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Make a prop_dynamic so I can pick it

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The default value is 0, so 0 will do nothing.

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Vordwann wrote:
if you make the mass multiplier zero, do they have no gravity?

You would need a very low value like 0.000001. But this will never remove the gravity, it just get lighter.

Isn't there a type of trigger that applies a set gravity to physics objects?

My Maps:
[spoiler][SP] Alternate[/spoiler]

trigger_vphysics_motion.
But the gravitiy applied to the physics will just work inside the trigger. Via filters you could limit it to one model or prop.

Ok so i have a picture with a mass at 1. I made it a Prop_physics_override buti can't pick it up! Why?
EDIT: And it does not have the "physics" box checked

EDIT 2: I did it! I parented it to a brush tied to func_physbox and then sat the mass of the physbox to 0.5

Mostly lurking
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