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Gel...From Scratch!

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FelixGriffin wrote:
It would be a bit odd: a non-painted cube will not slide on a painted floor, but a painted cube will slide on a non-painted floor.

I was planning to make it frictionless and also restrict the player's ability to jump. Does that sound good?

Also, what color should this be?

It would be odd, but that's how most of the gels work? Maybe paint the cube with a gel and see what changes in the coding? (I dunno how the gels work on the cubes so o.o )

And restricting a jump is a good idea, I mean, thin ice is bad, you wouldn't want to jump on it lol
You could make some cool (no pun intended) bottomless pits underneath the ice xD

That looks cool. New idea: this isn't a gel. But when water splashes near it, the water freezes!

Falsi sumus crusto!
FelixGriffin wrote:
That looks cool. New idea: this isn't a gel. But when water splashes near it, the water freezes!

boom... this



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
FelixGriffin wrote:
That looks cool. New idea: this isn't a gel. But when water splashes near it, the water freezes!

Hmmm
Hyper cold air currents from a vent maybe? That could work as a testing element o.o
And if the vents are near a surface (Close to the ground/walls) that surface freezes instead.
And if you put a cube under it and get it wet, it freezes and looses all traction :3

If that works, we could add another element.
Heating coils!
That make it impossible to walk on the ground while activated! And when you pour water on them they cool off for a short while, or if there's a cooling vent nearby freeze the surface.

Damn, we need to get hired by valve XD

Back to the removed 4th Gel again: Haven't you said, you've get it work, that the player can walk up walls, but not the top of the chamber and you're just unhappy with the transiotion animation?
I mean to remember you wanted to post a Demo and the Code of it, that we mabe can help you to get it work better :/

I got it to sort of work, but not very well and with lots of lag. I have a better idea for it now.

This is very late, but I finally have a video of this stuff. My Hammer Notepads contain newer and better versions, but I want a video of the original to be on here.

youtube.com/watch?v=tWlEyD3cNFg

Falsi sumus crusto!
FelixGriffin wrote:
I got it to sort of work, but not very well and with lots of lag. I have a better idea for it now.

This is very late, but I finally have a video of this stuff. My Hammer Notepads contain newer and better versions, but I want a video of the original to be on here.

youtube.com/watch?v=tWlEyD3cNFg

can I ask how you recorded a video of portal footage?
I know there's screen recording programs but o.o ;

I'm using the free version of Bandicam, which is why there's the watermark at the top of the screen. :P

Falsi sumus crusto!

How does the gel handle other test elements - funnels, bridges or paint fizzlers?

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

It works fine with funnels, just as you'd expect with normal gel; paint fizzlers do nothing (although a trigger_multiple with @filter_pseudogel as its filter and OnStartTouch !activator FireUser4 will act as a paint fizzler for these); it splatters on bridges just as normal, but remains even if the bridge is removed.

Falsi sumus crusto!
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