Gel...From Scratch!
Quote from metroid101 on August 15, 2013, 12:17 amHmm have you thought about that heating coil idea? o.o
Oh and how much is that program you use to record your portal 2 video footage?
Hmm have you thought about that heating coil idea? o.o
Oh and how much is that program you use to record your portal 2 video footage?
Quote from FelixGriffin on August 15, 2013, 10:01 amIt's free, but if you buy it you can record more than 10 minutes and remove that watermark.
It's free, but if you buy it you can record more than 10 minutes and remove that watermark.
Quote from Flo2912 on August 16, 2013, 1:43 pmCan you may release a Beta of one of the Gels you actually have?
I'm working on a Paint-Gun Fort Portal 2 (Gelspread and Gelchange works almost perfekt but I've problems getting a Portal-Function work at the sam time, maybe I'm not even able to do that) and I maybe want to add you Gels, too, but for that I need to knwo how the creation of your Gel works.And I've seen you anti-gravity Gel, it's pretty awesome, and If you don't get the adhedsiongel done, it would be a lot better than nothing. althrought I really would like to see your progress of your past try to make the real adhedsion gel (just to overveiw the problems by myself), can you may add a video of these here, pleas?
Can you may release a Beta of one of the Gels you actually have?
I'm working on a Paint-Gun Fort Portal 2 (Gelspread and Gelchange works almost perfekt but I've problems getting a Portal-Function work at the sam time, maybe I'm not even able to do that) and I maybe want to add you Gels, too, but for that I need to knwo how the creation of your Gel works.
And I've seen you anti-gravity Gel, it's pretty awesome, and If you don't get the adhedsiongel done, it would be a lot better than nothing. althrought I really would like to see your progress of your past try to make the real adhedsion gel (just to overveiw the problems by myself), can you may add a video of these here, pleas?
Quote from AntiVector on August 16, 2013, 2:03 pmIt's great to see someone working with gel, because I've never messed around with the scripting of the gels, but I've had loads of alternate gel ideas, such as a gel that makes heavy cubes weightless and able to be picked up, a gel that eats away at cubes, turrets, and certain walls, and a gel that reveals invisible surfaces (leading to the logical conclusion of a chamber that's completely invisible until it's splattered with paint).
It's great to see someone working with gel, because I've never messed around with the scripting of the gels, but I've had loads of alternate gel ideas, such as a gel that makes heavy cubes weightless and able to be picked up, a gel that eats away at cubes, turrets, and certain walls, and a gel that reveals invisible surfaces (leading to the logical conclusion of a chamber that's completely invisible until it's splattered with paint).
Did you know that American English isn't even my first language? It's actually [spoiler]British English[/spoiler]
Released maps of note:
[spoiler]Versatile Diversity
L-Circuts[/spoiler]
Quote from FelixGriffin on August 16, 2013, 2:14 pmFlo: Possibly, although you've seen how much success I've had with releasing things and having them work. Right now I'm trying to make the implementation as user-friendly as possible.
If you want to use one of these gels in a map, there are only two entities you need. One is a func_instance of the particular gel, somewhere outside the map (it's in a nice nodraw-box already). The other is an env_entity_maker with the Template Name set to @adhesion_gel or @stasis_gel or @cleansing_gel or whatever.
Sending a ForceSpawn input to the env_entity_maker should create a gel blob from it. Everything after that will be handled by the machinery inside the func_instance.
If you want to use these in a "gel gun," I have some old code for that that even allows switching between it and a Portal Gun. I used it in the Stasis Gel video. But be aware that these gels, except for the water, are NOT COMPATIBLE with info_paint_sprayer gels. You'll end up with two effects at once on the surface.
AntiVector: Those are cool ideas, and should all be fairly easy to implement. A gel that leaves no splatter is VERY easy in this framework, since I only need one custom particle for it.
With the invisible chamber: would it be solid while it was invisible, or not? Having it be solid would be far easier than having it not, but wouldn't give as many puzzle opportunities.
