Hammer knowledge quiz
Quote from NeXT-Gen_P0rtal on July 31, 2012, 12:09 amVordwann wrote:You scored 40%. The answers are B, C, D, B, A.Oh, well. That's what I get for doing it when I'm tired enough to actually want to go to bedfgsfyhfrh
Oh, well. That's what I get for doing it when I'm tired enough to actually want to go to bedfgsfyhfrh
Check out my Portal 2 Workshop! http://steamcommunity.com/id/nextgenp0r ... shopfiles/
"Never give up, never surrender. P0rtal forever." - NeXTGenP0rtaler.
Join my robot-related Steam group! http://steamcommunity.com/groups/groupofrobots

Quote from msleeper on July 31, 2012, 12:58 amVordwann wrote:2. What is the xyz limit of a map in Hammer, measured in hammer units?A. 16384
B. 65532
C. 32768
D. 8192I'm guessing you meant B to be 65536, otherwise it's easy to rule out as 65532 is not a power of 2.
Vordwann wrote:3. What is the size ratio between your 3D skybox in Hammer and your 3D skybox In-Game?This should say "default" too since it can be changed.
A. 16384
B. 65532
C. 32768
D. 8192
I'm guessing you meant B to be 65536, otherwise it's easy to rule out as 65532 is not a power of 2.
This should say "default" too since it can be changed.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from Vordwann on July 31, 2012, 1:06 amnpc_msleeper_boss wrote:Vordwann wrote:2. What is the xyz limit of a map in Hammer, measured in hammer units?A. 16384
B. 65532
C. 32768
D. 8192I'm guessing you meant B to be 65536, otherwise it's easy to rule out as 65532 is not a power of 2.
Vordwann wrote:3. What is the size ratio between your 3D skybox in Hammer and your 3D skybox In-Game?This should say "default" too since it can be changed.
Thanks, fixed!
A. 16384
B. 65532
C. 32768
D. 8192
I'm guessing you meant B to be 65536, otherwise it's easy to rule out as 65532 is not a power of 2.
This should say "default" too since it can be changed.
Thanks, fixed!
[spoiler][SP] Alternate[/spoiler]
Quote from Vordwann on July 31, 2012, 1:33 am6. If an env_projectedtexture is activated while another one is currently active, the following will happen:
A. The previous projected texture will shut down to allow the newly activated one to function.
B. The level session will disconnect and the game will return to the title screen.
C. Both will be active, but an error message will appear in the console.
D. None of the above.7. Choose the option that is not a real tool texture:
A. Block Light
B. Nodraw Portalable
C. Block LOS
D. Physics Clip
E. None of the above.8. Static props...
A. Cannot cast dynamic shadows.
B. Cannot have animations.
C. Cannot be parented.
D. A and B Only.
E. B and C Only.
F. A, B, and C.9. Which of the following options is not a flag for the ambient_generic entity?
A. Start Silent
B. Play Everywhere
C. Moving Sound
D. Is NOT Looped10. The difference between the env_sun and light_environment entities is:
A. Env_sun casts dynamic cascade shadows while light_environment casts static lightmap shadows.
B. Env_sun is only a sprite while light_environment casts actual light.
C. Env_sun has a SunSpreadAngle keyvalue while light_environment does not.
D. Env_sun casts light from Skybox textures while light_environment casts light directly from the entity.ANSWER KEY FOR 6-10:
[spoiler]6. A
7. D
8. E
9. C
10. B[/spoiler]
6. If an env_projectedtexture is activated while another one is currently active, the following will happen:
A. The previous projected texture will shut down to allow the newly activated one to function.
B. The level session will disconnect and the game will return to the title screen.
C. Both will be active, but an error message will appear in the console.
D. None of the above.
7. Choose the option that is not a real tool texture:
A. Block Light
B. Nodraw Portalable
C. Block LOS
D. Physics Clip
E. None of the above.
8. Static props...
A. Cannot cast dynamic shadows.
B. Cannot have animations.
C. Cannot be parented.
D. A and B Only.
E. B and C Only.
F. A, B, and C.
9. Which of the following options is not a flag for the ambient_generic entity?
A. Start Silent
B. Play Everywhere
C. Moving Sound
D. Is NOT Looped
10. The difference between the env_sun and light_environment entities is:
A. Env_sun casts dynamic cascade shadows while light_environment casts static lightmap shadows.
B. Env_sun is only a sprite while light_environment casts actual light.
C. Env_sun has a SunSpreadAngle keyvalue while light_environment does not.
D. Env_sun casts light from Skybox textures while light_environment casts light directly from the entity.
ANSWER KEY FOR 6-10:
7. D
8. E
9. C
10. B
[spoiler][SP] Alternate[/spoiler]

Quote from josepezdj on July 31, 2012, 2:54 am100%!! My God, this is sooo funny!
