map inspired by a mod (Half-Life 2 or Portal 2)
Quote from protoborg on August 24, 2012, 4:49 pmHalfPortalLife3 wrote:What about a spinning fan with a trigger_hurt? Or maybe a cannon to "shoot fire" at the player.The fan is not half bad an idea. A cannon might be a little over the top. Also a cannon does not really fit with Aperture's "Science" theme.
The fan is not half bad an idea. A cannon might be a little over the top. Also a cannon does not really fit with Aperture's "Science" theme.
Quote from FelixGriffin on August 24, 2012, 5:26 pmA cannon...of SCIENCE!
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Maybe it sprays highly concentrated H2SO4(aq), which would create a fizzler-like effect if it hit a small piece of organic matter (like a paper, or maybe your skin).
Maybe you could activate a deathfield which moves on a tracktrain, trapping you in a corner and eventually killing you?
A cannon...of SCIENCE!
Maybe it sprays highly concentrated H2SO4(aq), which would create a fizzler-like effect if it hit a small piece of organic matter (like a paper, or maybe your skin).
Maybe you could activate a deathfield which moves on a tracktrain, trapping you in a corner and eventually killing you?
Quote from Shane on August 24, 2012, 6:54 pmHow about a pneumatic density vent similar to the kind included in Catsy's latest Moonbase map?
How about a pneumatic density vent similar to the kind included in Catsy's latest Moonbase map?
Quote from Yenwood on August 24, 2012, 8:05 pmprotoborg wrote:I saw a video of a mod for either HL2 or P2Half life 2, the Stanley Parable. Loved that mod. And there are only one or two choices that dont effect ending, but every other choice effects the ending. There is only one where you dont die, and thats if you listen to the narrator, heh.
Half life 2, the Stanley Parable. Loved that mod. And there are only one or two choices that dont effect ending, but every other choice effects the ending. There is only one where you dont die, and thats if you listen to the narrator, heh.
Quote from portal2tenacious on August 24, 2012, 10:41 pmButton connected to a door. A pedestal button connected to a dropper. Hit the button, companion cube drops. Just as it drops, neurotoxin starts coming out. If you want to, you can make the cube fizzle, or explode. Or let me die with my best friend. Or a room that shows everyplace that neurotoxin can come out of. As long as there's neurotoxin. I'm good.
Button connected to a door. A pedestal button connected to a dropper. Hit the button, companion cube drops. Just as it drops, neurotoxin starts coming out. If you want to, you can make the cube fizzle, or explode. Or let me die with my best friend. Or a room that shows everyplace that neurotoxin can come out of. As long as there's neurotoxin. I'm good.

Quote from msleeper on August 24, 2012, 11:04 pmHMW wrote:I'm in the 0.1% that somehow stumbled upon it by themselves. It was a by-product of some Google searching that didn't want to return the thing I was originally after. I do remember you mentioning the series somewhere on TWP a long time ago. Something related to paranoid quick-saving.That's likely, as I said I've lauded the halfquake series pretty much since I discovered it in the early 2000's. Sunrise was fun, the puzzles were more interesting (mostly due to Spirit of Half-Life) but the story was lackluster compared to amen.
That's likely, as I said I've lauded the halfquake series pretty much since I discovered it in the early 2000's. Sunrise was fun, the puzzles were more interesting (mostly due to Spirit of Half-Life) but the story was lackluster compared to amen.
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Quote from protoborg on August 24, 2012, 11:16 pmYenwood wrote:[...]And there are only one or two choices that dont effect ending, but every other choice effects the ending. There is only one where you dont die, and thats if you listen to the narrator, heh.Exactly my point. I thought it was an interesting twist to normal game play.
portal2tenacious wrote:Button connected to a door. A pedestal button connected to a dropper. Hit the button, companion cube drops. Just as it drops, neurotoxin starts coming out. If you want to, you can make the cube fizzle, or explode. Or let me die with my best friend. Or a room that shows everyplace that neurotoxin can come out of. As long as there's neurotoxin. I'm good.Does somebody need his neurotoxin fix today?
Shane wrote:How about a pneumatic density vent similar to the kind included in Catsy's latest Moonbase map?Pneumatic density vent? Hmmm. not sure what that is, but sounds interesting.
FelixGriffin wrote:A cannon...of SCIENCE! [...] Maybe you could activate a deathfield which moves on a tracktrain, trapping you in a corner and eventually killing you?I want to kill the player, not torture them.
I might just add some of these to the list.
Exactly my point. I thought it was an interesting twist to normal game play.

Does somebody need his neurotoxin fix today?
Pneumatic density vent? Hmmm. not sure what that is, but sounds interesting.
I want to kill the player, not torture them.
I might just add some of these to the list.
Quote from FelixGriffin on August 25, 2012, 12:57 pmA pneumatic diversity vent is like a dropper tube, but glass only and it sucks things away like a vacuum cleaner. Removed from the campaign, but still buildable with the P2AT.
A pneumatic diversity vent is like a dropper tube, but glass only and it sucks things away like a vacuum cleaner. Removed from the campaign, but still buildable with the P2AT.
Quote from protoborg on August 25, 2012, 1:07 pmFelixGriffin wrote:A pneumatic diversity vent is like a dropper tube, but glass only and it sucks things away like a vacuum cleaner. Removed from the campaign, but still buildable with the P2AT.I know what the Pneumatic Diversity Vent is. The item in question is the Pneumatic Density Vent.
I know what the Pneumatic Diversity Vent is. The item in question is the Pneumatic Density Vent.
Quote from FelixGriffin on August 25, 2012, 7:05 pmOh. Sorry. My brain autocorrected the typo.
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But if you replaced the trigger_pushes with trigger_vphysics_motions, you could easily make a Pneumatic Density Vent.
Oh. Sorry. My brain autocorrected the typo.
But if you replaced the trigger_pushes with trigger_vphysics_motions, you could easily make a Pneumatic Density Vent.