Hammer knowledge quiz
Quote from wstrika on August 2, 2012, 3:15 amMasterLagger wrote:You did not just use the term PINGAS in a multiple choice answer regarding vbsp.This is beyond me. I can't stand that meme.
Complaining about a Dr. Robotnik meme, right above your own signature starting with "Dr. Trollbotnik".
This is beyond me. I can't stand that meme.
Complaining about a Dr. Robotnik meme, right above your own signature starting with "Dr. Trollbotnik".
Quote from MasterLagger on August 2, 2012, 9:05 amAicxe's Quiz
[spoiler]Aicxe wrote:MasterLagger wrote:That depends on the question. Written/typed response questions can be bullshit too.I'd love to read your responses to these questions:
- Fully explain the procedure followed by VRAD when creating static shadows. Discuss how changing the lightmap value of textures affect this process.
- The Carve tool under the Tools menu in Hammer is highly discouraged by mappers to be used. Discuss the implications of using this tool. Use the concept of visleafs to clarify your point.
- Conditional visibility is a mapping paradigm where the visibility of a visleaf can be toggled. Identify the entity that accomplishes this, and discuss why this is good mapping practice.
- Behind the Scenes maps are known for their enormous sizes, with lots of props visible at once to the player. Identify a way to properly group these visible entities such that VBSP utilizes as little computing power as possible. Discuss why this is good mapping practice.
- Explain the process of map compilation. Enumerate the steps in the process of converting a Hammer map file to a playable Portal 2 map, and identify the three compile tools used as well as their purpose in the compile process.
- A common mistake by beginner mappers is their confusion between a visgroup and a visleaf. Differentiate the two entities, and discuss how each of them is used.
- Explain the concept of skyboxes, and identify the most efficient way to implement them. Discuss why enclosing a map from all sides in the toolsskybox texture is unfavorable mapping practice.
- Discuss the advantages of running a diagonal hint brush along corners, and explain what it does to optimize visibility.
- Instances are .vmf files referenced in another .vmf file, and can receive inputs via the func_instance_io_proxy entity. Briefly explain how this entity is different to func_instance_parms, and provide examples on how to use both entities.
- A cubemap is a texture that represents a three-dimensional rendering of an area. Identify the entity that generates cubemaps, and explain its significance in the rendering of specular reflections.
[/spoiler]
How the heck am I supposed to "discuss" something in a written/typed response? I mean, if this were a quiz that I'd take alone, who would I be discussing it with?
Well, at least "critical thinking" wasn't used.
Aicxe's Quiz
I'd love to read your responses to these questions:
- Fully explain the procedure followed by VRAD when creating static shadows. Discuss how changing the lightmap value of textures affect this process.
- The Carve tool under the Tools menu in Hammer is highly discouraged by mappers to be used. Discuss the implications of using this tool. Use the concept of visleafs to clarify your point.
- Conditional visibility is a mapping paradigm where the visibility of a visleaf can be toggled. Identify the entity that accomplishes this, and discuss why this is good mapping practice.
- Behind the Scenes maps are known for their enormous sizes, with lots of props visible at once to the player. Identify a way to properly group these visible entities such that VBSP utilizes as little computing power as possible. Discuss why this is good mapping practice.
- Explain the process of map compilation. Enumerate the steps in the process of converting a Hammer map file to a playable Portal 2 map, and identify the three compile tools used as well as their purpose in the compile process.
- A common mistake by beginner mappers is their confusion between a visgroup and a visleaf. Differentiate the two entities, and discuss how each of them is used.
- Explain the concept of skyboxes, and identify the most efficient way to implement them. Discuss why enclosing a map from all sides in the toolsskybox texture is unfavorable mapping practice.
- Discuss the advantages of running a diagonal hint brush along corners, and explain what it does to optimize visibility.
- Instances are .vmf files referenced in another .vmf file, and can receive inputs via the func_instance_io_proxy entity. Briefly explain how this entity is different to func_instance_parms, and provide examples on how to use both entities.
- A cubemap is a texture that represents a three-dimensional rendering of an area. Identify the entity that generates cubemaps, and explain its significance in the rendering of specular reflections.
How the heck am I supposed to "discuss" something in a written/typed response? I mean, if this were a quiz that I'd take alone, who would I be discussing it with?
Well, at least "critical thinking" wasn't used.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
Quote from FelixGriffin on August 2, 2012, 9:35 amWait, but a visleaf isn't an entity, is it? Isn't it an area?
