There's an entity called a point_template which can respawn items. Put in the names of all the entities that are part of this cube, then trigger its ForceSpawn input. The template deletes the original items.
I'd suggest getting a regular cube dropper and modify that (the logic is quite complicated), switching the cube for the entities in this instance. Add the OnDissolved outputs to the faith cube's cube and add all the entity names to the point_template.
There's an entity called a point_template which can respawn items. Put in the names of all the entities that are part of this cube, then trigger its ForceSpawn input. The template deletes the original items.
I'd suggest getting a regular cube dropper and modify that (the logic is quite complicated), switching the cube for the entities in this instance. Add the OnDissolved outputs to the faith cube's cube and add all the entity names to the point_template.