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Making Texture Un-Portalable

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Hi, I have looked through the forums and I haven't seen anyone explain how to change a texture so that you cannot shoot portals onto it. I'm using the stars skybox texture and I can shoot portals onto it, which is not something I want to happen.

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011

You'll have to make a custom texture; add $noportal on a new line to the VMT file.

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Either that or an invisible trigger_portal_cleanser although that may look a little weird.

Another Bad Pun wrote:
Either that or an invisible trigger_portal_cleanser although that may look a little weird.

Don't do this. Make a new VMT with the $noportal property.

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If it involves a small or not often used brush upon which the texture is applied... you can take the easy way out and just put a brush with the tools/invisible texture in front of it and make it like 1 unit thick.

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.

:sigh:

Doing that is a terrible idea tbh. I guess depending on the size of what needs to be nonportalable, you could put portalbumpers covering the surface. But that isn't exactly what you want either.

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msleeper wrote:
:sigh:

Doing that is a terrible idea tbh.

I'd really like to know why... i mean, isn't it basicly the same as noclip/clip/playerclip?

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.

If you want to make a material non-portalable, you should do it the proper way - by making a new material VMT and adding the "$noportal" option. Putting a 1 unit thick blocking invisible/nodraw/whatever brush in front of it is hackish and sloppy.

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Ok, I guess I need to figure out how to turn this skybox stars texture into a new VMT and then I can update the map I published.

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011
baca25 wrote:
Ok, I guess I need to figure out how to turn this skybox stars texture into a new VMT and then I can update the map I published.

Could you specify exactly which skybox with stars you're using (in the files there are skyboxes named stars01, finale_stars, br_stars, etc.)? That way I can help you out a bit more.

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