Msleeper, according to what was being discussed regarding a possible filter/control to allow ppl (or not) to log into the site and post into the mapping topics (e.g. Hammer/Modding forums), wouldn't an online exam be a good idea? In order to avoid possible cheating, the exam might be online (a variation of the IRC Webchat) and carried on by a moderator or admin... each test subject would be given a date and time for his/her examination; after a positive result based in a certain percentage of correct answers, the test cubject would be given a special permission...
I'm serious... What do you think about it?
100%!! My God, this is sooo funny!
Msleeper, according to what was being discussed regarding a possible filter/control to allow ppl (or not) to log into the site and post into the mapping topics (e.g. Hammer/Modding forums), wouldn't an online exam be a good idea? In order to avoid possible cheating, the exam might be online (a variation of the IRC Webchat) and carried on by a moderator or admin... each test subject would be given a date and time for his/her examination; after a positive result based in a certain percentage of correct answers, the test cubject would be given a special permission...
I'm serious... What do you think about it?

Quote from msleeper on July 31, 2012, 3:02 amjosepezdj wrote:I'm serious... What do you think about it?npc_msleeper_boss wrote:If I could wind the clock back about 8 or 9 years, I would absolutely setup a Source mapping community under those guidelines, where user registration would require passing a written exam. As fun as it is to say, the reality of doing something like that really would just tank the community here. Portal mapping is already niche enough as it is.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

Quote from ChickenMobile on July 31, 2012, 3:02 amNote: DO NOT LOOK GOOGLE ANY ANSWERS. IT IS CHEATING!
1. What is a brush?
- I dont know but i herd it alot
- Non-mesh geometry in your map
- A comb-like device
- Cubes
1a. How do you create a brush?
- Open an example map then copy and paste one
- Export your base structure using the PTI editor
- Using the block tool draw its' bounds and press enter
- None of the above
2. What is a main feature of a prop_dynamic?
- A bouncy energetic entity
- A prop you can pick up
- A virtual door stopper
- A prop which can play animations
3. What is the difference between a brush and point entity?
- Point entities are made with the 'Entity Tool'
- Brush entities can only be created on the ground, point entities can be created anywhere
- Brush entities are made from brushes which now act like an entity, point entities are relative to their origin.
- You cannot texture point entities.
3a. i dont know what brush is but i herd it alot?
- Ent_fire !activator kill
- Huh?
- No srsly wat is brush?
- I see what you did there...
4. You want to create an exploding ragdoll. What entities do you need?
- prop_explosion, env_ragdoll
- ent_explosion, prop_ragdoll
- prop_ragdoll, env_explosion
- I dont know what exploding ragdoll is but i herd it alot
5. What is Source?
- A credit card
- The original reference
- An Engine
- Tasty goop I like to put on sausages
6. I want to make a circular hole in the wall. What is the best way to do this?
- Create a cylinder and use carve
- Create a cylinder and use the clip tool to copy the shape.
- Create a cylinder and use the make hollow tool
- Make it out of one displacement!
7. What mode do you set a env_sprite to give lights a realistic glow that is not visible behind walls and props.
- World Space Glow
- Glow
- Additive
- Normal
8. What is clip?
- Something you use to hold paper together
- Invisible walls which block certain objects
- When you cut a brush
- What I do to your ear when you don't know the answer to this question
9. What does vbsp stand for?
- Valve's Big Shiny PINGAS
- Valve Binary Space Partition
- Valve Binary Special Portable
- Valve Biped Space Playable
10. What is the function of a func_instance?
- So I can place cool objects in without knowing hammer basics!
- To place identical objects inside the editor with its' own naming system and consistency when changed in the master file.
- For when people are too lazy to make objects themselves
- All of the above
11. When do you use vertex textures?
- Anytime. They create a good effect on my walls
- Only when you want to release a fullbright map
- Never
- On moving brush entities
12. What is a displacement?
- A misplacement?
- A wall that is invisible on one side
- Mesh usually used for creating and blending terrain
- Points offset from each other
12a. What does sewing displacements do?
