[Portal 1] A texture with annoying dots on it
Quote from Lpfreaky90 on April 11, 2012, 8:17 amDromEd wrote:I can't because the sign will look upside down then. I don't need to rotate the texture, but just to mirror it. Actually, on my map, the down is in the bottom and the up is on the top, so everything is fine on this side, but the problem is that the left and right side are reversed. I need just to mirror it because a rotation will change the up and the bottom which are already in the good location.EDIT : here is a screen so you can see the actual result : http://steamcommunity.com/profiles/7656 ... 0281450652
err, that looks strange indeed. What's the name of the texture? If you give the name I can create you a custom (mirrored) one if you like.
EDIT : here is a screen so you can see the actual result : http://steamcommunity.com/profiles/7656 ... 0281450652
err, that looks strange indeed. What's the name of the texture? If you give the name I can create you a custom (mirrored) one if you like.
Quote from DromEd on April 11, 2012, 8:26 amI don't know exactly the name of that texture, the orange one I mean.
i've followed the tutorial on Valve's ressource here : https://developer.valvesoftware.com/wik ... tor_lightsYou can notice we don't see anywhere that orange texture name anywhere, if you talk about this one. But maybe you mean the blue one, so it's name is "signage_doorstate".
I don't know exactly the name of that texture, the orange one I mean.
i've followed the tutorial on Valve's ressource here : https://developer.valvesoftware.com/wik ... tor_lights
You can notice we don't see anywhere that orange texture name anywhere, if you talk about this one. But maybe you mean the blue one, so it's name is "signage_doorstate".
Quote from Lpfreaky90 on April 11, 2012, 8:38 amHere is my custom texture. Place them in Steamsteamapps<<username>>portalportalmaterialsLp You should probably create the /Lp folder yourself.
http://dl.dropbox.com/u/37801279/flipped_doorstate.7z
EDIT: what is the name of the texutre with the dots? might as well fix that with a custom texture as well.
Here is my custom texture. Place them in Steamsteamapps<<username>>portalportalmaterialsLp You should probably create the /Lp folder yourself.
http://dl.dropbox.com/u/37801279/flipped_doorstate.7z
EDIT: what is the name of the texutre with the dots? might as well fix that with a custom texture as well.
Quote from DromEd on April 11, 2012, 9:15 amYour texture worked, now It shows normally, this is great, many thanks for that ! You're awesome
About the textures that make dots, this is all the kind of wall textures like this, and there is about...more than 10 ! Something must be wrong on my game, not textures I think. If you want to try anyway to "fix" it (why not, maybe it can work) by your way, there here is 1 of the many textures' name : "concrete_modular_wall001_gradient02".
I'm having another problem on my system (nothing about the lights or anything, they work well). I didn't find any info in tutorials or with the search button for that so I'll tell you here my problem :
My system is actually very simple, a button, my lights, a cube and a door.
When the player or the cube hits the button, doors open (when the button is free, door is closed) and the lights colors work well to definite "blue then door is closed, orange then door is opened". Everything works fine until the cube press the button...a sound probleam appear. It's strange because when the player is on the button, everything goes fine, the sound problem only happen when the cube is on the button. The sound problem is hard to explain, it's like if the small sound sample that tells the player the button is pressed repeats forever and never ends, also as long as the cube is on the button it forever "starts" playing a new sample. here, I'm havving then an horrible sound only when the cube is on the button, when the player is on it, everything is fine. I have no idea why i'm having that and I'd like to remove that sound problem.I know I'm asking you a lot today and I notice it. If you don't want for now to answer then I'll understand. Anyway, I've uploaded somewhere the map file so, someone can have a look : http://www.2shared.com/file/BFxIi89b/cu ... oblem.html
Your texture worked, now It shows normally, this is great, many thanks for that ! You're awesome
About the textures that make dots, this is all the kind of wall textures like this, and there is about...more than 10 ! Something must be wrong on my game, not textures I think. If you want to try anyway to "fix" it (why not, maybe it can work) by your way, there here is 1 of the many textures' name : "concrete_modular_wall001_gradient02".
I'm having another problem on my system (nothing about the lights or anything, they work well). I didn't find any info in tutorials or with the search button for that so I'll tell you here my problem :
My system is actually very simple, a button, my lights, a cube and a door.
When the player or the cube hits the button, doors open (when the button is free, door is closed) and the lights colors work well to definite "blue then door is closed, orange then door is opened". Everything works fine until the cube press the button...a sound probleam appear. It's strange because when the player is on the button, everything goes fine, the sound problem only happen when the cube is on the button. The sound problem is hard to explain, it's like if the small sound sample that tells the player the button is pressed repeats forever and never ends, also as long as the cube is on the button it forever "starts" playing a new sample. here, I'm havving then an horrible sound only when the cube is on the button, when the player is on it, everything is fine. I have no idea why i'm having that and I'd like to remove that sound problem.
I know I'm asking you a lot today and I notice it. If you don't want for now to answer then I'll understand. Anyway, I've uploaded somewhere the map file so, someone can have a look : http://www.2shared.com/file/BFxIi89b/cu ... oblem.html
Quote from FourthReaper on April 11, 2012, 9:33 amMight I just add that the indicator checkbox texture doesn't need to be custom made? It's just more of a hassle that way. There are two solutions you could use here instead:
- Change the texture width scale to -0.25, effectively mirroring it.
