Faith-Plate-Cube
Quote from Skotty on December 5, 2011, 4:24 pmThis is a Faith Plate in a Aperture Cube, requested by Soundlogic.
In this pack you got the model (uses already existing materials) and an instance for good use.
The model itself has 4 animations and normal physics (I recommend to use the instance/use it as parent to a normal cube).
The animations are:
idle
sprung (jump, up and down in one animation) -> sound included
hoch (up) -> sound included
runter (down)The instance itself allows you to set the distance of the target point from the cube center (because it uses a trigger_catapult), the physics and player speed.
Inputs are Autofire enable and disable, means autocatapult enable and disable. You can use, while being disabled, the Fire input to let it catapult.File Name: Faith-Plate-Cube.7z
File Size: 62.91 KiB
Click here to download Faith-Plate-Cube
This is a Faith Plate in a Aperture Cube, requested by Soundlogic.
In this pack you got the model (uses already existing materials) and an instance for good use.
The model itself has 4 animations and normal physics (I recommend to use the instance/use it as parent to a normal cube).
The animations are:
idle
sprung (jump, up and down in one animation) -> sound included
hoch (up) -> sound included
runter (down)
The instance itself allows you to set the distance of the target point from the cube center (because it uses a trigger_catapult), the physics and player speed.
Inputs are Autofire enable and disable, means autocatapult enable and disable. You can use, while being disabled, the Fire input to let it catapult.
File Name: Faith-Plate-Cube.7z
File Size: 62.91 KiB
Click here to download Faith-Plate-Cube
Quote from Soundlogic on December 5, 2011, 5:04 pmI am building a map with it (and quite a few other testing elements)
Thanks again Skotty!
I am building a map with it (and quite a few other testing elements)
Thanks again Skotty!
Quote from That Greek Guy on December 18, 2011, 9:47 amThis is an awesome idea. I tinkered a little bit with it and here's what i noticed.
If you parent the model to a reflector cube it will stay upright eliminating the glitch that causes the gube to catapult upwards no matter where its facing. Something else i noticed is that when you take the cube through a portal it disappears which might have to do with the fact that the box is a prop_dynamic. Lastly i know this is very insignificant but can you remake the orange texture of the cube to be a little lighter, because the entire cube becomes a little darker when it switches to its orange skin.
This is an awesome idea. I tinkered a little bit with it and here's what i noticed.
If you parent the model to a reflector cube it will stay upright eliminating the glitch that causes the gube to catapult upwards no matter where its facing. Something else i noticed is that when you take the cube through a portal it disappears which might have to do with the fact that the box is a prop_dynamic. Lastly i know this is very insignificant but can you remake the orange texture of the cube to be a little lighter, because the entire cube becomes a little darker when it switches to its orange skin.
Quote from MutatedTurret on December 24, 2011, 4:45 pmI love this idea, but I found a bit of an issue, particularly while testing the custom map SoundLogic has.
If you throw the cube around for a bit and get it on its side, you can then pick it up and place your self into the wall, catapult facing away. Jumping up results in the player moving up wall as the cube rapidly triggers. Holding the cube left or right can allow for horizontal adjustments.
I'm not sure if this is fixable, but it can cause a lot of potential exploits.
I love this idea, but I found a bit of an issue, particularly while testing the custom map SoundLogic has.
If you throw the cube around for a bit and get it on its side, you can then pick it up and place your self into the wall, catapult facing away. Jumping up results in the player moving up wall as the cube rapidly triggers. Holding the cube left or right can allow for horizontal adjustments.
I'm not sure if this is fixable, but it can cause a lot of potential exploits.
Quote from Soundlogic on December 24, 2011, 4:48 pmThe instance created by Skotty isn't the one used in my map. I will look into solving that problem though, but it should really be under my map
Thank you,
Sound Logic
The instance created by Skotty isn't the one used in my map. I will look into solving that problem though, but it should really be under my map
Thank you,
Sound Logic
Quote from Snapper576 on February 2, 2013, 6:16 amSorry for my noobishness but how do I install and use this it looks epic
Sorry for my noobishness but how do I install and use this it looks epic
Quote from FelixGriffin on February 2, 2013, 9:55 amYou need to drop the "models" folder into C:Program Files [x86 if you're on 64-bit]Steamsteamappscommonportal 2portal2, and put the VMF somewhere in your maps or instances. Then add it to your map with the func_instance entity.
You need to drop the "models" folder into C:Program Files [x86 if you're on 64-bit]Steamsteamappscommonportal 2portal2, and put the VMF somewhere in your maps or instances. Then add it to your map with the func_instance entity.
Quote from Snapper576 on February 2, 2013, 5:41 pmThanks!
EDIT: will I need to pak the files of this and other custom content into my map in order for other players to play them?
Thanks!
EDIT: will I need to pak the files of this and other custom content into my map in order for other players to play them?
Quote from | \_/ () on October 11, 2013, 3:11 pmhow can I make this cube respawn from a dropper, when it falls in goo, gets fizzled or with a press of a button, connected to the dropper? i'm following this vid, but that's only for prop cubes or whatever (i'm new to hammer) http://www.youtube.com/watch?v=PnDuq-7RrwA
how can I make this cube respawn from a dropper, when it falls in goo, gets fizzled or with a press of a button, connected to the dropper? i'm following this vid, but that's only for prop cubes or whatever (i'm new to hammer) http://www.youtube.com/watch?v=PnDuq-7RrwA