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Question for RubyCarbuncle

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@spongylover I kind of figured that. It's too bad though, I just wish they'd given something more than the Conversion Gel's textures as placeholders.

You could always just not put Conversion Gel and Reflection Gel in the same map. Then all they'd have to do is read the description to figure out it's Reflection Gel and not Conversion Gel.

@FelixGriffin No problem, and yeah those left over properties could be used in a few unique ways. From what I can tell there is no way to make the command register before the map is loaded, something you could do though is make a small map to activate the command and then have it transition to the main map which uses the gel. This would mean it can't be posted on the Workshop though. If it is possible to activate it before the map loads than I don't know it. I'm not very good with all that I/O stuff.

Also another question to those who can answer. Does anyone know how to change the blob textures of the main three gels? I would love to have Red Repulsion Gel and Black Propulsion Gel blobs.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

RubyCarbuncIe wrote:
Also another question to those who can answer. Does anyone know how to change the blob textures of the main three gels? I would love to have Red Repulsion Gel and Black Propulsion Gel blobs.

It's indeed a texture, so you can't change it trough a command. You can find the materials in materials/paintblobs. Important are

  • blob_surface_speed
  • blob_surface_bounce
  • blob_surface_portal
  • blob_surface_stick

It's just a square, filled with one color. So it's easy to change.

You can also change their VMT's to make them look even more different. There seems to be some sort of internal reflection in there, which is hidden by the solid-colored blobs. And the reflection (stick) one looks very cool with full cubemaps.

Falsi sumus crusto!
Sprowl wrote:
RubyCarbuncIe wrote:
Also another question to those who can answer. Does anyone know how to change the blob textures of the main three gels? I would love to have Red Repulsion Gel and Black Propulsion Gel blobs.

It's indeed a texture, so you can't change it trough a command. You can find the materials in materials/paintblobs. Important are

  • blob_surface_speed
  • blob_surface_bounce
  • blob_surface_portal
  • blob_surface_stick

It's just a square, filled with one color. So it's easy to change.

I can't believe it's that simple ._. I always thought there was some advanced scripting involved. I've seen those textures before but I never got them to work properly. All I ever got was a glowing white blob. Come to think of it though I came across the same problem when I was making the Hard Light Bridge yellow and I managed to fix that as well.

RED AND BLACK GEL HERE I COME!

Thank you btw.

FelixGriffin wrote:
You can also change their VMT's to make them look even more different. There seems to be some sort of internal reflection in there, which is hidden by the solid-colored blobs. And the reflection (stick) one looks very cool with full cubemaps.

I'll have to look into that.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

RubyCarbuncIe wrote:

FelixGriffin wrote:
You can also change their VMT's to make them look even more different. There seems to be some sort of internal reflection in there, which is hidden by the solid-colored blobs. And the reflection (stick) one looks very cool with full cubemaps.

I'll have to look into that.

if anyone want cubemap reflections for gel use this vmt

Code: Select all
paintblob
{

$uvscale "0.006"

$baseTexture "paintblobsblob_surface_*"

$normalMap "paintblobsblob_surface_normal"
$bumpstrength "0.2"

$diffuseScale "1.0"

$phongexponent 40
$phongboost 2
$phongexponent2 400
$phongboost2 7

$rimlightexponent 8
$rimlightboost 300

$envMap env_cubemap

$fresnelBumpStrength 0
$fresnelWarpTexture "Models/blob/blob_fresnel_warp"

$interior 1
$interiorFogStrength "0.4"
$interiorFogLimit "0.4"
$interiorFogNormalBoost 8
$interiorBackgroundBoost 0
$interiorAmbientScale "0.1"
$interiorBacklightScale "0.1"
$interiorRefractStrength "0.1"

$nocull 1
}

@spongylover Thanks for this, I;ll test it out soon.

I have one final question concerning Gel though. How would I be able to reskin the particles that appear when a surface is hit? I got the gel blobs reskined but the particles are still wrong.

Image

See the particles are still orange.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

RubyCarbuncIe wrote:
@spongylover Thanks for this, I;ll test it out soon.

I have one final question concerning Gel though. How would I be able to reskin the particles that appear when a surface is hit? I got the gel blobs reskined but the particles are still wrong.

Image

See the particles are still orange.

edit the particles in alien swarm.

you need to change the color in the particle properties. or use the particle initializer, "color random".

At times like this I wish I still had it installed. Well when it's all done I'll get to posting some info on the progress. Thanks for all your help you guys! :D

EDIT: Okay so, I edited the particles, however how exactly do I replace them in game? I tried doing what I would normally do to change textures in the pak01_dir.vpk but that only made an error which made the whole room get filled with a ton of X patricles.

Similar to this.
Image

Any idea why this is happening, and how I can fix it?

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

The particle files ARE in the VPK...but their manifest isn't! :D

If you copy the relevant PCF's (paint_splat_fx, etc.) and rename them, then edit THOSE, you can change the manifest slightly by commenting out the old lines and adding the new. You also need a bang in front of the filename to have it load the sticky ones, which the game doesn't precache. (I recently posted a small file with new PCF's for the sticky paint, which can be edited unlike the normal ones.)

Falsi sumus crusto!

I'm wondering if it is possible to create a new preset for a gel, however they have no behaviors (just like a paint).

I recently created a new element that affects gels in really cool ways and was wondering if I could make rainbows :).

?????????????????????????????TWP Releases | My Workshop
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