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Lost Chamber Zero [RELEASED]

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This is one of the better custom maps that I have played so far, though being able to do it with 5 portals on my first try kind of took the fun out of the fewest portals records.

As for glitches:

1. The small portable platform in the toxic water did not work the 2nd time I tried to use it, and I had to restart the map. By not working I mean that I was able to make a portal on it, but not go through the portal (the other portal was on the ground in the upper room if that helps).

2. If you destroy your cubes, you don't get them back.

3. Because the elevator is completely automated, you can get a cube jammed in it, completely disabling the elevator and requiring you to restart the map. This could be fixed by using an elevator that only moves up when you are standing on it (like the elevators at the end of Chamber 15).

So far I've done the least portals challenge, all very polished and articulated. However I've had to swim a few times in water... and survived.

the hills are alive... with the sound of music

Holy sweet baby jesus this thread is old.

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After playing your latest map I just had to come back and check this one out. It was a well thought out map. By the look of things cubes wouldn't respawn if they fell into the hazard liquid though, not a problem though seeing as how this map was made such a long time ago.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

I made a lot of mistakes in the development of this level that I wasn't aware of until years of experience later. Not to mention, the design itself lacks puzzle communication, aesthetics variation, and pacing. I blame these old community members on spoiling me back then, hehe. The best thing I learned from this level is to design for the player, not yourself or anyone else for that matter. (I picked myself for this map. Shame on me.)

On a different note, if I remember correctly, I made this map before the official tools and examples came out. Valve has done us a huge service by streamlining the level creation pipeline for Portal 2. If anyone has an interest in making Portal 2 puzzles, it's only about an hour to make your first working level. Don't hesitate based on the dauntingness of the editor, it's very forgiving.

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