Nacimota wrote:
Actually it doesn't look like he has done that at all. It looks like a really bad clipping job to me.
Yep, you're right. I just saw a shitload of triangles splitting the huge wall at the back and thought "carve", without looking at how the splits were laid out. Either way, it's a bad mapping technique though.
Another thing I noticed when compiling is the error:
make_triangles:calc_triangle_representation: cannot convert
I'm not sure what this is about, since it appears in the compile window, but doesn't show in the log afterwards.
tactical fluke wrote:
what i meant by lights was actually the light entities not the instance ones. if i try to run the map, it just says that there is a leak from a light, but pointfile cuts through a solid block, not a func detail. plz help.
The only leak I see on the last copy of the map you posted is caused by the corridor leading to the exit instance. When i adjust that so it is properly sealed, the map compiles fine, other than the errors with the props.
Nacimota wrote:
Actually it doesn't look like he has done that at all. It looks like a really bad clipping job to me.
Yep, you're right. I just saw a shitload of triangles splitting the huge wall at the back and thought "carve", without looking at how the splits were laid out. Either way, it's a bad mapping technique though.
Another thing I noticed when compiling is the error:
make_triangles:calc_triangle_representation: cannot convert
I'm not sure what this is about, since it appears in the compile window, but doesn't show in the log afterwards.
tactical fluke wrote:
what i meant by lights was actually the light entities not the instance ones. if i try to run the map, it just says that there is a leak from a light, but pointfile cuts through a solid block, not a func detail. plz help.
The only leak I see on the last copy of the map you posted is caused by the corridor leading to the exit instance. When i adjust that so it is properly sealed, the map compiles fine, other than the errors with the props.