INDICATOR Lights ERROR
Quote from mcdaniels on May 17, 2011, 5:46 amHey!
If the indicator lights turn orange cause the texture toggle entity is triggered by a button, they don?t turn back blue in time after the delay I set for the "OnUnpressed"-Output! but the Panel with the x for closed and the V for opened does! Thats why I can tell these events dont happen at one time, like they should! The funny thing is, that the the time-difference is dynamic, sometimes they even turn back blue simultaneously! What can I do?
Thanks a lot!
Hey!
If the indicator lights turn orange cause the texture toggle entity is triggered by a button, they don?t turn back blue in time after the delay I set for the "OnUnpressed"-Output! but the Panel with the x for closed and the V for opened does! Thats why I can tell these events dont happen at one time, like they should! The funny thing is, that the the time-difference is dynamic, sometimes they even turn back blue simultaneously! What can I do?
Thanks a lot!
Quote from Aldéz on May 17, 2011, 10:06 amI'm not sure I understand. You have a sign and an indicator strip. When you unpress the button they don't turn back blue simultaneously, but both do eventually? Have you set a delay on the outputs or do you have a timer?
I'm not sure I understand. You have a sign and an indicator strip. When you unpress the button they don't turn back blue simultaneously, but both do eventually? Have you set a delay on the outputs or do you have a timer?
Quote from mcdaniels on May 17, 2011, 5:09 pmthe output "onunpressed" fires with a delay of 7 seconds. It fires at the texture toggle and at my door, that I want to be closed after 7 seconds. The door and the X-sign (that is corresponding directly to env_texturetoggle) work just fine and close/change color after 7 seconds, ONLY THE STRIP DOESNT ON TIME! BUT SOMETIMES IT DOES! ITS different every time, which I dont understand
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Thanks a lot!
the output "onunpressed" fires with a delay of 7 seconds. It fires at the texture toggle and at my door, that I want to be closed after 7 seconds. The door and the X-sign (that is corresponding directly to env_texturetoggle) work just fine and close/change color after 7 seconds, ONLY THE STRIP DOESNT ON TIME! BUT SOMETIMES IT DOES! ITS different every time, which I dont understand
Thanks a lot!
Quote from Aldéz on May 18, 2011, 6:34 amWell, it doesn't make sense, but I don't have much to go on
. Sometimes starting all over help.
Well, it doesn't make sense, but I don't have much to go on
. Sometimes starting all over help.
Quote from Omnicoder on May 18, 2011, 6:45 amI've actually noticed some odd delaying with indicator strips too. I've seen situations where all of the strip would toggle except one overlay which stayed in the wrong state until I went through a portal and then it updated. No idea what the cause is.
I've actually noticed some odd delaying with indicator strips too. I've seen situations where all of the strip would toggle except one overlay which stayed in the wrong state until I went through a portal and then it updated. No idea what the cause is.
Quote from Nacimota on May 18, 2011, 10:30 amOmnicoder wrote:I've actually noticed some odd delaying with indicator strips too. I've seen situations where all of the strip would toggle except one overlay which stayed in the wrong state until I went through a portal and then it updated. No idea what the cause is.Very strange.
off-topic: is that Julian Assange in your avatar?
Very strange.
off-topic: is that Julian Assange in your avatar?
Quote from mcdaniels on May 18, 2011, 3:24 pmby the way, my strip parts are OVERLAYS, and no FUNC_BRUSHES, if that matters anyhow. I remember having read a texture_toggle-tutorial where it says you need to make 1 unit-thick func-brushes and the texture it with the blue-points-texture....
cheers
by the way, my strip parts are OVERLAYS, and no FUNC_BRUSHES, if that matters anyhow. I remember having read a texture_toggle-tutorial where it says you need to make 1 unit-thick func-brushes and the texture it with the blue-points-texture....
cheers
Quote from Aldéz on May 18, 2011, 3:32 pmThey're meant to be overlays (look in the material files). I'm not sure, but there's a risk that they won't render properly if you use them in any other way.
They're meant to be overlays (look in the material files). I'm not sure, but there's a risk that they won't render properly if you use them in any other way.
Quote from msleeper on May 18, 2011, 6:45 pmmcdaniels wrote:read a texture_toggle-tutorial where it says you need to make 1 unit-thick func-brushes and the texture it with the blue-points-textureYou should never do this. Whoever wrote that article is retarded.
You should never do this. Whoever wrote that article is retarded.
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