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Question for RubyCarbuncle

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Sprowl and I are continuing to develop levels involving Reflection Gel, and the big problem at the moment is that the gel looks like Conversion Gel when on the ground, even though the paint blobs and particles are different. We've been looking for a way around it, but it doesn't seem to load any texture for the colors (except lightmaps?). It must be some sort of script or hard code.

When I was looking through some screenshots of Portal 2 I saw this one, with the yellow Conversion Gel, and I wanted to know if you would mind telling us how you accomplished this.
http://steamcommunity.com/id/RubyCarbun ... 3373767635

Thanks!

Falsi sumus crusto!

It's a secret kept inside rhetorical.
I doubt he would give that information away without omnicoder's permission.

Oh and if you want to poke a specific person generally it's more effective to poke them on:
* IRC,
* Steam
Or just sent them a pm :)

Making a thread for a specific person isn't really a good idea ;)

I remember there was a console command the changes gel color and you replace the red, yellow, and blue.
Try putting in speed or bounce to find it.

Big Mood

The ConVars only affect it when it hits the player, according to my experiments.

Sorry about this. I'll send him a PM.

Falsi sumus crusto!

What I did was specific for each gel. Each of the main three gels has a console command that allows the color to change once the map is reloaded.

Here are the commands:
speed_paint_color 255 106 0 255
bounce_paint_color 0 165 255 255
portal_paint_color 128 128 128 255

I've looked around the commands and I've yet to find anything labeled "Stick_paint_color" (SInce it registers as Stick Gel") and even something that has to do with reflection gel.

Sorry for the late reply, I woke up like 15 minutes ago. :P All in all this probably should have been a PM.

Also these commands don't change blob color. just what hits a surface.

EDIT: Oh and painted cube is a texture that I edited the texture for.

EDIT EDIT: It also changes the color for when the player is hit by it.

EDIT EDIT EDIT:

spongylover123 wrote:
It's a secret kept inside rhetorical.
I doubt he would give that information away without omnicoder's permission.

It's not a rhetorical secret, I was just browsing commands. I've never even gotten to use the Adhesion Gel before. :/

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

RubyCarbuncle wrote:
It's not a rhetorical secret, I was just browsing commands. I've never even gotten to use the Adhesion Gel before. :/

Yeah, I got a feeling Omnicoder told you when I first saw that picture.
And isn't Adhesion Gel a vscript thing?

spongylover123 wrote:
RubyCarbuncle wrote:
It's not a rhetorical secret, I was just browsing commands. I've never even gotten to use the Adhesion Gel before. :/

Yeah, I got a feeling Omnicoder told you when I first saw that picture.
And isn't Adhesion Gel a vscript thing?

I believe so, however I think it broke after the latest DLC. Seeing as how the Reflect Gel is registering as Stick Gel. I'm not entirely sure on that though.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

I found out stick gel, uses the same color as conversion gel, that means that if you say portal_paint_color 255 0 0 255. both portal and stick gel will be red.

Wow, I can't believe it. I just needed to reload my map after changing the variables. Is there a way to make it change within a map, before reloading, and have it work?

The sticky gel did become reflection gel, but it's still a bit sticky. An orange cube can't slide on it, and a (purple?) cube can't slide on orange.

Adhesion Gel involved a vscript, which, AFAICT, involved tons of triggers to find where the paint hit.

Thanks so much for answering! :)

Falsi sumus crusto!
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