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Orange Portals

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Or just cheat: add a trigger_weaponstrip in your elevator and add a portalgun with only one portal outside the elevator room ;)

lpfreaky90 wrote:
Or just cheat: add a trigger_weaponstrip in your elevator and add a portalgun with only one portal outside the elevator room ;)

That's exactly what I do for my Secondary Fire maps. I place a trigger_weaponstrip at the exact point the player hits the elevator and then right above the elevator I place a floating weapon_portalgun right above the elevator in in the elevator shaft. It works perfect! :thumbup:

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

Looking back at my year old thread, I "removed the think function from the arrival_departure_transition_ent" and that stopped me from getting a portal gun automatically. Anybody know what that even means?

I'll try the weaponstrip. Where is the point where the player goes in the elevator?

Current Community Contributor status: not a community contributor. Lost it. :(
RubbishyUsername wrote:
I'll try the weaponstrip. Where is the point where the player goes in the elevator?

I place it right at the base around the elevator model. That way the player loses the Portal Device almost immediately when the map starts.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

So the orange portals and portal gun are working fine now. Great. Problem is, Cave has dissappeared, and the exit corridor has lost the yellow bts textures, and the door to the elevator won't open. What did I screw up, and what do I need to do to fix it?

Current Community Contributor status: not a community contributor. Lost it. :(

I believe that Cave Johnson will speak again when the map is published. Also, the black instead of yellow textures in the corridor area is easily fixed by doing a final compile. To do this, go into Advanced... in the compile window and select -final -both. I'm not sure about the door not opening, though. Try checking your outputs and make sure they're what they should be.

Released Maps
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]

Problem is, I did publish and I still have the same problem.

Current Community Contributor status: not a community contributor. Lost it. :(
RubbishyUsername wrote:
Problem is, I did publish and I still have the same problem.

could you upload the vmf? I can watch into it too.

How do I upload the vmf without having to go and create a wip thread and that sort of thing?

Current Community Contributor status: not a community contributor. Lost it. :(
RubbishyUsername wrote:
How do I upload the vmf without having to go and create a wip thread and that sort of thing?

Just upload it somewhere and either drop me a link on this thread or a pm or steam or skype (lpfreaky90 there too)

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