Wait, but a visleaf isn't an entity, is it? Isn't it an area?
Quote from Alexander Bell on August 2, 2012, 9:37 amMasterLagger wrote:Alexander Bell wrote:9. What does vbsp stand for?
- Valve's Big Shiny PINGAS
- Valve Binary Space Partition * (obviously)
- Valve Binary Special Portable
- Valve Biped Space Playable
You did not just use the term PINGAS in a multiple choice answer regarding vbsp.
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This is beyond me. I can't stand that meme.I didn't write that quiz, I answered it. And I didn't choose "Valve's Big Shiny PINGAS"
wow I got a lot wrong... thats what happens when you take a quiz at midnight, you start thinking that P-Body's entity name is orange instead of red
- Valve's Big Shiny PINGAS
- Valve Binary Space Partition * (obviously)
- Valve Binary Special Portable
- Valve Biped Space Playable
You did not just use the term PINGAS in a multiple choice answer regarding vbsp.
This is beyond me. I can't stand that meme.
I didn't write that quiz, I answered it. And I didn't choose "Valve's Big Shiny PINGAS"
wow I got a lot wrong... thats what happens when you take a quiz at midnight, you start thinking that P-Body's entity name is orange instead of red

Quote from josepezdj on August 2, 2012, 12:28 pmNacimota wrote:This whole thread is stupid, imo.Skotty wrote:There is one big answer for this whole thread:Close it.
Now I agree.
Close it.
Now I agree.
Quote from wstrika on August 2, 2012, 3:03 pmMasterLagger wrote:How the heck am I supposed to "discuss" something in a written/typed response?Discuss
Part of Speech: verb
Definition: talk over with another
Synonyms: altercate, argue, bounce off, canvass, compare notes, confabulate, confer, consider, consult with, contend, contest, converse, debate, deliberate, descant, discept, discourse about, dispute, dissert, dissertate, examine, exchange views on, explain, figure, get together, go into, groupthink, hash over, hold forth, jaw, kick about, knock around, moot, put heads together, reason about, review, sift, take up, thrash out, toss around, ventilate, weigh
Discuss
Part of Speech: verb
Definition: talk over with another
Synonyms: altercate, argue, bounce off, canvass, compare notes, confabulate, confer, consider, consult with, contend, contest, converse, debate, deliberate, descant, discept, discourse about, dispute, dissert, dissertate, examine, exchange views on, explain, figure, get together, go into, groupthink, hash over, hold forth, jaw, kick about, knock around, moot, put heads together, reason about, review, sift, take up, thrash out, toss around, ventilate, weigh
Quote from MasterLagger on August 2, 2012, 9:44 pmwstrika wrote:MasterLagger wrote:How the heck am I supposed to "discuss" something in a written/typed response?Discuss
Part of Speech: verb
Definition: talk over with another
Synonyms: altercate, argue, bounce off, canvass, compare notes, confabulate, confer, consider, consult with, contend, contest, converse, debate, deliberate, descant, discept, discourse about, dispute, dissert, dissertate, examine, exchange views on, explain, figure, get together, go into, groupthink, hash over, hold forth, jaw, kick about, knock around, moot, put heads together, reason about, review, sift, take up, thrash out, toss around, ventilate, weigh
I wouldn't regard "examine" or "explain" as synonyms for the word "Discuss" since you NEED another person to discuss something. I do think "explain" would be a much better word. I also would refer to a real thesaurus, not thesaurus.com.
Discuss
Part of Speech: verb
Definition: talk over with another
Synonyms: altercate, argue, bounce off, canvass, compare notes, confabulate, confer, consider, consult with, contend, contest, converse, debate, deliberate, descant, discept, discourse about, dispute, dissert, dissertate, examine, exchange views on, explain, figure, get together, go into, groupthink, hash over, hold forth, jaw, kick about, knock around, moot, put heads together, reason about, review, sift, take up, thrash out, toss around, ventilate, weigh
I wouldn't regard "examine" or "explain" as synonyms for the word "Discuss" since you NEED another person to discuss something. I do think "explain" would be a much better word. I also would refer to a real thesaurus, not thesaurus.com.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Quote from msleeper on August 2, 2012, 9:51 pm
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Quote from Alexander Bell on August 2, 2012, 10:29 pmnpc_msleeper_boss wrote:
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