Personality Core :eye:
Quote from WinstonSmith on August 12, 2011, 1:38 amAlright, let me see if I can remember some skinning skills.
If you don't mind overriding a custom eye, it's as simple as finding the existing eye texture, modifying it, making sure the alpha channel is right so it glows correctly, and using it to replace the existing texture.
If you want to add skins, you'll have to decompile the model. This can be done with CannonFodder's tool I believe. That will give you an SMD file, a QC file, and a few others; you're interested in the QC file. You can modify the filepaths, which you'll probably want to do, and easily add however many skins you want. Then use GUIStudioMdl (or whatever it is) and compile your new model. It should have the new custom eyes.
Alright, let me see if I can remember some skinning skills.
If you don't mind overriding a custom eye, it's as simple as finding the existing eye texture, modifying it, making sure the alpha channel is right so it glows correctly, and using it to replace the existing texture.
If you want to add skins, you'll have to decompile the model. This can be done with CannonFodder's tool I believe. That will give you an SMD file, a QC file, and a few others; you're interested in the QC file. You can modify the filepaths, which you'll probably want to do, and easily add however many skins you want. Then use GUIStudioMdl (or whatever it is) and compile your new model. It should have the new custom eyes.
Quote from darkempire on August 12, 2011, 11:23 amWinstonSmith wrote:Alright, let me see if I can remember some skinning skills.If you don't mind overriding a custom eye, it's as simple as finding the existing eye texture, modifying it, making sure the alpha channel is right so it glows correctly, and using it to replace the existing texture.
If you want to add skins, you'll have to decompile the model. This can be done with CannonFodder's tool I believe. That will give you an SMD file, a QC file, and a few others; you're interested in the QC file. You can modify the filepaths, which you'll probably want to do, and easily add however many skins you want. Then use GUIStudioMdl (or whatever it is) and compile your new model. It should have the new custom eyes.
i,m very sorry, but i dont understand a thing about that. is it possible that some1 can make the textures for me and all the other people that could use them. or link maybe a tutorial somewhere on the internet that people can easy understand. already a thanks for your help.
If you don't mind overriding a custom eye, it's as simple as finding the existing eye texture, modifying it, making sure the alpha channel is right so it glows correctly, and using it to replace the existing texture.
If you want to add skins, you'll have to decompile the model. This can be done with CannonFodder's tool I believe. That will give you an SMD file, a QC file, and a few others; you're interested in the QC file. You can modify the filepaths, which you'll probably want to do, and easily add however many skins you want. Then use GUIStudioMdl (or whatever it is) and compile your new model. It should have the new custom eyes.
i,m very sorry, but i dont understand a thing about that. is it possible that some1 can make the textures for me and all the other people that could use them. or link maybe a tutorial somewhere on the internet that people can easy understand. already a thanks for your help.
Quote from Rubrica on August 12, 2011, 11:51 amAll he's basically saying is make a custom texture, download a program and use it to decompile the sphere model file and edit a file, then recompile. The stuff about alpha, you don't necessarily need to know, if that sounds to complicated for you.
All he's basically saying is make a custom texture, download a program and use it to decompile the sphere model file and edit a file, then recompile. The stuff about alpha, you don't necessarily need to know, if that sounds to complicated for you.
Quote from Vordwann on August 12, 2011, 11:56 amIt won't look too bad without alphas on the eye part, but I think Valve may have used another texture on top of the diffuse to self-illuminate the lit part of the core's eyes. That may be troublesome, maybe not. I've only ever made normals, diffuse, alpha, and reflective maps...
It won't look too bad without alphas on the eye part, but I think Valve may have used another texture on top of the diffuse to self-illuminate the lit part of the core's eyes. That may be troublesome, maybe not. I've only ever made normals, diffuse, alpha, and reflective maps...
[spoiler][SP] Alternate[/spoiler]
Quote from darkempire on August 12, 2011, 12:38 pmIs it posseble that i can sent texture end someone make it for me lol it wil be Great.
Is it posseble that i can sent texture end someone make it for me lol it wil be Great.
Quote from darkempire on August 12, 2011, 12:40 pmoh Forgot to say StudioCompiler Crash meny time's if i wanne do something
my OS is Windows 7 64.Bit
oh Forgot to say StudioCompiler Crash meny time's if i wanne do something
my OS is Windows 7 64.Bit
Quote from Hober on August 12, 2011, 1:44 pmProbably not.
Probably not.
Quote from darkempire on August 12, 2011, 1:56 pmPrograme won't work it crash
If i link with :STEAM Game Directory gamedir.
or compplie it -.-
Programe won't work it crash
If i link with :STEAM Game Directory gamedir.
or compplie it -.-
Quote from Skotty on August 12, 2011, 2:11 pmYou could change the textures to what you want and I will add them for you to the personality cores. Bugs through the decompiling are not excluded but I will try my best.
Just upload it as a attachment to your next post for me.
You could change the textures to what you want and I will add them for you to the personality cores. Bugs through the decompiling are not excluded but I will try my best.
Just upload it as a attachment to your next post for me.
Quote from Rubrica on August 12, 2011, 2:14 pmWhile were on the topic, Skotty, I've always wondered; what wizardy do you use to get the decompiler to work? I usually get the same problem as the OP.
While were on the topic, Skotty, I've always wondered; what wizardy do you use to get the decompiler to work? I usually get the same problem as the OP.