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Glados Boss Project

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I made a WIP boss battle if you're interested. It's not GLaDOS, but it's challenging.

The Part Where Everything Goes to Hell Boss 1 V2

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
I made a WIP boss battle if you're interested. It's not GLaDOS, but it's challenging.

The Part Where Everything Goes to Hell Boss 1 V2

You have my attention :)

Just wanne say i'm not dead :P

I just Uploud a new Screenie :)

soon i wil bring it out for some testing...
you never know what BUgs there can come

PS: enyone know good progrma to comple map much faster?

grearing DarkEmpire

thats amazing! I've never seen a better custom AI chamber! (including mine. I have had to seriously remodel it a lot. :lol: )

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
CamBen wrote:
thats amazing! I've never seen a better custom AI chamber! (including mine. I have had to seriously remodel it a lot. :lol: )

lol

as far as im aware the only ways to speed up compile is to:
1) get a faster pc
2) build smaller maps
3) use expert compile andset it to fast, and only ldr
4) use visleafs to limit what gets compiled

Image
I think in terms of boolean variables. Generally, it makes things easier.

Also, if you've got lots of brushes then the compile (and ingame performance) can be greatly improved by correctly converting them to func_details.

This can have a big effect on compile time.

My Portal2 Map: Trapped

My Travel Blog:
Image

This looks awesome!

Thanks Guys.
it terreble to comple it pfff
Thanks i do my best i love to do this :P

Looking good!

On the performance part:
* better pc
* hint/skip
* areaportal
* fog
* func_details
* occluders

If you want I can take a look and see if I can do some optimization to make it compile faster :)
~Lp

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