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[ Portal 2 Coop Mod ] beGLADOS

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tecsperk wrote:
I'm not the idea person here, as I said, I am just the texture artist.

Ask the actual map dev if you want.

Also, have you looked at the other screenshots as the videos (as I am told) are not reflective of the main dev's mapping abilities now.

fair enough; I'll see if I can do something within the next few days so we can get the signups working again. That should allow your mapper to sign up as well.

I can only judge the work from what I've seen so far, and what I've seen so far hasn't impressed me yet. I think I can't wait for next week then and see the more impressive stuff :D

On a unrelated note, any tutorial for attaching a core to a core plug?

If there isn't, I'll post a thread.

Here an instance for you.
To open the Socket: InsSocket_Open
To get wheatley out: InsSocket_Aus

Hope you know how to use instances.

Thanks for the instance, I'm starting to map in Hammer..

Who came into IRC and linked me to this thread and why should I not berate you for bugging me over something I don't care about.

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I will be very happy to answer to your questions, you can add me on Steam.

We have a scripter (Felix Griffin) and he started to work, me too.

So i will post all screenshots of the mod here, you will be happy.

If you want to help the mod, you can. We search guys. (Texture artist, scripters, ideas, story writer, and more..)

Oh, and TecSperk gives me his account, so i'm samditmissile, the creator of the mod.

And do you know how to make the fog when you are outside of the test chambers?

Surprise

Env_Fog_Controller

Together with a skybox if needed. Otherwise, use a tools/toolsblack.

Since I haven't been able to get in touch with the mappers, I'll post a video here.

http://www.youtube.com/watch?v=qHeaz_XhfNk

Falsi sumus crusto!

That is just too Awesome ... very impressive ..

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