- Attaches the two displacements together if they are the same width and height (or appropriate scale)
- Creates a cool sewing effect in game
- Distorts your displacements
- I don't sew displacements. Women do that sort of thing.
13. How many projected textures can you have on at one time?
- 1
- 2
- 4
- 8
14. What is the coop bots' entity targetnames in game?
- Blue, Orange
- Blue, Red
- Atlas, Pbody
- Ballbot, Eggbot
15. In a map there is a trigger_once. When the player walks through this trigger it plays a sound. What is the !caller of the sound?
- The sound
- The player
- The trigger
- Nothing
15a. In the above question, who is the !activator?
- The sound
- The player
- The trigger
- Nothing
16. Who/what is msleeper?
- The inventor of the edit button
- an m-like sleeper
- Owner of a forum
- 007's boss currently asleep
17. What is the best way to cut the visleafs to improve draw performance effectively in an L shape corridor?
- Nothing. The editor does a great job
- Cut the visleafs at a diagonal angle intersecting the corner at a tangent
- Cut the visleafs straight continuing from the walls (+)
- I don't cut visleafs. I put areaportals around every corner.
18. What is the easiest way to find a leak?
- Use the entity listed with the leaks coordinates to find the leak
- Load the pointfile and follow the red line
- Hide everything except World Geometry in VisGroups and look for the hole in the 3D view
- Combination of all of the above
19. Light emitting textures - How are they created?
- The $selfillum parameter in the .vmt file
- Adding an entry into lights.rad file
- Create a env_lightemit and select the brushface you want to emit light
- I dont know what light emitting texture is but i herd it alot
answers
[spoiler]
- A or B
- C
- D
- C
- A
- C or D
- C
- B (D may be applicable in some cases)
- A
- B
- B
- B (D for noobs)
- C
- C
- A
- A
- B
- C
- B
- A, B or C
- B
- D
- B
[/spoiler]
-----------------josepezdj wrote:the exam might be online and carried on by a moderator or admin... each test subject would be given a date and time for his/her examination; ...I'm serious... What do you think about it?
No. Too much effort.
Also 9/10 right. According to answers provided.
Note: DO NOT LOOK GOOGLE ANY ANSWERS. IT IS CHEATING!
1. What is a brush?
- I dont know but i herd it alot
- Non-mesh geometry in your map
- A comb-like device
- Cubes
1a. How do you create a brush?
- Open an example map then copy and paste one
- Export your base structure using the PTI editor
- Using the block tool draw its' bounds and press enter
- None of the above
2. What is a main feature of a prop_dynamic?
- A bouncy energetic entity
- A prop you can pick up
- A virtual door stopper
- A prop which can play animations
3. What is the difference between a brush and point entity?
- Point entities are made with the 'Entity Tool'
- Brush entities can only be created on the ground, point entities can be created anywhere
- Brush entities are made from brushes which now act like an entity, point entities are relative to their origin.
- You cannot texture point entities.
3a. i dont know what brush is but i herd it alot?
- Ent_fire !activator kill
- Huh?
- No srsly wat is brush?
- I see what you did there...
4. You want to create an exploding ragdoll. What entities do you need?
- prop_explosion, env_ragdoll
- ent_explosion, prop_ragdoll
- prop_ragdoll, env_explosion
- I dont know what exploding ragdoll is but i herd it alot
5. What is Source?
- A credit card
- The original reference
- An Engine
- Tasty goop I like to put on sausages
6. I want to make a circular hole in the wall. What is the best way to do this?
- Create a cylinder and use carve
- Create a cylinder and use the clip tool to copy the shape.
- Create a cylinder and use the make hollow tool
- Make it out of one displacement!
7. What mode do you set a env_sprite to give lights a realistic glow that is not visible behind walls and props.
- World Space Glow
- Glow
- Additive
- Normal
8. What is clip?
- Something you use to hold paper together
- Invisible walls which block certain objects
- When you cut a brush
- What I do to your ear when you don't know the answer to this question
9. What does vbsp stand for?
- Valve's Big Shiny PINGAS
- Valve Binary Space Partition
- Valve Binary Special Portable
- Valve Biped Space Playable
10. What is the function of a func_instance?
- So I can place cool objects in without knowing hammer basics!
- To place identical objects inside the editor with its' own naming system and consistency when changed in the master file.
