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How to have a custom turret skin in your map

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That may be displayed beacuse:

  1. The script you are referencing is wrong in the logic_script. E.g. the script isn't even listed in the Entity Scripts field.
  2. There is a syntax error
  3. You are trying to RunScriptCode ChangeTurrets not ChangeTurrets()
  4. Some other obscure reason which is not listed here.
?????????????????????????????TWP Releases | My Workshop

Don't turrets support normal studiomodel keyvalues if model is set to "unused"?

Falsi sumus crusto!

Hey. You are right FelixGriffin. I just tried it. I set the model to unused, ans afterwards created a new key named 'model' with my custom model path.
Thanks, that saved me from having to use a custom script.

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does the mdl text changing work with XVI32?

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Aperture Science: We do our science asbestos we can!
CamBen wrote:
does the mdl text changing work with XVI32?

Should work, yes. But then again, so does editing it with Notepad++. The things you can read, at least, are changeable. ;)

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[spoiler]- Penrose 04 (on hold)[/spoiler]

I'm kinda new and I can't open the pak01_dir.vpk file with GCFspace.
Any reccomendations?

Get the newest version of GCFscape, or Validate the file.

Falsi sumus crusto!

There is another method to change the turret skin in your own map.
If you want to replace ALL turrets with that new skin, it's enough to pack the original VMT into the map but change it's path.

I just did this in a map for Garry's Mod.
It seems like the game will ever use the VTFs given by the GCF/VPK. But, at least in the "older" Source games, the VMT of the BSP has the higher priority.

Just make a copy of the turret VMT into your map and change the path of $basetexture to your new VTF.
(I hope I don't mix something up, but it should be right).

So you don't need to hex any model or to use any script.

But isn't it VPK > BSP > GCF? So it works in the older games but not in AS or P2?

Falsi sumus crusto!

I'm so sorry, I probably look like an idiot but this is the first time I ever tried to modify something in a game. How can I validate a file?

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