Glados Boss Project
Quote from darkempire on March 10, 2012, 7:18 pmlpfreaky90 wrote:Looking good!On the performance part:
* better pc
* hint/skip
* areaportal
* fog
* func_details
* occludersIf you want I can take a look and see if I can do some optimization to make it compile faster
~Lpthx.
it wil be fantastic.
i can't do that stuff just not leurned to use it.btw i just add 1 more screeny
eddit:
ps i see your screeny can you help me a bit with some core's eye's?
On the performance part:
* better pc
* hint/skip
* areaportal
* fog
* func_details
* occluders
If you want I can take a look and see if I can do some optimization to make it compile faster
~Lp
thx.
it wil be fantastic.
i can't do that stuff just not leurned to use it.
btw i just add 1 more screeny
eddit:
ps i see your screeny can you help me a bit with some core's eye's?
Quote from Lpfreaky90 on March 10, 2012, 7:51 pmdarkempire wrote:lpfreaky90 wrote:Looking good!On the performance part:
* better pc
* hint/skip
* areaportal
* fog
* func_details
* occludersIf you want I can take a look and see if I can do some optimization to make it compile faster
~Lpthx.
it wil be fantastic.
i can't do that stuff just not leurned to use it.btw i just add 1 more screeny
eddit:
ps i see your screeny can you help me a bit with some core's eye's?Sure
just sent me a pm
On the performance part:
* better pc
* hint/skip
* areaportal
* fog
* func_details
* occluders
If you want I can take a look and see if I can do some optimization to make it compile faster
~Lp
thx.
it wil be fantastic.
i can't do that stuff just not leurned to use it.
btw i just add 1 more screeny
eddit:
ps i see your screeny can you help me a bit with some core's eye's?
Sure just sent me a pm
Quote from darkempire on March 10, 2012, 10:01 pmlpfreaky90 wrote:darkempire wrote:lpfreaky90 wrote:Looking good!On the performance part:
* better pc
* hint/skip
* areaportal
* fog
* func_details
* occludersIf you want I can take a look and see if I can do some optimization to make it compile faster
~Lpthx.
it wil be fantastic.
i can't do that stuff just not leurned to use it.btw i just add 1 more screeny
eddit:
ps i see your screeny can you help me a bit with some core's eye's?Sure
just sent me a pm
Done
On the performance part:
* better pc
* hint/skip
* areaportal
* fog
* func_details
* occluders
If you want I can take a look and see if I can do some optimization to make it compile faster
~Lp
thx.
it wil be fantastic.
i can't do that stuff just not leurned to use it.
btw i just add 1 more screeny
eddit:
ps i see your screeny can you help me a bit with some core's eye's?
Sure just sent me a pm
Done
Quote from darkempire on March 21, 2012, 11:33 amhey Guys..
I'm still working and its almose DONE..
but i need some help..
and problem is Rocket_turret....
ITs working wel before DLC peer review..but now rocket its stuck on model. http://postimage.org/image/keh4y3oyl/
if someone know how to fixxed pleace tell me or sent a file..
greating DarkEmpire
hey Guys..
I'm still working and its almose DONE ..
but i need some help..
and problem is Rocket_turret....
ITs working wel before DLC peer review..
but now rocket its stuck on model. http://postimage.org/image/keh4y3oyl/
if someone know how to fixxed pleace tell me or sent a file..
greating DarkEmpire

Quote from BenVlodgi on March 23, 2012, 12:22 pmdarkempire wrote:hey Guys..
I'm still working and its almose DONE..
but i need some help..
and problem is Rocket_turret....
ITs working wel before DLC peer review..but now rocket its stuck on model. http://postimage.org/image/keh4y3oyl/
if someone know how to fixxed pleace tell me or sent a file..
greating DarkEmpire
DLC_01 broke the rocket turret.
When asked about this, VALVe's response:VALVe Employee wrote:The Portal 1 elements like the rockets and energy balls seem different in that they did ship in Portal 1. But they weren't maintained during the development of Portal 2 and won't interact properly with the full Portal 2 puzzle ecosystem. Same as the gels, we have no plans to officially support their use.So if you want to get the rocket turret working, it will probably have to be made custom, a mess of logic and scripts.. but I'm sure it could be done. I am fairly familiar with squirrel(Portal 2 Scripting language), but I don't know if I could make a new rocket turret by my self
I'm still working and its almose DONE

but i need some help..
and problem is Rocket_turret....
ITs working wel before DLC peer review..
but now rocket its stuck on model. http://postimage.org/image/keh4y3oyl/
if someone know how to fixxed pleace tell me or sent a file..
greating DarkEmpire
DLC_01 broke the rocket turret.
When asked about this, VALVe's response:
So if you want to get the rocket turret working, it will probably have to be made custom, a mess of logic and scripts.. but I'm sure it could be done. I am fairly familiar with squirrel(Portal 2 Scripting language), but I don't know if I could make a new rocket turret by my self
Quote from darkempire on June 16, 2012, 12:31 pmMap is out
Map is out
Quote from RubbishyUsername on June 20, 2012, 11:55 amYou going to put it up in the downloads section here?
You going to put it up in the downloads section here?

Quote from Lpfreaky90 on June 20, 2012, 12:41 pmRubbishyUsername wrote:You going to put it up in the downloads section here?If you looked you would've already found it.
Glados:workShop:contentI have to admit, it's the wrong section, it's not portal 1, will move it right away.
If you looked you would've already found it.
Glados:workShop:content
I have to admit, it's the wrong section, it's not portal 1, will move it right away.