- For when people are too lazy to make objects themselves
- All of the above
11. When do you use vertex textures?
- Anytime. They create a good effect on my walls
- Only when you want to release a fullbright map
- Never
- On moving brush entities
12. What is a displacement?
- A misplacement?
- A wall that is invisible on one side
- Mesh usually used for creating and blending terrain
- Points offset from each other
12a. What does sewing displacements do?
- Attaches the two displacements together if they are the same width and height (or appropriate scale)
- Creates a cool sewing effect in game
- Distorts your displacements
- I don't sew displacements. Women do that sort of thing.
13. How many projected textures can you have on at one time?
- 1
- 2
- 4
- 8
14. What is the coop bots' entity targetnames in game?
- Blue, Orange
- Blue, Red
- Atlas, Pbody
- Ballbot, Eggbot
15. In a map there is a trigger_once. When the player walks through this trigger it plays a sound. What is the !caller of the sound?
- The sound
- The player
- The trigger
- Nothing
15a. In the above question, who is the !activator?
- The sound
- The player
- The trigger
- Nothing
16. Who/what is msleeper?
- The inventor of the edit button
- an m-like sleeper
- Owner of a forum
- 007's boss currently asleep
17. What is the best way to cut the visleafs to improve draw performance effectively in an L shape corridor?
- Nothing. The editor does a great job
- Cut the visleafs at a diagonal angle intersecting the corner at a tangent
- Cut the visleafs straight continuing from the walls (+)
- I don't cut visleafs. I put areaportals around every corner.
18. What is the easiest way to find a leak?
- Use the entity listed with the leaks coordinates to find the leak
- Load the pointfile and follow the red line
- Hide everything except World Geometry in VisGroups and look for the hole in the 3D view
- Combination of all of the above
19. Light emitting textures - How are they created?
- The $selfillum parameter in the .vmt file
- Adding an entry into lights.rad file
- Create a env_lightemit and select the brushface you want to emit light
- I dont know what light emitting texture is but i herd it alot
answers
- A or B
- C
- D
- C
- A
- C or D
- C
- B (D may be applicable in some cases)
- A
- B
- B
- B (D for noobs)
- C
- C
- A
- A
- B
- C
- B
- A, B or C
- B
- D
- B
-----------------
I'm serious... What do you think about it?
No. Too much effort.
Also 9/10 right. According to answers provided.

Quote from Vordwann on July 31, 2012, 3:24 am11. Which of the following cuts visleaves during compile?
A. Func_Brush
B. Func_Detail
C. World Geometry
D. Trigger_Multiple12. A Trigger_Multiple with a Delay Before Reset of -1 will:
A. Only trigger once.
B. Not trigger at all.
C. Trigger every second.
D. None of the above.13. Faces with the Skip tool texture applied to them will:
A. Swap surrounding textures to cheap textures if possible during compile.
B. Merge visleaves they are touching.
C. Be invisible but have collisions.
D. Not be compiled.14. OVERLAYS will not appear on:
A. Func_detail
B. Func_brush
C. World Geometry
D. Displacements
E. None of the above15. Pressing Control+F while selecting the midsection of a face in the vertex tool will:
A. Move the face to the origin of the selected brush.
B. Bevel the edges adjacent to the midsection.
C. Mirror the brush over that face.
D. Split the face, turning the midsection into a corner.ANSWER KEY FOR 11-15:
[spoiler]11. C
12. A
13. D
14. B
15. D[/spoiler]
11. Which of the following cuts visleaves during compile?
A. Func_Brush
B. Func_Detail
C. World Geometry
D. Trigger_Multiple
12. A Trigger_Multiple with a Delay Before Reset of -1 will:
A. Only trigger once.
B. Not trigger at all.
C. Trigger every second.
D. None of the above.
13. Faces with the Skip tool texture applied to them will:
A. Swap surrounding textures to cheap textures if possible during compile.
B. Merge visleaves they are touching.
C. Be invisible but have collisions.
D. Not be compiled.
14. OVERLAYS will not appear on:
A. Func_detail
B. Func_brush
C. World Geometry
D. Displacements
E. None of the above
15. Pressing Control+F while selecting the midsection of a face in the vertex tool will:
A. Move the face to the origin of the selected brush.
B. Bevel the edges adjacent to the midsection.
C. Mirror the brush over that face.
D. Split the face, turning the midsection into a corner.
ANSWER KEY FOR 11-15:
12. A
13. D
14. B
15. D
[spoiler][SP] Alternate[/spoiler]