.[/spoiler]
