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Glass panels?

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Wasn't there glass panels in the game? Panels with a platform out of glass similar to the moving elevators.

The elevator has the glass in the model already. But for the panels, you only have the arms and the frame and put the (usually metal) platform brush onto it. But I think there were glassy ones, just can't remember in which levels. The frozen glass texture looks ugly on it. There is a coop_airlock texture that looks very similar but the resolution is poor. Any ideas?

Can you be clearer on what you're ideally looking for? Something like the glass-bottomed "non-stationary scaffolds" from Portal 1?

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

I don't know that the non-stationary scaffold is. I'm looking for something like the glass panels in the level, where

Spoiler
you fight Glados and some panels hidden under the floor catapult you back so you can't reach the button.
The models they used for that are made specifically for that scene and don't have the animations I'd like to use. I'm using the arm64x64 model currently with a normal metal panel attached to it, but it would be great to make it glassy.

Are you searching using the keyword "arm"? There's about 4 glass panels there.

Try searching for "arm" in the model viewier in Hammer. There should be a HUGE selection of arms and panels under the folder anim_wp.

Currently working on Darksiders 3.

I did search for arm. However none of the glass panels I found had animations. At least not those from the normal arm64x64 model. I'll check again tomorrow, but I think I saw all of them.

Are you trying to use them as a lift?

Currently working on Darksiders 3.

I'm trying to make a bridge out of them.

you use 2 objects, the arm, and a seperate brush for the glass panel. Then you parent the panel to the arm. Or something like that. I'm sure there is a post on how to do that somewhere else in this forum.

There's probably not because making a brush and then parenting it to a model is pretty elementary stuff, and it's hard to explain how to do it unless you are teaching the fundamental basics of Hammer - which is outside the scope of ThinkingWithPortals.com

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