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Portal DeJa-Vu - Teaser

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audiotrash wrote:
Here is a "newer" version.

Even better :mrgreen:
Like the Vital Aperatus tubing down there.

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

http://steamcommunity.com/id/audiotrash ... 2577573497

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Damn that looks good! Any idea when its going to be released yet?

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I think in terms of boolean variables. Generally, it makes things easier.
Spam Nugget wrote:
Damn that looks good! Any idea when its going to be released yet?

No, not really. But it shouldn't take too long. I've done 3 maps with 10 chambers already. (well, the 10th is in the works). Also, i do not want to rush this. I am mapping because i find it enjoyable, not because i want to stress myself :)

Anyone who wants to help is welcome: Testing, Mapping, Sounds, New Player skin, whatever you are good at, contact me :D

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Looks great, and I hate to cast a shadow on it, but...does anybody remember Skinnycap making a map-pack called Deja Vu? Or is my memory failing here? Reep, Sleeper, some of you guys, I'm relying on your recollection here.

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Now with 100% more inline comments!

This was a really great mappack. I hope you'll bring more, like the still alive maps.

WinstonSmith wrote:
Looks great, and I hate to cast a shadow on it, but...does anybody remember Skinnycap making a map-pack called Deja Vu? Or is my memory failing here? Reep, Sleeper, some of you guys, I'm relying on your recollection here.

Yep it was a mod:
http://www.moddb.com/mods/aperture-dj-vu

I guess i'll rename it when i'm done :)

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Yeah, So I've gotten to speedrun this mod. I'm kinda happy with the run. A lot of improvements possible though I did this only on 7 segments. Here you go:

P.S. The audio sometimes is not same as video and sometimes no audio at all.

P23dsfDjuBQ

http://steamcommunity.com/id/audiotrash ... 022315211/?

Been pretty speedy lately :O

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audiotrash wrote:

Hells yes! How much time do you put into these? Once again incredible.
One thing I personally think you might change, though, is the organized cluster of glass light. (Oh, and one indicator light line seems to lead to nowhere on the floor) :-o The rest looks incredible.

Again, I would really like to see your take on the escape!

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Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]
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