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INDICATOR Lights ERROR

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Hey!
If the indicator lights turn orange cause the texture toggle entity is triggered by a button, they don?t turn back blue in time after the delay I set for the "OnUnpressed"-Output! but the Panel with the x for closed and the V for opened does! Thats why I can tell these events dont happen at one time, like they should! The funny thing is, that the the time-difference is dynamic, sometimes they even turn back blue simultaneously! What can I do?
Thanks a lot!

I'm not sure I understand. You have a sign and an indicator strip. When you unpress the button they don't turn back blue simultaneously, but both do eventually? Have you set a delay on the outputs or do you have a timer?

the output "onunpressed" fires with a delay of 7 seconds. It fires at the texture toggle and at my door, that I want to be closed after 7 seconds. The door and the X-sign (that is corresponding directly to env_texturetoggle) work just fine and close/change color after 7 seconds, ONLY THE STRIP DOESNT ON TIME! BUT SOMETIMES IT DOES! ITS different every time, which I dont understand :x
Thanks a lot!

Well, it doesn't make sense, but I don't have much to go on :? . Sometimes starting all over help.

Can we see the VMF?

I've actually noticed some odd delaying with indicator strips too. I've seen situations where all of the strip would toggle except one overlay which stayed in the wrong state until I went through a portal and then it updated. No idea what the cause is.

Omnicoder wrote:
I've actually noticed some odd delaying with indicator strips too. I've seen situations where all of the strip would toggle except one overlay which stayed in the wrong state until I went through a portal and then it updated. No idea what the cause is.

Very strange.

off-topic: is that Julian Assange in your avatar?

by the way, my strip parts are OVERLAYS, and no FUNC_BRUSHES, if that matters anyhow. I remember having read a texture_toggle-tutorial where it says you need to make 1 unit-thick func-brushes and the texture it with the blue-points-texture....
cheers

They're meant to be overlays (look in the material files). I'm not sure, but there's a risk that they won't render properly if you use them in any other way.

mcdaniels wrote:
read a texture_toggle-tutorial where it says you need to make 1 unit-thick func-brushes and the texture it with the blue-points-texture

You should never do this. Whoever wrote that article is retarded.

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