Observation rooms and "crap" turrets.
Quote from WinstonSmith on July 19, 2011, 9:04 pmOne word: Lighting.
Observation rooms are a crucial source of lighting in both Portal and Portal 2. They're not as necessary in the latter, because of the improved lighting system and increased number of lighting methods/instances/etc., but let's face it, chambers would get monotonous with just light strips. Observation rooms provide light, provide a focal point of interest, provide something for the player to observe and speculate about, and more or less just look good. Any "testing protocol" justification is really just a bonus.
One word: Lighting.
Observation rooms are a crucial source of lighting in both Portal and Portal 2. They're not as necessary in the latter, because of the improved lighting system and increased number of lighting methods/instances/etc., but let's face it, chambers would get monotonous with just light strips. Observation rooms provide light, provide a focal point of interest, provide something for the player to observe and speculate about, and more or less just look good. Any "testing protocol" justification is really just a bonus.
Quote from iWork925 on July 19, 2011, 10:52 pmI like the windows, because they are distorted. The exact type of window you WOULDN'T want for observation purposes.
I like the windows, because they are distorted. The exact type of window you WOULDN'T want for observation purposes.
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from Godzilla (Lazars) on July 20, 2011, 2:43 amiWork925 wrote:The Irate Pirate wrote:It also fits in terms of atmosphere since they give the map a more creepy vibe, knowing that people could be watching you from them.Agreed. When I first played portal 1 when I was a wee boy, the observation rooms were very eery and scared me a little. I guess valve thought they would use the fear of the unknown to their advantage.
Sleeper, I don't really think crap is worthy of being censored.
Yeah, I always feel the same way, especially knowing there's another human, except a really crazy one who watches you from hidden spots and writes stuff on walls, sees things and sounds like a chicken.
And my reaction to the video:
Shouldn't the kid feel cool because it was coming from a dumb, immature, AI designed to make bad choices? Plus it's a villain, what do you expect? It's like I say that some show where say the joker traps batman in a cage and then some news reporter says it's bad because of animal abuse.
Agreed. When I first played portal 1 when I was a wee boy, the observation rooms were very eery and scared me a little. I guess valve thought they would use the fear of the unknown to their advantage.
Sleeper, I don't really think crap is worthy of being censored.
Yeah, I always feel the same way, especially knowing there's another human, except a really crazy one who watches you from hidden spots and writes stuff on walls, sees things and sounds like a chicken.
And my reaction to the video:
Shouldn't the kid feel cool because it was coming from a dumb, immature, AI designed to make bad choices? Plus it's a villain, what do you expect? It's like I say that some show where say the joker traps batman in a cage and then some news reporter says it's bad because of animal abuse.
Quote from NuclearDuckie on July 23, 2011, 10:55 pmGodzilla (Lazars) wrote:Yeah, I always feel the same way, especially knowing there's another human, except a really crazy one who watches you from hidden spots and writes stuff on walls, sees things and sounds like a chicken.I've heard the "Ghost of Rattmann" soundtrack, so I know what you're talking about, but I don't remember ever hearing the chicken-sounds in the game. Which part was that?
I've heard the "Ghost of Rattmann" soundtrack, so I know what you're talking about, but I don't remember ever hearing the chicken-sounds in the game. Which part was that?
Quote from WinstonSmith on July 23, 2011, 11:27 pmNuclearDuckie wrote:Godzilla (Lazars) wrote:Yeah, I always feel the same way, especially knowing there's another human, except a really crazy one who watches you from hidden spots and writes stuff on walls, sees things and sounds like a chicken.I've heard the "Ghost of Rattmann" soundtrack, so I know what you're talking about, but I don't remember ever hearing the chicken-sounds in the game. Which part was that?
When you obtain the half-enabled ASHPD for the first time. It's rather quiet and more audible near a few of the panels with drawings.
I've heard the "Ghost of Rattmann" soundtrack, so I know what you're talking about, but I don't remember ever hearing the chicken-sounds in the game. Which part was that?
When you obtain the half-enabled ASHPD for the first time. It's rather quiet and more audible near a few of the panels with drawings.
Quote from HMW on July 24, 2011, 11:16 amIt also plays in some easter-egg rooms.
[spoiler]second light bridge puzzle above the ceiling, and "pull the rug" light bridge + laser puzzle, in the office and up the fan shaft. There may be more that I don't remember or haven't found yet.[/spoiler]
It also plays in some easter-egg rooms.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from Godzilla (Lazars) on July 24, 2011, 2:23 pmNuclearDuckie wrote:Godzilla (Lazars) wrote:Yeah, I always feel the same way, especially knowing there's another human, except a really crazy one who watches you from hidden spots and writes stuff on walls, sees things and sounds like a chicken.I've heard the "Ghost of Rattmann" soundtrack, so I know what you're talking about, but I don't remember ever hearing the chicken-sounds in the game. Which part was that?
I think it's the one at the beginning of the game where there was a hard light bridge, and a button that makes a lift go down. You place a hard light bridge where you see a big, square hole, and you go in it. After exiting, the panel shuts (you can't get in there anymore for that test) and you hear what's probably Ratman.
I've heard the "Ghost of Rattmann" soundtrack, so I know what you're talking about, but I don't remember ever hearing the chicken-sounds in the game. Which part was that?
I think it's the one at the beginning of the game where there was a hard light bridge, and a button that makes a lift go down. You place a hard light bridge where you see a big, square hole, and you go in it. After exiting, the panel shuts (you can't get in there anymore for that test) and you hear what's probably Ratman.
Quote from NuclearDuckie on July 24, 2011, 10:24 pmWow, I didn't find any of those dens on my first playthrough. Guess I wasn't that explorative.
Wow, I didn't find any of those dens on my first playthrough. Guess I wasn't that explorative.
Quote from RubbishyUsername on July 27, 2011, 5:31 pmThere's the den which you take the radio to for the final transmission achievement. That plays Ghost of Ratmann. Incidentally, I have that song and the others on my iPod. 'Cause I'm nerdy.
There's the den which you take the radio to for the final transmission achievement. That plays Ghost of Ratmann. Incidentally, I have that song and the others on my iPod. 'Cause I'm nerdy.
Quote from Rubrica on July 27, 2011, 5:46 pmSame, as well as the Portal 1 Soundtrack. In fact, I think Ghost of Ratmann is the only song with lyrics I have. Btw, am I e only one who has an inordinate love for The Friendly Faith Plate?
Same, as well as the Portal 1 Soundtrack. In fact, I think Ghost of Ratmann is the only song with lyrics I have. Btw, am I e only one who has an inordinate love for The Friendly Faith Plate?