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Portals on moving surfaces

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hmm... You're probably right.

When the developer console is active, the map name is displayed in the top-right corner of the screen, including any subfolders within "maps". If this is what the game checks, then that workaround will not work.

Another option is enabling cheats via a point_servercommand. I'm doing that briefly for the room healing animation in "a beam too far", because it needs moving world portals.
However, that only takes a few seconds, and I turn cheats back off afterwards. Enabling cheats for the entire duration of the map may be a problem, since players can quit halfway and be left with cheats on until they close the game.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
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Portal 1 maps: Try Anything Twice | Manic Mechanic

Don't commands that require sv_cheats remain activated after you turn it off? I remember turning off cheats with noclip on and still flying around.

Big Mood

Cheats enabled can disable the player being able to get achievements - other than that, keeping cheats on shouldn't be a huge deal.

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portal2tenacious wrote:
Don't commands that require sv_cheats remain activated after you turn it off? I remember turning off cheats with noclip on and still flying around.

once you turn on cheats you can not get achievements for the rest of the session. new sessions do not begin even if you use the map command, they do however begin when the PTI changes levels



Also, I made a map just for you! Sunset
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I meant: when I turn on cheats, type in noclip, and turn cheats off, noclip stays on. I was asking if it works with the mobile portals command. I'm fairly sure it does though.

Big Mood
portal2tenacious wrote:
I meant: when I turn on cheats, type in noclip, and turn cheats off, noclip stays on. I was asking if it works with the mobile portals command. I'm fairly sure it does though.

it does, it requires cheats to be activated to change the state of a cheat command.
you should do this on the map startup
sv_cheats 1
*allow mobile portals*
sv_cheats 0

but then, before the map ends you should make sure to disable the moving portals



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
portal2tenacious wrote:
I've been trying to create a portal on a moving surface, such as in the map sp_a2_bts5. Whenever the surface the portal is on moves though, the portal fizzles. Is there anyway to make it not fizzle?

while your on hammer, click the map bar and click map properties :blah: :blah:

What? This is an old thread, and that doesn't pertain to it in the slightest.

Falsi sumus crusto!
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tacoguy7765093 wrote:
portal2tenacious wrote:
I've been trying to create a portal on a moving surface, such as in the map sp_a2_bts5. Whenever the surface the portal is on moves though, the portal fizzles. Is there anyway to make it not fizzle?

while your on hammer, click the map bar and click map properties :blah: :blah:

you're*

and your first post was out of place



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
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