Please or Register to create posts and topics.

Portals on moving surfaces

PreviousPage 4 of 4

sorry to double post but i have noticed that this cheat overrides the portal being fizzled on contact with a portal cleanser. I have an area where the panels go that the player shouldn't, but they are fully able and i need to stop that somehow

Just when I think I understand the system, it changes on me.

Also when you turn off Cheats, you would still get no achievments in the actual session.

As far as I know it works with every command, but I'm not sure.

There may be a problem that I had one time in a map that requiered a cheat-command: I died, and after reloading the save, the command was gone, but it wasn't set again, so the map was unsolveable without starting at the very beginning, because there was no way to find out what the command was. :/

Fracture wrote:
sorry to double post but i have noticed that this cheat overrides the portal being fizzled on contact with a portal cleanser. I have an area where the panels go that the player shouldn't, but they are fully able and i need to stop that somehow

Make a trigger to detect prop_portals and OnStartTouch !activator Fizzle.

Falsi sumus crusto!

will that work with a portal_detector and normal portals?

Just when I think I understand the system, it changes on me.

It should. But I was imagining a simple trigger_multiple with a filter_activator_class set to prop_portal.

Falsi sumus crusto!

i will try them both and see what happens.

Edit: portal_detector works for fizzling. honestly wasn't expecting that to work

Just when I think I understand the system, it changes on me.
PreviousPage 4 of 4