Portal2 no longer plays map in progress
Quote from JakeeeD on November 16, 2012, 2:31 amHave you tried renaming the map for example sp_a2_sdksdjf?
Some times the game just likes to reject custom maps because they're "named incorrectly", not sure if it applies to single player too, but it's Portal 2 and it breaks constantly, so it isn't pointless to try everything.
Have you tried renaming the map for example sp_a2_sdksdjf?
Some times the game just likes to reject custom maps because they're "named incorrectly", not sure if it applies to single player too, but it's Portal 2 and it breaks constantly, so it isn't pointless to try everything.
Quote from Fracture on November 16, 2012, 2:56 amDid all that just now, and I don't think that got me anywhere. It keeps saying something about an eggbot model that i dont think i even used
[spoiler]NET_GetBindAddresses found 192.168.100.118: 'Realtek PCIe GBE Family Controller'
Opened Steam Socket NS_SERVER ( socket 1412 )
Opened Steam Socket NS_CLIENT ( socket 1408 )
Network: IP 192.168.100.118, mode MP, dedicated No, ports 27015 SV / 27005 CL
Parent cvar in client.dll not allowed (movement_anim_playback_minrate)
Game supporting (2) split screen players
maxplayers set to 1
Steam config directory: C:Program FilesSteamsteamappscommonPortal 2portal2.exeplatformconfig
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res
Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res
Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res
Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res
--- Missing Vgui material vgui/hud/commands/change_this
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res
Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res
Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res
Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res
--- Missing Vgui material vgui/hud/commands/gesture_smallwave
resource/closecaption_amy2.txt not found
resource/closecaption_english.txt will be used
Unknown command "cl_thirdperson"
resource/closecaption_amy2.txt not found
resource/closecaption_english.txt will be used
Unknown command "cl_thirdperson"
] map sp_a10_project_zero
CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
maxplayers set to 1
---- Host_NewGame ----
Network: IP 192.168.100.118, mode SP, dedicated No, ports 0 SV / 0 CL
Opened Steam Socket NS_SERVER ( socket 1420 )
Opened Steam Socket NS_CLIENT ( socket 1408 )
Network: IP 192.168.100.118, mode MP, dedicated No, ports 27015 SV / 27005 CL
r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052Host_NewGame on map sp_a10_project_zero
exec: couldn't exec skill1.cfg
Warning: Table modelprecache is full, can't add models/player/eggbot/eggbot_skin_WCC.mdlHost_Error: CVEngineServer::PrecacheModel: 'models/player/eggbot/eggbot_skin_WCC.mdl' overflow, too many models[/spoiler]
Did all that just now, and I don't think that got me anywhere. It keeps saying something about an eggbot model that i dont think i even used
Opened Steam Socket NS_SERVER ( socket 1412 )
Opened Steam Socket NS_CLIENT ( socket 1408 )
Network: IP 192.168.100.118, mode MP, dedicated No, ports 27015 SV / 27005 CL
Parent cvar in client.dll not allowed (movement_anim_playback_minrate)
Game supporting (2) split screen players
maxplayers set to 1
Steam config directory: C:Program FilesSteamsteamappscommonPortal 2portal2.exeplatformconfig
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res
Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res
Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res
Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res
--- Missing Vgui material vgui/hud/commands/change_this
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
--- Missing Vgui material vgui/hud/commands/gesture_sitspin_orange
--- Missing Vgui material vgui/hud/commands/gesture_Spinjump
--- Missing Vgui material vgui/hud/commands/gesture_headspin
--- Missing Vgui material vgui/hud/commands/gesture_pretzelwave
Hud element 'CHUDVSScorePanel' doesn't have an entry 'VSScorePanel' in scripts/HudLayout.res
Hud element 'CHUDPaintAmmo' doesn't have an entry 'PaintAmmo' in scripts/HudLayout.res
Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res
Hud element 'CHudSaveStatus' doesn't have an entry 'HudSaveStatus' in scripts/HudLayout.res
--- Missing Vgui material vgui/hud/commands/gesture_smallwave
resource/closecaption_amy2.txt not found
resource/closecaption_english.txt will be used
Unknown command "cl_thirdperson"
resource/closecaption_amy2.txt not found
resource/closecaption_english.txt will be used
Unknown command "cl_thirdperson"
] map sp_a10_project_zero
CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
maxplayers set to 1
---- Host_NewGame ----
Network: IP 192.168.100.118, mode SP, dedicated No, ports 0 SV / 0 CL
Opened Steam Socket NS_SERVER ( socket 1420 )
Opened Steam Socket NS_CLIENT ( socket 1408 )
Network: IP 192.168.100.118, mode MP, dedicated No, ports 27015 SV / 27005 CL
r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052Host_NewGame on map sp_a10_project_zero
exec: couldn't exec skill1.cfg
Warning: Table modelprecache is full, can't add models/player/eggbot/eggbot_skin_WCC.mdl
Host_Error: CVEngineServer::PrecacheModel: 'models/player/eggbot/eggbot_skin_WCC.mdl' overflow, too many models
Quote from Lpfreaky90 on November 16, 2012, 3:00 amC:Program FilesSteamsteamappscommonPortal 2portal2.exeplatformconfig
seems weird... .exe in the path name?map sp_a10_project_zero
erm? was this a coop map? Coop maps MUST ALWAYS start with mp_coop_ because else they might glitch!!!
