How to have a custom turret skin in your map
Quote from Habzs on July 3, 2012, 6:07 amScathach wrote:I'm so sorry, I probably look like an idiot but this is the first time I ever tried to modify something in a game. How can I validate a file?Open the Portal 2 properties window in Steam, click Local Files and Verify Integrity of Game Cache.
Open the Portal 2 properties window in Steam, click Local Files and Verify Integrity of Game Cache.
Quote from Scathach on July 3, 2012, 6:27 amOkay, thank you. I followed all the steps until I came across with the line "Edit turrrt_casing.vtf/vmt to your heart's content. Here's what mine looks like:" How can I edit the color of the turret?
Okay, thank you. I followed all the steps until I came across with the line "Edit turrrt_casing.vtf/vmt to your heart's content. Here's what mine looks like:" How can I edit the color of the turret?
Quote from FelixGriffin on July 3, 2012, 8:50 amYou'll need the program VTFEdit, which can turn VTF files into normal images which you can edit in GIMP or Photoshop or whatever. Download link http://nemesis.thewavelength.net/index.php?c=238#p238.
Then, after editing the image however you want, put it back into VTFEdit and it will turn back into a VTF file.
I look forwards to seeing whatever mods you make, Scathach!
You'll need the program VTFEdit, which can turn VTF files into normal images which you can edit in GIMP or Photoshop or whatever. Download link http://nemesis.thewavelength.net/index.php?c=238#p238.
Then, after editing the image however you want, put it back into VTFEdit and it will turn back into a VTF file.
I look forwards to seeing whatever mods you make, Scathach!
Quote from Scathach on July 3, 2012, 10:44 amHow do I turn the vtf file into jpeg or how do I turn the jpeg file back to vtf, I tried a bunch of things but...
How do I turn the vtf file into jpeg or how do I turn the jpeg file back to vtf, I tried a bunch of things but...
Quote from Habzs on July 3, 2012, 10:59 amScathach wrote:How do I turn the vtf file into jpeg or how do I turn the jpeg file back to vtf, I tried a bunch of things but...Using VTFEdit, Export the .VTF file to .jpeg.
To convert it back to VTF, save the .JPEG as a .VTF file in VTFEdit.
Using VTFEdit, Export the .VTF file to .jpeg.
To convert it back to VTF, save the .JPEG as a .VTF file in VTFEdit.
Quote from Scathach on July 3, 2012, 11:30 amokay thanks,I did that and changed the color to sth reddish(it's below) just to try but it was white in the game
okay thanks,I did that and changed the color to sth reddish(it's below) just to try but it was white in the game
Quote from FelixGriffin on July 3, 2012, 12:59 pmAh. So did your hexed model work? As in, it showed up in the model viewer okay?
If it did, what did you name the model file?
Turn SmartEdit off in Hammer, and put that name into a field named "model". Then set the skin to "1 - Unused".
Ah. So did your hexed model work? As in, it showed up in the model viewer okay?
If it did, what did you name the model file?
Turn SmartEdit off in Hammer, and put that name into a field named "model". Then set the skin to "1 - Unused".
Quote from tails4 on December 8, 2012, 9:42 pmHey guys,
Sorry to resurrect an old post, but I'm having some trouble.I'm trying to make a custom door to have along side other doors in a map.
I need this door to be able to be triggered by the proximity of the player (I can easily do that with normal doors).I've created all my own as this tutorial recommends and so far, I've got my model in the map and it looks great!!
However, it's just sitting there as a model and isn't acting as a door.
I was wondering if there is any way I can get it to copy the behavior of the standard door "prop_testchamber_door".Any help would be greatly appreciated! Thanks guys!
Hey guys,
Sorry to resurrect an old post, but I'm having some trouble.
I'm trying to make a custom door to have along side other doors in a map.
I need this door to be able to be triggered by the proximity of the player (I can easily do that with normal doors).
I've created all my own as this tutorial recommends and so far, I've got my model in the map and it looks great!!
However, it's just sitting there as a model and isn't acting as a door.
I was wondering if there is any way I can get it to copy the behavior of the standard door "prop_testchamber_door".
Any help would be greatly appreciated! Thanks guys!
Quote from tails4 on December 8, 2012, 10:11 pmOr is there a way to trigger a script which changes the model of a specific entity, as soon as the map loads?
i.e. once the map loads, it changes the model of door2 to a different model.any ideas?
some guys explored a similar idea here: post76462.html#p76462
Or is there a way to trigger a script which changes the model of a specific entity, as soon as the map loads?
i.e. once the map loads, it changes the model of door2 to a different model.
any ideas?
some guys explored a similar idea here: post76462.html#p76462
Quote from CamBen on December 9, 2012, 2:04 amJust put a prop dynamic down, and tell it to play an animation and play an ambient generic.
Just put a prop dynamic down, and tell it to play an animation and play an ambient generic.
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