Gel...From Scratch!
Quote from metroid101 on August 13, 2013, 5:03 pmFelixGriffin wrote:It would be a bit odd: a non-painted cube will not slide on a painted floor, but a painted cube will slide on a non-painted floor.I was planning to make it frictionless and also restrict the player's ability to jump. Does that sound good?
Also, what color should this be?
It would be odd, but that's how most of the gels work? Maybe paint the cube with a gel and see what changes in the coding? (I dunno how the gels work on the cubes so o.o )
And restricting a jump is a good idea, I mean, thin ice is bad, you wouldn't want to jump on it lol
You could make some cool (no pun intended) bottomless pits underneath the ice xD
I was planning to make it frictionless and also restrict the player's ability to jump. Does that sound good?
Also, what color should this be?
It would be odd, but that's how most of the gels work? Maybe paint the cube with a gel and see what changes in the coding? (I dunno how the gels work on the cubes so o.o )
And restricting a jump is a good idea, I mean, thin ice is bad, you wouldn't want to jump on it lol
You could make some cool (no pun intended) bottomless pits underneath the ice xD
Quote from FelixGriffin on August 13, 2013, 6:24 pmThat looks cool. New idea: this isn't a gel. But when water splashes near it, the water freezes!
That looks cool. New idea: this isn't a gel. But when water splashes near it, the water freezes!

Quote from BenVlodgi on August 13, 2013, 6:33 pmFelixGriffin wrote:That looks cool. New idea: this isn't a gel. But when water splashes near it, the water freezes!boom... this
boom... this
Quote from metroid101 on August 14, 2013, 10:50 amFelixGriffin wrote:That looks cool. New idea: this isn't a gel. But when water splashes near it, the water freezes!Hmmm
Hyper cold air currents from a vent maybe? That could work as a testing element o.o
And if the vents are near a surface (Close to the ground/walls) that surface freezes instead.
And if you put a cube under it and get it wet, it freezes and looses all traction :3If that works, we could add another element.
Heating coils!
That make it impossible to walk on the ground while activated! And when you pour water on them they cool off for a short while, or if there's a cooling vent nearby freeze the surface.Damn, we need to get hired by valve XD
Hmmm
Hyper cold air currents from a vent maybe? That could work as a testing element o.o
And if the vents are near a surface (Close to the ground/walls) that surface freezes instead.
And if you put a cube under it and get it wet, it freezes and looses all traction :3
If that works, we could add another element.
Heating coils!
That make it impossible to walk on the ground while activated! And when you pour water on them they cool off for a short while, or if there's a cooling vent nearby freeze the surface.
Damn, we need to get hired by valve XD
Quote from Flo2912 on August 14, 2013, 12:25 pmBack to the removed 4th Gel again: Haven't you said, you've get it work, that the player can walk up walls, but not the top of the chamber and you're just unhappy with the transiotion animation?
I mean to remember you wanted to post a Demo and the Code of it, that we mabe can help you to get it work better :/
Back to the removed 4th Gel again: Haven't you said, you've get it work, that the player can walk up walls, but not the top of the chamber and you're just unhappy with the transiotion animation?
I mean to remember you wanted to post a Demo and the Code of it, that we mabe can help you to get it work better :/
Quote from FelixGriffin on August 14, 2013, 12:42 pmI got it to sort of work, but not very well and with lots of lag. I have a better idea for it now.
This is very late, but I finally have a video of this stuff. My Hammer Notepads contain newer and better versions, but I want a video of the original to be on here.
I got it to sort of work, but not very well and with lots of lag. I have a better idea for it now.
This is very late, but I finally have a video of this stuff. My Hammer Notepads contain newer and better versions, but I want a video of the original to be on here.
Quote from metroid101 on August 14, 2013, 6:01 pmFelixGriffin wrote:I got it to sort of work, but not very well and with lots of lag. I have a better idea for it now.This is very late, but I finally have a video of this stuff. My Hammer Notepads contain newer and better versions, but I want a video of the original to be on here.
can I ask how you recorded a video of portal footage?
I know there's screen recording programs but o.o ;
This is very late, but I finally have a video of this stuff. My Hammer Notepads contain newer and better versions, but I want a video of the original to be on here.
can I ask how you recorded a video of portal footage?
I know there's screen recording programs but o.o ;
Quote from FelixGriffin on August 14, 2013, 6:12 pmI'm using the free version of Bandicam, which is why there's the watermark at the top of the screen.
I'm using the free version of Bandicam, which is why there's the watermark at the top of the screen.

Quote from TeamSpen210 on August 14, 2013, 6:19 pmHow does the gel handle other test elements - funnels, bridges or paint fizzlers?
How does the gel handle other test elements - funnels, bridges or paint fizzlers?
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from FelixGriffin on August 14, 2013, 6:25 pmIt works fine with funnels, just as you'd expect with normal gel; paint fizzlers do nothing (although a trigger_multiple with @filter_pseudogel as its filter and OnStartTouch !activator FireUser4 will act as a paint fizzler for these); it splatters on bridges just as normal, but remains even if the bridge is removed.
It works fine with funnels, just as you'd expect with normal gel; paint fizzlers do nothing (although a trigger_multiple with @filter_pseudogel as its filter and OnStartTouch !activator FireUser4 will act as a paint fizzler for these); it splatters on bridges just as normal, but remains even if the bridge is removed.