[Portal 1] A texture with annoying dots on it
Quote from spongylover123 on April 11, 2012, 9:15 pmcurrently, you have to edit all the the bumpmaps that uses the dots, since they have edges that divide the walls.
But, 60/ 40% of the walls have dots on them, so dont stress about the dots.
currently, you have to edit all the the bumpmaps that uses the dots, since they have edges that divide the walls.
But, 60/ 40% of the walls have dots on them, so dont stress about the dots.
Quote from DromEd on April 12, 2012, 1:25 am@spongylover123: Ok, I guess I only need to get used of these dots, I just need time...
@lpfreak90: I already told you a texture name on previouses posts (bottom of page1). "concrete_modular_wall001_gradient02". I only i could make disapear the dots, even if the texture is a custom one and need to be downloaded for players...then no problem i'll process like that.
@spongylover123: Ok, I guess I only need to get used of these dots, I just need time...
@lpfreak90: I already told you a texture name on previouses posts (bottom of page1). "concrete_modular_wall001_gradient02". I only i could make disapear the dots, even if the texture is a custom one and need to be downloaded for players...then no problem i'll process like that.
Quote from Lpfreaky90 on April 12, 2012, 1:18 pm>> WHY DID YOU DELETE MY POST BEFORE SUBMITTING IT STUPID CHROME? <<
Anyways:
For this problem I went to "portal content.gcf", opened it and opened concrete_modular_wall001_gradient02.vmt. From there I found references to 3 different textures, I checked them all out and the bumpmap was the thing that caused the dots (as already said by others on this thread)So I opened up the bumpmap vtf:
Dots found! Now let's get rid of them!
First I opened up the map in GIMP; I've got a plugin so it supports VTF's.
The hardest part about these textures is that they are layer masks, which makes it very hard to edit it. The transparent actually isn't really transparent so just erasing it won't work. I don't really know how masks work in GIMP so I saved the file as a PSD, Photoshop document. I opened that in photoshop and went through all the channels and removed the dots.
When that was done I saved the file as a .TIFF to keep quality
I loaded that back up into GIMP, saved it as a VTF again.
And it looked like this:So then it was time to edit a vmt file so it actually works so I've created a new vmt:
- Code: Select all
"LightmappedGeneric"
{
"$basetexture" "Concrete/concrete_modular_wall001_gradient02"
"$surfaceprop" "concrete"
"%keywords" "portal, Lpfreaky90, Lp""LightmappedGeneric_HDR_DX9"
{
"$bumpmap" "Lp/concrete_modular_wall001a_height-ssbump_nodot"
"$ssbump" "1""$detail" "detaildetail_concrete_01"
"$detailscale" "4.25"
"$detailblendfactor" .35
"$detailblendmode" 0
}"LightmappedGeneric_DX9"
{
"$bumpmap" "Lp/concrete_modular_wall001a_height-ssbump_nodot"
"$ssbump" "1""$detail" "detaildetail_concrete_01"
"$detailscale" "4.25"
"$detailblendfactor" .35
"$detailblendmode" 0
}"LightmappedGeneric_DX8"
{
"$bumpmap" "concrete/concrete_modular_wall001a_normal"
"$nodiffusebumplighting" 1
}"LightmappedGeneric_NoBump_DX8"
{
"$basetexture" "Concrete/concrete_modular_wall001_gradient02"
"$basealphaenvmapmask" 1
}
}So this is what it became:
http://dl.dropbox.com/u/37801279/concrete_modular_wall001_nodot.7z
I hope it works![]()
(to use it place the textures in your portal/materials/Lp/ folder if you haven't got that folder; create one)
>> WHY DID YOU DELETE MY POST BEFORE SUBMITTING IT STUPID CHROME? <<
Anyways:
For this problem I went to "portal content.gcf", opened it and opened concrete_modular_wall001_gradient02.vmt. From there I found references to 3 different textures, I checked them all out and the bumpmap was the thing that caused the dots (as already said by others on this thread)
So I opened up the bumpmap vtf:
Dots found! Now let's get rid of them!
First I opened up the map in GIMP; I've got a plugin so it supports VTF's.
The hardest part about these textures is that they are layer masks, which makes it very hard to edit it. The transparent actually isn't really transparent so just erasing it won't work. I don't really know how masks work in GIMP so I saved the file as a PSD, Photoshop document. I opened that in photoshop and went through all the channels and removed the dots.
When that was done I saved the file as a .TIFF to keep quality
I loaded that back up into GIMP, saved it as a VTF again.
