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Horizont in skybox

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Yes i know, but mine is a little bit different, because the skybox is an extension of the touch-able brush. Take a look
Image
The fog showing excactly where the skybox begins...

Mostly lurking

How high is your fog end in in the real level? 3d skyboxes need to have a pretty high fog end setting to make the transition look right. While the fog in your actual level works well, it won't work nearly as well in the 3d skybox. Just experiment until you get it right.:thumbup:

Sky_camera:
Fog start: 3000
Fog end: 7000

Real level
Fog start: 1000
Fog end: 3000

Mostly lurking
beecake wrote:
Sky_camera:
Fog start: 3000
Fog end: 7000

Real level
Fog start: 1000
Fog end: 3000

7000 isn't enough for a 3d skybox. Judging from you're picture, I would suggest doing something along these lines:

Fog Start: 100.0
Fog End: 20000.0

Oh.. :)

Mostly lurking

The fog settings in the skybox camera are not scaled. If you write 5000 in there, it will be really 5000 units in Portal, but your skybox content will get scaled.

Skotty wrote:
The fog settings in the skybox camera are not scaled. If you write 5000 in there, it will be really 5000 units in Portal, but your skybox content will get scaled.

So is there anything i can do?

Mostly lurking

For example set the same values like in your fog_controller, so both fogs witll behave the same.

Skotty wrote:
For example set the same values like in your fog_controller, so both fogs witll behave the same.

That was what i tried but what came out of it was what you see on the picture i uploaded

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lpfreaky90 wrote:
DON'T EVER USE THE CARVE TOOL!!!!!! :notwant:

Correction.

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