Forum breadcrumbs - You are here:ForumCommunity Boards: Hammer and ModdingMaking Texture Un-Portalable
Making Texture Un-Portalable
PreviousPage 3 of 3
#21 · May 30, 2011, 5:43 pm
Quote from Another Bad Pun on May 30, 2011, 5:43 pmNocturnalGhost wrote:The method used in the space scene in the game was to use "sky_black_nofog" as the sky name in the map properties, with a normal skybox (using tools/toolsskybox) around the playable area.Then, make a 3d Skybox area elsewhere on the map, with a sky_camera in the middle, and the inside faces of this box textured with "skybox/finale_stars".
Bingo.
NocturnalGhost wrote:
The method used in the space scene in the game was to use "sky_black_nofog" as the sky name in the map properties, with a normal skybox (using tools/toolsskybox) around the playable area.
Then, make a 3d Skybox area elsewhere on the map, with a sky_camera in the middle, and the inside faces of this box textured with "skybox/finale_stars".
Bingo.
Click for thumbs down.0Click for thumbs up.0
PreviousPage 3 of 3