EDIT: Just added the "lightening" effect to the Antigravity Gel, and the "eating away walls" effect to the Electric Gel. If a prop_physics has the model "props/heavy_box.mdl" it'll have its skin changed and its mass reduced, and if any entity has the targetname "@electric_sensor" its OnUser1 will be called when electric gel lands nearby.
Flo: Possibly, although you've seen how much success I've had with releasing things and having them work. Right now I'm trying to make the implementation as user-friendly as possible.
If you want to use one of these gels in a map, there are only two entities you need. One is a func_instance of the particular gel, somewhere outside the map (it's in a nice nodraw-box already). The other is an env_entity_maker with the Template Name set to @adhesion_gel or @stasis_gel or @cleansing_gel or whatever.
Sending a ForceSpawn input to the env_entity_maker should create a gel blob from it. Everything after that will be handled by the machinery inside the func_instance.
If you want to use these in a "gel gun," I have some old code for that that even allows switching between it and a Portal Gun. I used it in the Stasis Gel video. But be aware that these gels, except for the water, are NOT COMPATIBLE with info_paint_sprayer gels. You'll end up with two effects at once on the surface.
AntiVector: Those are cool ideas, and should all be fairly easy to implement. A gel that leaves no splatter is VERY easy in this framework, since I only need one custom particle for it.
With the invisible chamber: would it be solid while it was invisible, or not? Having it be solid would be far easier than having it not, but wouldn't give as many puzzle opportunities.
EDIT: Just added the "lightening" effect to the Antigravity Gel, and the "eating away walls" effect to the Electric Gel. If a prop_physics has the model "props/heavy_box.mdl" it'll have its skin changed and its mass reduced, and if any entity has the targetname "@electric_sensor" its OnUser1 will be called when electric gel lands nearby.
Quote from Flo2912 on August 16, 2013, 4:29 pmIf Info paintsprayer-Gels don't work on your one, you also need to create an own Cleansing-gel for your Gels, that won't take effect on the paintspraiergels, right?
If Info paintsprayer-Gels don't work on your one, you also need to create an own Cleansing-gel for your Gels, that won't take effect on the paintspraiergels, right?
Quote from metroid101 on August 16, 2013, 5:45 pmHmm....what about a gel that makes portals on any surface...oh wait xD
So, any progress in the ice physics gel?
Also the adhesion gel that only works on walls will do fine for the puzzle ideas I have :3 I don't mind if it doesn't work on cubes and such. Since the player can just carry the cubes with the portal gun...
Hmm....what about a gel that makes portals on any surface...oh wait xD
So, any progress in the ice physics gel?
Also the adhesion gel that only works on walls will do fine for the puzzle ideas I have :3 I don't mind if it doesn't work on cubes and such. Since the player can just carry the cubes with the portal gun...
Quote from Flo2912 on August 16, 2013, 6:37 pmcan you please make the gravitygel looks more gel-like on walls these strings are somehow strange :O
can you please make the gravitygel looks more gel-like on walls these strings are somehow strange :O
Quote from AntiVector on August 16, 2013, 7:34 pmYes, the chamber would be solid. I was actually thinking of exactly what happens in The Unfinished Swan, but with Portal elements attached, like a laser or bridge would turn on once it was revealed. Here: http://www.youtube.com/watch?v=X9YaFY8S75M
Yes, the chamber would be solid. I was actually thinking of exactly what happens in The Unfinished Swan, but with Portal elements attached, like a laser or bridge would turn on once it was revealed. Here: http://www.youtube.com/watch?v=X9YaFY8S75M
Did you know that American English isn't even my first language? It's actually [spoiler]British English[/spoiler]
Released maps of note:
[spoiler]Versatile Diversity
L-Circuts[/spoiler]
Quote from FelixGriffin on August 16, 2013, 8:13 pmAntiVector: Ah, cool! I've never seen that. Yes, I can do that.
Flo: I'll try. Would a recolored version of the ice effect work?
Metroid101: No progress yet, today's Notepad isn't gel-related.
AntiVector: Ah, cool! I've never seen that. Yes, I can do that.
Flo: I'll try. Would a recolored version of the ice effect work?
Metroid101: No progress yet, today's Notepad isn't gel-related.