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Perpetual Testing Initiative DLC - Puzzle Creator, Workshop

Logic wrote:
Simple answer: You can't
I'm pretty sure they'll and checkpoints in later though :)

no :( then the map is useless. at least as of now.
I'd better start working on a new one

thanks for the info

Or just add a warning to the map description telling people to quick-save a lot.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
HMW wrote:
Or just add a warning to the map description telling people to quick-save a lot.

quick save? I've never heard of it so I've been playing a map from the beginning after I die.
how can I do a quick-save?

Flame Alchemist wrote:
HMW wrote:
Or just add a warning to the map description telling people to quick-save a lot.

quick save? I've never heard of it so I've been playing a map from the beginning after I die.
how can I do a quick-save?

http://lmgtfy.com/?q=how+do+I+quicksave+in+portal+2

thanks for all the help. with this quick-save everything's fine.
but thinking again perhaps I was wrong. perhaps I'm one of the few who tends to die a lot.

after a few editings I'll publish the map

Hopefully Valve will include an auto-save feature if they decide to update the Puzzle Creator.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]