(probably this is your problem)models/player/eggbot/eggbot_skin_WCC.mdl that's just one of the skins voor p-body; called eggbot in the textures
C:Program FilesSteamsteamappscommonPortal 2portal2.exeplatformconfig
seems weird... .exe in the path name?
map sp_a10_project_zero
erm? was this a coop map? Coop maps MUST ALWAYS start with mp_coop_ because else they might glitch!!!
(probably this is your problem)
models/player/eggbot/eggbot_skin_WCC.mdl that's just one of the skins voor p-body; called eggbot in the textures
Quote from Fracture on November 16, 2012, 3:08 amit is definitely not a coop map, I didn't put a single coop item in it.....that i am aware of
i bet by some shear accident i used that texture on something by mistake somewhere
it is definitely not a coop map, I didn't put a single coop item in it.....that i am aware of
i bet by some shear accident i used that texture on something by mistake somewhere
Quote from JakeeeD on November 16, 2012, 3:10 amStrange. Even though there are too much models the map should still run. Have you already verified the cache?
I guess you could also try to cordon parts of the map and see where it starts the oddity.
Strange. Even though there are too much models the map should still run. Have you already verified the cache?
I guess you could also try to cordon parts of the map and see where it starts the oddity.
Quote from Fracture on November 16, 2012, 3:17 amI know not this cordon you speak of
edit: I looked up the eggbot model and texture and according to hammer, they are not present anywhere in my map at all
I know not this cordon you speak of
edit: I looked up the eggbot model and texture and according to hammer, they are not present anywhere in my map at all
Quote from JakeeeD on November 16, 2012, 3:25 amhttp://developer.valvesoftware.com/wiki/Hammer_Cordon_Usage
You basically seal parts of the map and the parts outside won't be compiled at all. That's kind of useful for trying to find a malfunctioning entity etc.
http://developer.valvesoftware.com/wiki/Hammer_Cordon_Usage
You basically seal parts of the map and the parts outside won't be compiled at all. That's kind of useful for trying to find a malfunctioning entity etc.
Quote from Fracture on November 16, 2012, 3:32 amoh..... I just select and press 'H' for hide. it pretty much does the same thing. And after having just tried this, the error now mentions another one of eggbots items that isn't even in my map.
WTF is Hammer tripping balls on?
oh..... I just select and press 'H' for hide. it pretty much does the same thing. And after having just tried this, the error now mentions another one of eggbots items that isn't even in my map.
WTF is Hammer tripping balls on?
Quote from JakeeeD on November 16, 2012, 3:35 amFracture wrote:oh..... I just select and press 'H' for hide. it pretty much does the same thing. And after having just tried this, the error now mentions another one of eggbots items that isn't even in my map.WTF is Hammer tripping balls on?
Yes, it does.
Hmm, have you used instances or something odd for spawning the player? I guess the game thinks it's a co-op map when it's not.
WTF is Hammer tripping balls on?
Yes, it does.
Hmm, have you used instances or something odd for spawning the player? I guess the game thinks it's a co-op map when it's not.