Personality Core :eye:
Quote from WinstonSmith on August 18, 2011, 7:28 pmPlease. Stop. Triple. Posting. There is an "Edit" button for a reason.
Please. Stop. Triple. Posting. There is an "Edit" button for a reason.
Quote from darkempire on August 18, 2011, 8:14 pmWinstonSmith wrote:Please. Stop. Triple. Posting. There is an "Edit" button for a reason.sorry for trippe post's.
sorry for trippe post's.
Quote from Lpfreaky90 on August 31, 2011, 5:58 amI wanted to create custom spheres as well, however StudioCompiler won't let me set a game directory, it crashes instantly. (W7 x64) also compatibility mode winXPsp2 won't work. Nor does admin rights.
Any suggestions?
I wanted to create custom spheres as well, however StudioCompiler won't let me set a game directory, it crashes instantly. (W7 x64) also compatibility mode winXPsp2 won't work. Nor does admin rights.
Any suggestions?
Quote from Vordwann on August 31, 2011, 3:50 pmOmnicoder, shouldn't there be a way you can edit the code that hard limits the number of skins?
Omnicoder, shouldn't there be a way you can edit the code that hard limits the number of skins?
[spoiler][SP] Alternate[/spoiler]
Quote from Skotty on August 31, 2011, 4:54 pmlpfreaky90 wrote:I wanted to create custom spheres as well, however StudioCompiler won't let me set a game directory, it crashes instantly. (W7 x64) also compatibility mode winXPsp2 won't work. Nor does admin rights.Any suggestions?
Try with Admin access.
Any suggestions?
Try with Admin access.
Quote from Lpfreaky90 on August 31, 2011, 5:01 pmthanks scotty, but I tried that as well =(
I can't even set up the game folder... trying to do that gives in instant crash =(
thanks scotty, but I tried that as well =(
I can't even set up the game folder... trying to do that gives in instant crash =(
Quote from WinstonSmith on September 3, 2011, 12:27 amVordwann wrote:Omnicoder, shouldn't there be a way you can edit the code that hard limits the number of skins?Nope. The "hard code" is stored in the DLL files that accompany--and make run--the game; as such, they're compiled code and for the most part unreadable.
Alright, let me amend that, there's a chance you could edit it IF the skin value is stored somewhere in plaintext and IF you can find it in whichever file it's in.
Nope. The "hard code" is stored in the DLL files that accompany--and make run--the game; as such, they're compiled code and for the most part unreadable.
Alright, let me amend that, there's a chance you could edit it IF the skin value is stored somewhere in plaintext and IF you can find it in whichever file it's in.