How do I change .vmf files to .bsp files?

Quote from BenVlodgi on May 18, 2013, 8:20 pmiWork925 wrote:lol, my thoughts exactly
Now for some real advice, learn to map... don't export PTI maps and edit them
make real maps, they will be so much better, and you'll feel better, you'll get a girlfriend and your life will be complete.... do it

lol, my thoughts exactly
Now for some real advice, learn to map... don't export PTI maps and edit them
make real maps, they will be so much better, and you'll feel better, you'll get a girlfriend and your life will be complete.... do it
Quote from iWork925 on May 18, 2013, 10:42 pmBenVlodgi wrote:Now for some real advice, learn to map... don't export PTI maps and edit them
make real maps, they will be so much better, and you'll feel better, you'll get a girlfriend and your life will be complete.... do it
make real maps, they will be so much better, and you'll feel better, you'll get a girlfriend and your life will be complete.... do it

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from FelixGriffin on May 18, 2013, 11:30 pmHonestly, if we respond like this when PTI users are starting to learn Hammer, they aren't going to continue with it. I'm sure we all asked stupid questions too when we first learned to map.
Portal3game83, Ben is right, it's a good idea to start making a new map from scratch at first than to edit a PTI map. PTI maps are an awful mess compared to normal Hammer maps. Try looking at some of the examples VALVe provided from the original game for ideas, and try following this tutorial. There should be a more detailed second part to that somewhere, I'll see if I can find it. Hammer seems ridiculous compared to the PTI editor at first, but once you get the hang of it it's a really powerful tool.
Honestly, if we respond like this when PTI users are starting to learn Hammer, they aren't going to continue with it. I'm sure we all asked stupid questions too when we first learned to map.
Portal3game83, Ben is right, it's a good idea to start making a new map from scratch at first than to edit a PTI map. PTI maps are an awful mess compared to normal Hammer maps. Try looking at some of the examples VALVe provided from the original game for ideas, and try following this tutorial. There should be a more detailed second part to that somewhere, I'll see if I can find it. Hammer seems ridiculous compared to the PTI editor at first, but once you get the hang of it it's a really powerful tool.
Quote from User on May 19, 2013, 4:00 amFelixGriffin wrote:Honestly, if we respond like this when PTI users are starting to learn Hammer, they aren't going to continue with it. I'm sure we all asked stupid questions too when we first learned to map.Portal3game83, Ben is right, it's a good idea to start making a new map from scratch at first than to edit a PTI map. PTI maps are an awful mess compared to normal Hammer maps. Try looking at some of the examples VALVe provided from the original game for ideas, and try following this tutorial. There should be a more detailed second part to that somewhere, I'll see if I can find it. Hammer seems ridiculous compared to the PTI editor at first, but once you get the hang of it it's a really powerful tool.
Ofcourse, its very badly to begin Hammer, with PTI xD
I mean, this is weird to map like the Pti maps
Portal3game83, Ben is right, it's a good idea to start making a new map from scratch at first than to edit a PTI map. PTI maps are an awful mess compared to normal Hammer maps. Try looking at some of the examples VALVe provided from the original game for ideas, and try following this tutorial. There should be a more detailed second part to that somewhere, I'll see if I can find it. Hammer seems ridiculous compared to the PTI editor at first, but once you get the hang of it it's a really powerful tool.
Ofcourse, its very badly to begin Hammer, with PTI xD
I mean, this is weird to map like the Pti maps
Quote from iWork925 on May 19, 2013, 4:49 amI wasnt refering to the question, I was talking about all the emoticons he posted.
I wasnt refering to the question, I was talking about all the emoticons he posted.

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from BlackWolfe on May 19, 2013, 5:08 amI dunno, I'm finding that PTI is a good way to rough out an idea. I'm not overly fond of the instances they use for, like, everything, or the cubes they build maps out of, or...
You know what? You guys are right, but I still think it's a good, fast way to rough out an idea.
I dunno, I'm finding that PTI is a good way to rough out an idea. I'm not overly fond of the instances they use for, like, everything, or the cubes they build maps out of, or...
You know what? You guys are right, but I still think it's a good, fast way to rough out an idea.
Quote from Lpfreaky90 on May 19, 2013, 7:27 amBlackWolfe wrote:I dunno, I'm finding that PTI is a good way to rough out an idea. I'm not overly fond of the instances they use for, like, everything, or the cubes they build maps out of, or...You know what? You guys are right, but I still think it's a good, fast way to rough out an idea.
The PTI is a great tool to build PUZZLES. It's a quick and dirty method of creating a lot of puzzles. In general it cuts down the time before you have something properly playable a lot. However; it doesn't give you nice maps.
If you want to make nice maps; use hammer, and if you want you can use the PTI to concept things.
If you want to make nice looking puzzles; use hammer, keeping the PTI geometry and all generally won't get you a better looking map.
If you want to make a puzzle and you don't care for the looks; go for the PTI.Just my two cents.
You know what? You guys are right, but I still think it's a good, fast way to rough out an idea.
The PTI is a great tool to build PUZZLES. It's a quick and dirty method of creating a lot of puzzles. In general it cuts down the time before you have something properly playable a lot. However; it doesn't give you nice maps.
If you want to make nice maps; use hammer, and if you want you can use the PTI to concept things.
If you want to make nice looking puzzles; use hammer, keeping the PTI geometry and all generally won't get you a better looking map.
If you want to make a puzzle and you don't care for the looks; go for the PTI.
Just my two cents.