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[PTI] Splatterpuss, Slippyfist and Gypsy Carousel

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PCdoc wrote:
Hey Sickle - I am sorry to post about a different map in this section, but I cannot find the map in TWP:
It is called: Advanced Painting 2
.
And I see a couple other guys have also failed at this map - the same map I gave up on a while ago.

Advanced Painting 2. So I figgered I would help them all and post a request for a video or for a tip on the TWP page for that Map.

BUT . . . and this is a BIG BUTT . . . I cannot find it here - it may be here but the TWP Search Engine is horrible. Typing in "Advanced Painting 2" resulted in tons of unrelated map names that id not have ANY of those terms in them !!

So - in desperation I tried to simply list all of your Maps. You would think that would be a simple thing to do. I went to the following field and typed in "Sicklebrick":

For users which have uploaded or changed downloads

NO MAPS SHOWED UP.

I was hoping to find a video to help.
As with the other 2 guys . . . I cannot complete the part after the vertical shafts.
The distance across is simply too long.

Thanks

Are you kidding? Sickle's Advanced Painting 2 map is in his signature. :sigh:

@Rector:

Haha, quite impressed at how fast you did Splatterpuss there, that's prettymuch intentional, yeah. Alternatively you could just drop the cube from higher, but nomatter.

In gypsy carousel, I can't remember the actual solution. It seems like the sort of thing I might do and there was certainly some climbing involved. Still, you got there :)

As for slippyfist... I just made that one as filler. Didn't think it was really that good, but I'm glad you enjoyed it nontheless. I skimmed the video a bit, but yeah, crouch-grabbing was the solution.

Cheers for the feedback and vids though man, appreciate it =)

@PCdoc:

Awesome facepalm moment there!
Haha, I've forgotten the actual solution to that too, I'll try and squeeze in a vid tonight but there was deffinitely a double-reportal going on against the back wall. I believe the angle of the floor portal made a huge difference too and that you might have had to stand facing the wall while placing it at an angle to get it up behind a dropper? Does that sound like the right thing?
Will check back after work and a nap =)

I have noticed that in some maps I can stream the gel down through the 2 portals and actually go make a sandwich - then return to see the gel still streaming down.

But in this map it only flows for a second or two - no matter how accurately you place the 2 portals.
OK so I did that, let it flow for 2 secs (which is the max I think) and re-shot the top portal into the back wall at the highest point possible. A splotch of White gel careened out and over the abyss . . but came to an untimely demise about 15 feet short of the far end.
I must be missing something very simple - that is usually what happens.

Addendum: in the final vertical shaft I realized that instead of taking 10 mins to gradually shoot portals up higher and higher, I could have shot a portal . . as I was falling . . right near the bottom to then sail upward. However the timing and accuracy required was just too much. But I sure did try, man.

Lol my bad PC Doc!
I uploaded a vid yesterday and forgot to update you >.< Here's the simple way:
Clicky

What in the world ? How did you . .

I tried the exact same thing - numerous times, but never got the gel to keep flowing down.

I wonder - I will say this - that I shot the top and bottom portals at about a 45-degree angle but they were both at the same angle. That way I did not have to stand so close to the drink.

Could the angle somehow be causing the gel to simply peter out ?
It looks as if some of the gel tends to spray outside the edges of the portal as it flows down and the volume of gel goes down to zero very quickly.

I should probably admit now that in the first vid I didn't even bother to check if the gel had landed >.<
Here's a proper explanation. There are a few wee things you an do to improve the fling though:

-Try and let it fall for about 5 secs instead of 3. It *looks* like it's hit terminal velocity after 3, but the extra little push makes all the difference.
-If it's shuffling off to one side... just correct it a bit in the other direction. This also helps spread paint out if your'e using 2 floor portals.
-Use a reference point like that line I used in the vid
-Might help to gather some large blobs up by using 2 floor portals. Not necessary, but hey.

I think there's a tendency to rush the floor/ceiling portal infinifling for fear that the paint will peter out, but taking your time and correcting any deviation is probably the biggest help :)

g9uaAvGNDQw

No, it's not possible. Spent 2 days on that map. To no avail.

I never successfully double-portaled the white gel in a constant stream.
It would only come out in spurts. LOL

But seriously, I can only conclude by the video that the portals must be placed EXACTLY in congruence with one-another to prevent any splashing of the gel so that the speed can accelerate uninterrupted.

Hey - it worked. - the levels were all challenging. You really have to think to redirect the gel where you need it to go. When I finally got this one, I did use your "line up with the wall line trick" and made sure to shoot both portals at an exact perpendicular orientation to the back wall.

Of interest to some may be that after many attempts to perfect the two Portal placements, I was never able to get permanent gel flow. The longest duration was about 5 to 7 seconds before the gel volume went to zero. The flow would always start to move off to one side or the other, and the slight splattering would of course, use up gel.

Hmm...
Maybe replacing the portal mid-fall does some kinda mini portal-bump on the paint or something to give it a little bit of extra speed.. perhaps it's a little random, but when lined up I managed to get the paint across almost 100%...

I posted this the other day btw lifeson99, it has moar proof and a better explanation:
g9uaAvGNDQw

Guess I'll have to work out some new tricks for the next one... or at least put some portal placement helpers in >.< Permanent flow is probably possible that way, maybe even allowing 2 separate shots from one infinifling :)

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