- Apply the texture not to world, but to face. It's in the bottom right of the texture palette.
Hope that helps, this way you don't need to Pakrat the texture or add it in a VPK. Really, this bugged me at first, too, but after I noticed it only happens on some walls I noticed the world rotated the texture.
Might I just add that the indicator checkbox texture doesn't need to be custom made? It's just more of a hassle that way. There are two solutions you could use here instead:
- Change the texture width scale to -0.25, effectively mirroring it.
- Apply the texture not to world, but to face. It's in the bottom right of the texture palette.
Hope that helps, this way you don't need to Pakrat the texture or add it in a VPK. Really, this bugged me at first, too, but after I noticed it only happens on some walls I noticed the world rotated the texture. 
Quote from Lpfreaky90 on April 11, 2012, 9:50 amFourthReaper wrote:Might I just add that the indicator checkbox texture doesn't need to be custom made? It's just more of a hassle that way. There are two solutions you could use here instead:
- Change the texture width scale to -0.25, effectively mirroring it.
- Apply the texture not to world, but to face. It's in the bottom right of the texture palette.
Hope that helps, this way you don't need to Pakrat the texture or add it in a VPK. Really, this bugged me at first, too, but after I noticed it only happens on some walls I noticed the world rotated the texture.
I didn't even know you could set a negative scale. Thanks for the tip!
- Change the texture width scale to -0.25, effectively mirroring it.
- Apply the texture not to world, but to face. It's in the bottom right of the texture palette.
Hope that helps, this way you don't need to Pakrat the texture or add it in a VPK. Really, this bugged me at first, too, but after I noticed it only happens on some walls I noticed the world rotated the texture. 
I didn't even know you could set a negative scale. Thanks for the tip!
Quote from spongylover123 on April 11, 2012, 12:38 pmthe bumpmap dots came with the portal update.
I've seen it in many portal maps, so theres no error.
the bumpmap dots came with the portal update.
I've seen it in many portal maps, so theres no error.
Quote from DromEd on April 11, 2012, 12:43 pmOk thanks for informations.
spongylover123 wrote:the bumpmap dots came with the portal update.
I've seen it in many portal maps, so theres no error.I think these dots are ugly, nothing else. There isn't any way to remove them and bring back the old style textures, even if I need to create custom textures for that ?
I need someone who is expert at it, change textures and/or the bumpmaps associated with it.
Ok thanks for informations.
I've seen it in many portal maps, so theres no error.
I think these dots are ugly, nothing else. There isn't any way to remove them and bring back the old style textures, even if I need to create custom textures for that ?
I need someone who is expert at it, change textures and/or the bumpmaps associated with it.
Quote from DromEd on April 11, 2012, 5:05 pmReally sorry for doubleposting but I'd really like to have a solution to one other problem I posted on page 1 :
Quote:My system is actually very simple, a button, my lights, a cube and a door.
When the player or the cube hits the button, doors open (when the button is free, door is closed) and the lights colors work well to definite "blue then door is closed, orange then door is opened". Everything works fine until the cube press the button...a sound probleam appear. It's strange because when the player is on the button, everything goes fine, the sound problem only happen when the cube is on the button. The sound problem is hard to explain, it's like if the small sound sample that tells the player the button is pressed repeats forever and never ends, also as long as the cube is on the button it forever "starts" playing a new sample. here, I'm havving then an horrible sound only when the cube is on the button, when the player is on it, everything is fine. I have no idea why i'm having that and I'd like to remove that sound problem.I've uploaded somewhere the map file so, someone can have a look : http://www.2shared.com/file/BFxIi89b/cu ... oblem.html
Really sorry for doubleposting but I'd really like to have a solution to one other problem I posted on page 1 :
When the player or the cube hits the button, doors open (when the button is free, door is closed) and the lights colors work well to definite "blue then door is closed, orange then door is opened". Everything works fine until the cube press the button...a sound probleam appear. It's strange because when the player is on the button, everything goes fine, the sound problem only happen when the cube is on the button. The sound problem is hard to explain, it's like if the small sound sample that tells the player the button is pressed repeats forever and never ends, also as long as the cube is on the button it forever "starts" playing a new sample. here, I'm havving then an horrible sound only when the cube is on the button, when the player is on it, everything is fine. I have no idea why i'm having that and I'd like to remove that sound problem.
I've uploaded somewhere the map file so, someone can have a look : http://www.2shared.com/file/BFxIi89b/cu ... oblem.html
Quote from Lpfreaky90 on April 11, 2012, 5:51 pmDromEd wrote:Ok thanks for informations.spongylover123 wrote:the bumpmap dots came with the portal update.
I've seen it in many portal maps, so theres no error.I think these dots are ugly, nothing else. There isn't any way to remove them and bring back the old style textures, even if I need to create custom textures for that ?
I need someone who is expert at it, change textures and/or the bumpmaps associated with it.It might be possible to edit the vmt's but I have to try (and I need the name of the texture!)
I've seen it in many portal maps, so theres no error.
I think these dots are ugly, nothing else. There isn't any way to remove them and bring back the old style textures, even if I need to create custom textures for that ?
I need someone who is expert at it, change textures and/or the bumpmaps associated with it.
It might be possible to edit the vmt's but I have to try (and I need the name of the texture!)







