[Portal 1] A texture with annoying dots on it
Quote from DromEd on April 9, 2012, 1:42 pmHello everyone ! I was on Hammer today and continuing my Portal 1 level but I noticed some weird problem which never happenend to me until today, I wonder if any of you guys had a solution to fix this.
A picture shows more than words, so here is a picture of my problem.
In the Hammer view is how I want to to look like and in-game you'll nice the textures has dots, it's horrible and I'd really love to remove them :
Anyone know how can I fix that please ?
Hello everyone ! I was on Hammer today and continuing my Portal 1 level but I noticed some weird problem which never happenend to me until today, I wonder if any of you guys had a solution to fix this.
A picture shows more than words, so here is a picture of my problem.
In the Hammer view is how I want to to look like and in-game you'll nice the textures has dots, it's horrible and I'd really love to remove them :

Anyone know how can I fix that please ?
Quote from Lpfreaky90 on April 9, 2012, 2:11 pmWhat texture are you using?
I currently can't browse through the textures since I don't have orange box sdk installed and I don't have proper internet so I can't download it either.I THINK it's something in the vmt. But I don't know; I have to check. If it's in the vmt you might need to create a new vmt; which is't too much work. If it's in the vtf it's most likely a bit more work but I suspect it's in the vmt.
EDIT: Fixed typo and wrong file type VTF not vmf.
What texture are you using?
I currently can't browse through the textures since I don't have orange box sdk installed and I don't have proper internet so I can't download it either.
I THINK it's something in the vmt. But I don't know; I have to check. If it's in the vmt you might need to create a new vmt; which is't too much work. If it's in the vtf it's most likely a bit more work but I suspect it's in the vmt.
EDIT: Fixed typo and wrong file type VTF not vmf.
Quote from HMW on April 9, 2012, 5:53 pmSome of the concrete textures have these dimples as part of their design. They only show up clearly in certain lighting conditions. I don't remember if all of the concrete textures have them or only some, but try a different texture and see if that fixes it.
(I'd love to find one for you but it's getting late here; time for).
Some of the concrete textures have these dimples as part of their design. They only show up clearly in certain lighting conditions. I don't remember if all of the concrete textures have them or only some, but try a different texture and see if that fixes it.
(I'd love to find one for you but it's getting late here; time for
).
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from spongylover123 on April 9, 2012, 5:59 pmIt's a bumpmap, just replace it with a null texture and it will be fine, or edit the vmt.
It's a bumpmap, just replace it with a null texture and it will be fine, or edit the vmt.
Quote from Vordwann on April 9, 2012, 7:16 pmThis concrete texture is used a LOT in the Portal test chambers. I noticed it faintly for the first time when I was running against a wall at the start of chamber 19 in my 2nd or 3rd playthrough. I suddenly noticed bumps. Valve likes them, I'm sure you can too.
This concrete texture is used a LOT in the Portal test chambers. I noticed it faintly for the first time when I was running against a wall at the start of chamber 19 in my 2nd or 3rd playthrough. I suddenly noticed bumps. Valve likes them, I'm sure you can too. ![]()
[spoiler][SP] Alternate[/spoiler]
Quote from DromEd on April 11, 2012, 6:42 amThanks for answers guys.
These textures never has so "prononced" dots like this, I think I made some mistake with some files or something (we never know).
So I'll ask this now : Is there a way to "reset" all the portal textures, to be sure they are like a "factory setting" ? The idea is to be sure to have all the textures and their associated files from default, to be sure they are the "true" ones.
Thanks for answers guys.
These textures never has so "prononced" dots like this, I think I made some mistake with some files or something (we never know).
So I'll ask this now : Is there a way to "reset" all the portal textures, to be sure they are like a "factory setting" ? The idea is to be sure to have all the textures and their associated files from default, to be sure they are the "true" ones.
Quote from Lpfreaky90 on April 11, 2012, 6:55 amDromEd wrote:Thanks for answers guys.
These textures never has so "prononced" dots like this, I think I made some mistake with some files or something (we never know).
So I'll ask this now : Is there a way to "reset" all the portal textures, to be sure they are like a "factory setting" ? The idea is to be sure to have all the textures and their associated files from default, to be sure they are the "true" ones.The easiest way to do this is to your steam/steamapps folder and delete "portal content.cfg"
Then do this: (ofc click portal isntead of portal 2)This will let you download the file again but to be honest I don't think that is the problem.
These textures never has so "prononced" dots like this, I think I made some mistake with some files or something (we never know).
So I'll ask this now : Is there a way to "reset" all the portal textures, to be sure they are like a "factory setting" ? The idea is to be sure to have all the textures and their associated files from default, to be sure they are the "true" ones.
The easiest way to do this is to your steam/steamapps folder and delete "portal content.cfg"
Then do this: (ofc click portal isntead of portal 2)

This will let you download the file again but to be honest I don't think that is the problem.
Quote from DromEd on April 11, 2012, 7:20 amYou are right, it didn't change anything. i'm sure these dots were not here before. I'll try to change again the texture...
You are right, it didn't change anything. i'm sure these dots were not here before. I'll try to change again the texture...
Quote from Lpfreaky90 on April 11, 2012, 7:40 amI deleted your post from the map showcase thread because it was very very very oftopic there and I decided to add it here:
"Hello everyone. I ask my question here because i don't see any other place to ask it, and don't want to make a topic for a so small thing.
NOTE : This is for Portal 1 !
Is there a way to mirror a texture ? I did not find how if there is a way.
Why for ? For my indicator lights, when the cross turns to an "arrow", the "validate" sign, my sign is mirrored, and I need to mirror it for it look normal."You can just rotate it can't you?
I deleted your post from the map showcase thread because it was very very very oftopic there and I decided to add it here:
"Hello everyone. I ask my question here because i don't see any other place to ask it, and don't want to make a topic for a so small thing.
NOTE : This is for Portal 1 !
Is there a way to mirror a texture ? I did not find how if there is a way.
Why for ? For my indicator lights, when the cross turns to an "arrow", the "validate" sign, my sign is mirrored, and I need to mirror it for it look normal."
You can just rotate it can't you?
Quote from DromEd on April 11, 2012, 7:50 amI can't because the sign will look upside down then. I don't need to rotate the texture, but just to mirror it. Actually, on my map, the down is in the bottom and the up is on the top, so everything is fine on this side, but the problem is that the left and right side are reversed. I need just to mirror it because a rotation will change the up and the bottom which are already in the good location.
EDIT : here is a screen so you can see the actual result : http://steamcommunity.com/profiles/7656 ... 0281450652
I can't because the sign will look upside down then. I don't need to rotate the texture, but just to mirror it. Actually, on my map, the down is in the bottom and the up is on the top, so everything is fine on this side, but the problem is that the left and right side are reversed. I need just to mirror it because a rotation will change the up and the bottom which are already in the good location.
EDIT : here is a screen so you can see the actual result : http://steamcommunity.com/profiles/7656 ... 0281450652

