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Felix Griffin's Editor Mod

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In the style of the BEEMOD and HMW's extensions, here is the FGEMOD!

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This mod allows you to select which items will appear on the palette in the editor. It includes all of the original items, as well as the ones from HMW's and Ben's mods, and a few custom ones. Any more can be added by creating .test files in the appropriate directory.

Also, if you have FudgePacker, each instance includes appropriate info_nulls for packing files automatically.

Some of the new test elements:
- Orange and blue autoportals
- Breakable glass
- Timers
- Configurable delays
- Monostable multivibrators
- T Flip-Flops
- Portal Deflection Cubes
- Sendificators
- Flammable Lemon Cubes
- Torches
- Vactube Pieces (DIY diversity vents!)
- Configurable and Changeable Skyboxes
- GLaDOS Choreo Scenes
- Bomb Droppers
- Catapult Cubes
- Physics Deflection Fields
- "A Little Higher" Cubes
- Some stuff I don't remember atm, probably :P

Felix Griffin's Editor Mod (FGEMOD)

Falsi sumus crusto!

:)



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

...
OW MY OMGD ERJFDNGTHATS MODSSS ISS AWESHUMM I WANANA SUSSE IT MAKE ALSO BOMBS OMG

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Sure, I hadn't considered those, but I already have a nice instance.

On an unrelated note, modelling for the editor is HARD. Does anyone know how I can make a "3DS selection mesh" from an MDL file?

Falsi sumus crusto!
FelixGriffin wrote:
Sure, I hadn't considered those, but I already have a nice instance.

On an unrelated note, modelling for the editor is HARD. Does anyone know how I can make a "3DS selection mesh" from an MDL file?

1) decompile the mdl file to smd(s) and a qc file. (using mdldecompiler)
2) install 3dsmax (free 30-day trial)
3) install the smd importer and exporters

That should get you a 3ds file... Then you only need to know how to make a selection mesh.
No clue there, but google should be able to help you there?

Thanks! I'm modelling in Propper, but there's no way to get a 3DS from that.

Also, new update: you can make GLaDOS say lines with a Choreo test element.

Falsi sumus crusto!

Wow, looks sweet. Seriously, vibrators? Portal reflection cubes? Explosive lemon cubes? AWESOME.

So I'm GLaD I got burned
Think of all the things we learned
For the people who are still alive

There! Everything works now except the flipflop. Sigh...

Falsi sumus crusto!

Flip flop mostly fixed now, adding skybox selector.

Falsi sumus crusto!

Oh, honestly.

I've discovered an update to the editoritems.txt parser! The third digit in a "Palette" block moves the object "forward" that amount, so 0 0 1 is now the second item in the first row. 0 0 4 is the first item in the second row. This means that you can't hide items by giving them a positive third digit.

Falsi sumus crusto!
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