Re Texturing PTI Maps Is a Pain
Quote from El Farmerino on August 3, 2012, 2:24 pmAre you just typing 300 and 6000 into the threshold boxes, or are you using fractions relative to your Player Speed (as you should)? If the latter, are you sure you're calculating the thresholds correctly? Example:
I want to catapult the player at a speed of 500, with a check that adjusts them to this speed if they are between 400 and 700. These are my settings:
- Code: Select all
Player Speed - 500
Lower Threshold - 0.2
Upper Threshold 0.4The threshold is the proportion under or over that is allowed; 400 is 100 less than 500 so I calculate it at 100/500=0.2. 700 is 200 more, so I calculate that with 200/500=0.4.
Are you just typing 300 and 6000 into the threshold boxes, or are you using fractions relative to your Player Speed (as you should)? If the latter, are you sure you're calculating the thresholds correctly? Example:
I want to catapult the player at a speed of 500, with a check that adjusts them to this speed if they are between 400 and 700. These are my settings:
- Code: Select all
Player Speed - 500
Lower Threshold - 0.2
Upper Threshold 0.4
The threshold is the proportion under or over that is allowed; 400 is 100 less than 500 so I calculate it at 100/500=0.2. 700 is 200 more, so I calculate that with 200/500=0.4.
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Quote from Alexander Bell on August 3, 2012, 3:11 pmEl Farmerino wrote:Are you just typing 300 and 6000 into the threshold boxes, or are you using fractions relative to your Player Speed (as you should)? If the latter, are you sure you're calculating the thresholds correctly? Example:
I want to catapult the player at a speed of 500, with a check that adjusts them to this speed if they are between 400 and 700. These are my settings:
- Code: Select all
Player Speed - 500
Lower Threshold - 0.2
Upper Threshold 0.4The threshold is the proportion under or over that is allowed; 400 is 100 less than 500 so I calculate it at 100/500=0.2. 700 is 200 more, so I calculate that with 200/500=0.4.
Just typing numbers in. I thought lower threshold was the minimum speed required to launch, and upper was the maximum.
I want to catapult the player at a speed of 500, with a check that adjusts them to this speed if they are between 400 and 700. These are my settings:
- Code: Select all
Player Speed - 500
Lower Threshold - 0.2
Upper Threshold 0.4
The threshold is the proportion under or over that is allowed; 400 is 100 less than 500 so I calculate it at 100/500=0.2. 700 is 200 more, so I calculate that with 200/500=0.4.
Just typing numbers in. I thought lower threshold was the minimum speed required to launch, and upper was the maximum.
Quote from Vordwann on August 3, 2012, 11:29 pmAlexander Bell wrote:El Farmerino wrote:Are you just typing 300 and 6000 into the threshold boxes, or are you using fractions relative to your Player Speed (as you should)? If the latter, are you sure you're calculating the thresholds correctly? Example:
I want to catapult the player at a speed of 500, with a check that adjusts them to this speed if they are between 400 and 700. These are my settings:
- Code: Select all
Player Speed - 500
Lower Threshold - 0.2
Upper Threshold 0.4The threshold is the proportion under or over that is allowed; 400 is 100 less than 500 so I calculate it at 100/500=0.2. 700 is 200 more, so I calculate that with 200/500=0.4.
Just typing numbers in. I thought lower threshold was the minimum speed required to launch, and upper was the maximum.
No, they're also described on the side of the entity window when you click on those keyvalues, so make sure to read everything in that box. Also make sure Threshold Check is actually enabled.
I want to catapult the player at a speed of 500, with a check that adjusts them to this speed if they are between 400 and 700. These are my settings:
- Code: Select all
Player Speed - 500
Lower Threshold - 0.2
Upper Threshold 0.4
The threshold is the proportion under or over that is allowed; 400 is 100 less than 500 so I calculate it at 100/500=0.2. 700 is 200 more, so I calculate that with 200/500=0.4.
Just typing numbers in. I thought lower threshold was the minimum speed required to launch, and upper was the maximum.
No, they're also described on the side of the entity window when you click on those keyvalues, so make sure to read everything in that box. Also make sure Threshold Check is actually enabled.
[spoiler][SP] Alternate[/spoiler]

Quote from ChickenMobile on August 4, 2012, 1:06 pmAicxe wrote:If mapping becomes less of a passion and more of a chore, get out.This
This
Quote from Alexander Bell on August 4, 2012, 1:25 pmIts still a passion, I don't even care about the textures. I do, however, still have a hunger for fame (front page). That is what makes me want to learn Hammer, so that maybe one day people will be like "Hey! This guy makes pretty good maps!". I'm perfectly happy making PTI maps, but it brings me joy (okay, amusement) to know that people play and enjoy my maps. Trust me, most of my new ones are good (not just me saying that, but the 3/10 people who played it and bothered to leave feedback). Like I said on a different thread, I map because its fun, I map well because I want to get on the first page.
Its still a passion, I don't even care about the textures. I do, however, still have a hunger for fame (front page). That is what makes me want to learn Hammer, so that maybe one day people will be like "Hey! This guy makes pretty good maps!". I'm perfectly happy making PTI maps, but it brings me joy (okay, amusement) to know that people play and enjoy my maps. Trust me, most of my new ones are good (not just me saying that, but the 3/10 people who played it and bothered to leave feedback). Like I said on a different thread, I map because its fun, I map well because I want to get on the first page.
Quote from Vordwann on August 4, 2012, 2:26 pmAlexander Bell wrote:Its still a passion, I don't even care about the textures. I do, however, still have a hunger for fame (front page). That is what makes me want to learn Hammer, so that maybe one day people will be like "Hey! This guy makes pretty good maps!". I'm perfectly happy making PTI maps, but it brings me joy (okay, amusement) to know that people play and enjoy my maps. Trust me, most of my new ones are good (not just me saying that, but the 3/10 people who played it and bothered to leave feedback). Like I said on a different thread, I map because its fun, I map well because I want to get on the first page.It has been established that "Hey! This guy makes pretty good maps!" and the front page of the workshop are polar opposites.
It has been established that "Hey! This guy makes pretty good maps!" and the front page of the workshop are polar opposites.
[spoiler][SP] Alternate[/spoiler]
Quote from Alexander Bell on August 4, 2012, 2:28 pmI know, to get to the first page you need to make a toilet or roller coaster (or 12 angry tests, but fat chance)... I'm thinking that I'll start publishing all my maps with pictures of toilets or roller coasters, and that should work.
I know, to get to the first page you need to make a toilet or roller coaster (or 12 angry tests, but fat chance)... I'm thinking that I'll start publishing all my maps with pictures of toilets or roller coasters, and that should work.
Quote from Lpfreaky90 on August 4, 2012, 4:03 pmAlexander Bell wrote:I know, to get to the first page you need to make a toilet or roller coaster (or 12 angry tests, but fat chance)... I'm thinking that I'll start publishing all my maps with pictures of toilets or roller coasters, and that should work.
Quote from Alexander Bell on August 4, 2012, 4:05 pmLpfreaky90 wrote:Alexander Bell wrote:I know, to get to the first page you need to make a toilet or roller coaster (or 12 angry tests, but fat chance)... I'm thinking that I'll start publishing all my maps with pictures of toilets or roller coasters, and that should work.
Because I'm going to publish real maps with pictures of toilets...?
Because I'm going to publish real maps with pictures of toilets...?