Placing Doors?
Quote from DoubleThinking on July 10, 2012, 12:42 pmI do use Hammer for mapping, but when lazy at programming all that, I use the Puzzle Creator. Now is there a way to create doors to seperate test chambers? Not only the entrance and exit doors.
I do use Hammer for mapping, but when lazy at programming all that, I use the Puzzle Creator. Now is there a way to create doors to seperate test chambers? Not only the entrance and exit doors.
Quote from josepezdj on July 10, 2012, 12:53 pmWell, that is actually very easy using hammer. It's an entity called prop_testchamber_door. And you can grab the door frame from the map called "zoo_mechanics.vmf" that you have in your sdk_content/maps folder.
And, even though I trust that you have much hammer knowledge [sarcasm seld test completed], I'd suggest you to check out this tutorial.
Well, that is actually very easy using hammer. It's an entity called prop_testchamber_door. And you can grab the door frame from the map called "zoo_mechanics.vmf" that you have in your sdk_content/maps folder.
And, even though I trust that you have much hammer knowledge [sarcasm seld test completed], I'd suggest you to check out this tutorial.
Quote from DoubleThinking on July 10, 2012, 12:58 pmAs I said before, I am lazy. I really just make an instance from a door and copy it all over. I just wanted to know if that was possible in the puzzle creator. Oh an BTW don't think I am a noob in hammer or anything.
As I said before, I am lazy. I really just make an instance from a door and copy it all over. I just wanted to know if that was possible in the puzzle creator. Oh an BTW don't think I am a noob in hammer or anything.
Quote from UsCobra11 on July 10, 2012, 1:16 pmDoubleThinking wrote:As I said before, I am lazy.That won't get you very far in mapping.
That won't get you very far in mapping.
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from Lpfreaky90 on July 10, 2012, 1:24 pmDoubleThinking wrote:As I said before, I am lazy. I really just make an instance from a door and copy it all over. I just wanted to know if that was possible in the puzzle creator. Oh an BTW don't think I am a noob in hammer or anything.Sorry, if you're lazy: don't use hammer.
If you want doors; try just using panels and fizzlers/laserfields instead. They are sufficient.
Sorry, if you're lazy: don't use hammer.
If you want doors; try just using panels and fizzlers/laserfields instead. They are sufficient.
Quote from BenVlodgi on July 10, 2012, 8:06 pmI'm making a puzzlemaker mod which adds doors, but besides that go with what LPfreaky said
you can also always export your puzzles to hammer puzzlemaker_export <name>
also though it looks nice, your video showing your recreation had a lot of misaligned textures.... which is quite nooby
I'm making a puzzlemaker mod which adds doors, but besides that go with what LPfreaky said
you can also always export your puzzles to hammer puzzlemaker_export <name>
also though it looks nice, your video showing your recreation had a lot of misaligned textures.... which is quite nooby
Quote from DoubleThinking on July 11, 2012, 11:21 amPersonally there is a lot more nooby stuff around the world of mapping without the puzzle maker if you look around YouTube....
Personally there is a lot more nooby stuff around the world of mapping without the puzzle maker if you look around YouTube....
Quote from BenVlodgi on July 11, 2012, 7:32 pmDoubleThinking wrote:Personally there is a lot more nooby stuff around the world of mapping without the puzzle maker if you look around YouTube....because every n00b posts their stuff on youtube
and yes there is, but one thing that does stick out just as much as misaligned textures are PTI maps
I'm not against them, I'm just tired of seeing so many
because every n00b posts their stuff on youtube
and yes there is, but one thing that does stick out just as much as misaligned textures are PTI maps
I'm not against them, I'm just tired of seeing so many
Quote from Lpfreaky90 on July 11, 2012, 7:59 pmDoubleThinking wrote:Personally there is a lot more nooby stuff around the world of mapping without the puzzle maker if you look around YouTube....There are quite a lot of "look-this-is-hammer-and-I-learned-it-in-5-minutes-and-now-I-will-bug-the-entire-world-with-this-fact-maps" but most of them don't land in the workshop or here on twp. (if they land on twp they will probably end up in the trashcan anyways).
The PTI has a lot of stupid things:
* Easily exploitable maps
* Re-creations of puzzles everyone has done before
* Lack of light
* Easily exploitable maps
* They look all the same
* Maps where there is no structure and you get lost in the gazillion indicator lights/panels/symbols etc.Conclusion;
PTI is nice, but there's a lot more crap in there then awesome maps. For awesome maps this site is still the best ^_^
There are quite a lot of "look-this-is-hammer-and-I-learned-it-in-5-minutes-and-now-I-will-bug-the-entire-world-with-this-fact-maps" but most of them don't land in the workshop or here on twp. (if they land on twp they will probably end up in the trashcan anyways).
The PTI has a lot of stupid things:
* Easily exploitable maps
* Re-creations of puzzles everyone has done before
* Lack of light
* Easily exploitable maps
* They look all the same
* Maps where there is no structure and you get lost in the gazillion indicator lights/panels/symbols etc.
Conclusion;
PTI is nice, but there's a lot more crap in there then awesome maps. For awesome maps this site is still the best ^_^
Quote from Alexander Bell on July 12, 2012, 1:54 pmIt's a prop_testchamber_door, and you need logic_relays, buttons, and all sorts of other stuff I don't know.
It's a prop_testchamber_door, and you need logic_relays, buttons, and all sorts of other stuff I don't know.