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map inspired by a mod (Half-Life 2 or Portal 2)

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HalfPortalLife3 wrote:
What about a spinning fan with a trigger_hurt? Or maybe a cannon to "shoot fire" at the player.

The fan is not half bad an idea. A cannon might be a little over the top. Also a cannon does not really fit with Aperture's "Science" theme.

Wow! That was...uh, yeah. Just, yeah.

A cannon...of SCIENCE! :lol:

Maybe it sprays highly concentrated H2SO4(aq), which would create a fizzler-like effect if it hit a small piece of organic matter (like a paper, or maybe your skin).

Maybe you could activate a deathfield which moves on a tracktrain, trapping you in a corner and eventually killing you?

Falsi sumus crusto!

How about a pneumatic density vent similar to the kind included in Catsy's latest Moonbase map?

protoborg wrote:
I saw a video of a mod for either HL2 or P2

Half life 2, the Stanley Parable. Loved that mod. And there are only one or two choices that dont effect ending, but every other choice effects the ending. There is only one where you dont die, and thats if you listen to the narrator, heh.

Button connected to a door. A pedestal button connected to a dropper. Hit the button, companion cube drops. Just as it drops, neurotoxin starts coming out. If you want to, you can make the cube fizzle, or explode. Or let me die with my best friend. Or a room that shows everyplace that neurotoxin can come out of. As long as there's neurotoxin. I'm good. :lol:

Big Mood
HMW wrote:
I'm in the 0.1% that somehow stumbled upon it by themselves. It was a by-product of some Google searching that didn't want to return the thing I was originally after. I do remember you mentioning the series somewhere on TWP a long time ago. Something related to paranoid quick-saving.

That's likely, as I said I've lauded the halfquake series pretty much since I discovered it in the early 2000's. Sunrise was fun, the puzzles were more interesting (mostly due to Spirit of Half-Life) but the story was lackluster compared to amen.

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Yenwood wrote:
[...]And there are only one or two choices that dont effect ending, but every other choice effects the ending. There is only one where you dont die, and thats if you listen to the narrator, heh.

Exactly my point. I thought it was an interesting twist to normal game play.

portal2tenacious wrote:
Button connected to a door. A pedestal button connected to a dropper. Hit the button, companion cube drops. Just as it drops, neurotoxin starts coming out. If you want to, you can make the cube fizzle, or explode. Or let me die with my best friend. Or a room that shows everyplace that neurotoxin can come out of. As long as there's neurotoxin. I'm good. :lol:

Does somebody need his neurotoxin fix today? :)

Shane wrote:
How about a pneumatic density vent similar to the kind included in Catsy's latest Moonbase map?

Pneumatic density vent? Hmmm. not sure what that is, but sounds interesting.

FelixGriffin wrote:
A cannon...of SCIENCE! [...] Maybe you could activate a deathfield which moves on a tracktrain, trapping you in a corner and eventually killing you?

I want to kill the player, not torture them.

I might just add some of these to the list.

Wow! That was...uh, yeah. Just, yeah.

A pneumatic diversity vent is like a dropper tube, but glass only and it sucks things away like a vacuum cleaner. Removed from the campaign, but still buildable with the P2AT.

Falsi sumus crusto!
FelixGriffin wrote:
A pneumatic diversity vent is like a dropper tube, but glass only and it sucks things away like a vacuum cleaner. Removed from the campaign, but still buildable with the P2AT.

I know what the Pneumatic Diversity Vent is. The item in question is the Pneumatic Density Vent.

Wow! That was...uh, yeah. Just, yeah.

Oh. Sorry. My brain autocorrected the typo. :lol:

But if you replaced the trigger_pushes with trigger_vphysics_motions, you could easily make a Pneumatic Density Vent.

Falsi sumus crusto!
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