And it looked like this:
So then it was time to edit a vmt file so it actually works so I've created a new vmt:
- Code: Select all
"LightmappedGeneric"
{
"$basetexture" "Concrete/concrete_modular_wall001_gradient02"
"$surfaceprop" "concrete"
"%keywords" "portal, Lpfreaky90, Lp""LightmappedGeneric_HDR_DX9"
{
"$bumpmap" "Lp/concrete_modular_wall001a_height-ssbump_nodot"
"$ssbump" "1""$detail" "detaildetail_concrete_01"
"$detailscale" "4.25"
"$detailblendfactor" .35
"$detailblendmode" 0
}"LightmappedGeneric_DX9"
{
"$bumpmap" "Lp/concrete_modular_wall001a_height-ssbump_nodot"
"$ssbump" "1""$detail" "detaildetail_concrete_01"
"$detailscale" "4.25"
"$detailblendfactor" .35
"$detailblendmode" 0
}"LightmappedGeneric_DX8"
{
"$bumpmap" "concrete/concrete_modular_wall001a_normal"
"$nodiffusebumplighting" 1
}"LightmappedGeneric_NoBump_DX8"
{
"$basetexture" "Concrete/concrete_modular_wall001_gradient02"
"$basealphaenvmapmask" 1
}
}
So this is what it became:
http://dl.dropbox.com/u/37801279/concrete_modular_wall001_nodot.7z
I hope it works
(to use it place the textures in your portal/materials/Lp/ folder if you haven't got that folder; create one
)
Quote from DromEd on April 13, 2012, 1:48 pmI really appreciate your effort lpfreaky, the dots are fixed, I finally see the textures like I want to make them to appear, this is great ! i'm very happy with it, now thanks to you my levels will, visually look like I want.
The last problem I occure on my level now is a sound problem when i activate a floor button (see top of this page). I was wondering if you had an answer for that too.
i'm trying to importe level that use a floor button and a door but cannot configure it well on my level. That's be more simple if I fix my soundproblem (the file provided on valve's ressource is incomplete and it's from here I had troubles like this).
I really appreciate your effort lpfreaky, the dots are fixed, I finally see the textures like I want to make them to appear, this is great ! i'm very happy with it, now thanks to you my levels will, visually look like I want.
The last problem I occure on my level now is a sound problem when i activate a floor button (see top of this page). I was wondering if you had an answer for that too.
i'm trying to importe level that use a floor button and a door but cannot configure it well on my level. That's be more simple if I fix my soundproblem (the file provided on valve's ressource is incomplete and it's from here I had troubles like this).
Quote from Lpfreaky90 on April 13, 2012, 4:06 pmDromEd wrote:I really appreciate your effort lpfreaky, the dots are fixed, I finally see the textures like I want to make them to appear, this is great ! i'm very happy with it, now thanks to you my levels will, visually look like I want.
The last problem I occure on my level now is a sound problem when i activate a floor button (see top of this page). I was wondering if you had an answer for that too.
i'm trying to importe level that use a floor button and a door but cannot configure it well on my level. That's be more simple if I fix my soundproblem (the file provided on valve's ressource is incomplete and it's from here I had troubles like this).Would it work if you let it fire only once?
The last problem I occure on my level now is a sound problem when i activate a floor button (see top of this page). I was wondering if you had an answer for that too.
i'm trying to importe level that use a floor button and a door but cannot configure it well on my level. That's be more simple if I fix my soundproblem (the file provided on valve's ressource is incomplete and it's from here I had troubles like this).
Would it work if you let it fire only once?
Quote from DromEd on April 14, 2012, 8:57 amlpfreaky90 wrote:Would it work if you let it fire only once?I don't understand the question, sorry. You mean If i press the button only once ? It dosen't work either. I uploaded my map file, it's on the the page 1 of this subject. Maybe somone can download it and tell me what's wrong ?
I don't understand the question, sorry. You mean If i press the button only once ? It dosen't work either. I uploaded my map file, it's on the the page 1 of this subject. Maybe somone can download it and tell me what's wrong ?
Quote from DromEd on April 18, 2012, 6:55 amI'm really sorry to doublepost but I really want it to work.
All i ask is a working floor_button and door scene, a one that work proprely. I couldn't find anything as it's hard to find for Portal 1. The problem is that the vmf example provided on valve's wiki ressource is wrong and not working fine at all so I'd like someone to make one. This is actually all I need, I can do all the other things by myself, I only need that now. Anyone to help please ?
I'm really sorry to doublepost but I really want it to work.
All i ask is a working floor_button and door scene, a one that work proprely. I couldn't find anything as it's hard to find for Portal 1. The problem is that the vmf example provided on valve's wiki ressource is wrong and not working fine at all so I'd like someone to make one. This is actually all I need, I can do all the other things by myself, I only need that now. Anyone to help please ?
Quote from spongylover123 on April 18, 2012, 10:35 amuse the one from the provided sourcemap
use the one from the provided sourcemap

